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Posted (edited)

Back in the first month of live I created a DM/Inv Scrapper and he was fantastically tough for a scrapper. Considered reusing the sets on a Tanker but I have this aversion to repeating myself, and neither remade the combination nor for that matter used Invulnerability again. I think the lure of sets with more frequent heals and endurance recovery played a part too.

 

So here we are all these years later and I decided to give Invulnerability another whirl. 

 

Hoping someone can look at what I have and suggest improvements (while avoiding purple sets):

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Leyden Jar: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)
Level 2: Havoc Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(13)
Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19)
Level 6: Super Jump -- Empty(A)
Level 8: Unyielding -- StdPrt-ResDam/Def+(A)
Level 10: Dull Pain -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(23)
Level 12: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29)
Level 14: Resist Energies -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-ResDam(31), Ags-Psi/Status(31)
Level 16: Thunder Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33), FrcFdb-Rechg%(34)
Level 18: Invincibility -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 20: Resist Physical Damage -- GldArm-3defTpProc(A)
Level 22: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(34), PrfZng-Taunt/Rchg/Rng(36), PrfZng-Acc/Rchg(36)
Level 24: Build Up -- GssSynFr--Build%(A)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
Level 28: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Unstoppable -- UnbGrd-Max HP%(A)
Level 35: Lightning Clap -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(40), PrfZng-Acc/Rchg(40), PrfZng-Dam%(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42)
Level 38: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), FrcFdb-Rechg%(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)
Level 47: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50), FrcFdb-Rechg%(50)
Level 49: Focused Accuracy -- EndRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), PrfShf-End%(15)
------------

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Edited by Erratic1
fixed typo
  • 2 weeks later

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