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Invulnerability/Electric Melee Assistance Request


Erratic1

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Back in the first month of live I created a DM/Inv Scrapper and he was fantastically tough for a scrapper. Considered reusing the sets on a Tanker but I have this aversion to repeating myself, and neither remade the combination nor for that matter used Invulnerability again. I think the lure of sets with more frequent heals and endurance recovery played a part too.

 

So here we are all these years later and I decided to give Invulnerability another whirl. 

 

Hoping someone can look at what I have and suggest improvements (while avoiding purple sets):

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Leyden Jar: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)
Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)
Level 2: Havoc Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(13)
Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19)
Level 6: Super Jump -- Empty(A)
Level 8: Unyielding -- StdPrt-ResDam/Def+(A)
Level 10: Dull Pain -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(23)
Level 12: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29)
Level 14: Resist Energies -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-ResDam(31), Ags-Psi/Status(31)
Level 16: Thunder Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33), FrcFdb-Rechg%(34)
Level 18: Invincibility -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)
Level 20: Resist Physical Damage -- GldArm-3defTpProc(A)
Level 22: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(34), PrfZng-Taunt/Rchg/Rng(36), PrfZng-Acc/Rchg(36)
Level 24: Build Up -- GssSynFr--Build%(A)
Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)
Level 28: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 32: Unstoppable -- UnbGrd-Max HP%(A)
Level 35: Lightning Clap -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(40), PrfZng-Acc/Rchg(40), PrfZng-Dam%(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42)
Level 38: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), FrcFdb-Rechg%(45)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)
Level 47: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50), FrcFdb-Rechg%(50)
Level 49: Focused Accuracy -- EndRdx-I(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13), PrfShf-End%(15)
------------

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Edited by Erratic1
fixed typo
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  • 2 weeks later

I'm trying Hyperstrike's invuln template for my Inv/Energy.

 

My verdict is that I'm not 100% convinced because I have all the inf I need; I think I might be able to plug the psi hole better by throwing inf at it.

Edited by Herotu

..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.

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