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Anybody running this build have a mids build handy?  Haven't played water before and only played bio once and it was on a scrapper so looking for ideas.

Posted

There are several threads about this, but one the more recent postings had already started off with a competent result. 

 

https://forums.homecomingservers.com/topic/26549-waterbio-build-review/?tab=comments#comment-325591

 

Water relies heavily on its AoE powers since that is its greatest strength.  As a power set, it is somewhat greedy.  You'll probably want most of the attacks except for either Hydro Blast or Aqua Blast depending on your preference (No, Sentinels really *don't* need both Opportunity attacks).  Water Burst is skippable too. 

Bio Armor can also be somewhat greedy for powers and slots.  That depends on just how far you want to push recharge since healing sets like Doctored Wounds or Panacea can crank your recharge.  

 

Generic overview of how Water Blast plays: 

 

Build Tidal Power and spend Tidal Power.  Spenders include Geyser (increases its power greatly), Water Burst (gains some cold damage and improved knockdown), Dehydrate (buffs the heal), and Water Jet (removes the cool down and increases cast speed).   Water Jet has an internal cool down of 15 seconds so you can't just hammer improved WJ over and over.  What will likely happen is you will end up dumping stacks into Dehydrate, and/or Water Burst (if you take it).  

 

Caveat, this doesn't play like a combo system.  You can hold stacks if you don't take all the spenders and just dump stacks on to the powers you want.  

Whirlpool is an AoE that works like a Rain power so enemies will try to escape it.  It's still a really strong ability, but some folks don't like it. 

The Aim power, Tidal Forces, should be used with Geyser.  Its guaranteed full stacks which buffs Geyser considerably.  The goal should be to try to get their cool downs to align.  So aim to get both in the 24 to 30 second cool down range (this is doable).  

Bio Armor:  

 

You don't get the damage aura.  Rebuild DNA is different and Parasitic Leech is a Cone.  Furthermore, without heavy access to melee powers or PBAoE powers the melee/smashing/lethal defense hole can be a pain in the butt to fix.  Bio Armor is still a heavily offensive secondary here, but it isn't tanky without a heavy investment that may block off damage slotting (i.e., more full sets vs frankenslotting via procs).   

Since both sets can be greedy on powers and slots adding epic powers maybe a challenge, but it just depends on what you want.  None of the epic pools are necessary to make a good Sentinel, but Psychic Mastery *is* the most powerful for extreme power gaming.  

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