Erratic1 Posted March 30, 2021 Posted March 30, 2021 (edited) Back in the first month of live I created a DM/Inv Scrapper and he was fantastically tough for a scrapper. Considered reusing the sets on a Tanker but I have this aversion to repeating myself, and neither remade the combination nor for that matter used Invulnerability again. I think the lure of sets with more frequent heals and endurance recovery played a part too. So here we are all these years later and I decided to give Invulnerability another whirl. Hoping someone can look at what I have and suggest improvements (while avoiding purple sets): This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Leyden Jar: Level 50 Science TankerPrimary Power Set: InvulnerabilitySecondary Power Set: Electrical MeleePower Pool: LeapingPower Pool: SpeedAncillary Pool: Energy Mastery Hero Profile:Level 1: Temp Invulnerability -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam/EndRdx/Rchg(5)Level 1: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(7)Level 2: Havoc Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(9), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(11), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(13)Level 4: Jacobs Ladder -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(15), SprAvl-Acc/Dmg/EndRdx(17), SprAvl-Acc/Dmg/Rchg(17), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Rchg/KDProc(19)Level 6: Super Jump -- Empty(A)Level 8: Unyielding -- StdPrt-ResDam/Def+(A)Level 10: Dull Pain -- NmnCnv-EndRdx/Rchg(A), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(21), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(23)Level 12: Resist Elements -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-EndRdx/Rchg(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResDam(27), ImpArm-ResPsi(29)Level 14: Resist Energies -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(29), Ags-ResDam(31), Ags-Psi/Status(31)Level 16: Thunder Strike -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Acc/Dmg/EndRdx/Rchg(33), SprMghoft-Rchg/Res%(33), FrcFdb-Rechg%(34)Level 18: Invincibility -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34)Level 20: Resist Physical Damage -- GldArm-3defTpProc(A)Level 22: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(34), PrfZng-Taunt/Rchg/Rng(36), PrfZng-Acc/Rchg(36)Level 24: Build Up -- GssSynFr--Build%(A)Level 26: Tough Hide -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(37)Level 28: Chain Induction -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Rchg/HoldProc(39)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(40)Level 32: Unstoppable -- UnbGrd-Max HP%(A)Level 35: Lightning Clap -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(40), PrfZng-Acc/Rchg(40), PrfZng-Dam%(42), SuddAcc--KB/+KD(42), FrcFdb-Rechg%(42)Level 38: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45), FrcFdb-Rechg%(45)Level 41: Conserve Power -- RechRdx-I(A)Level 44: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-EndRdx/Rchg(46), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(48)Level 47: Energy Torrent -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(50), PstBls-Acc/Dmg/EndRdx(50), FrcFdb-Rechg%(50)Level 49: Focused Accuracy -- EndRdx-I(A)Level 1: Gauntlet Level 1: Brawl -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Heal-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(13), PrfShf-End%(15)------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1353;671;1342;HEX;| |78DA65D3C94F13711407F0DFB4536B4B0B2260416869A1502A58C0E8D98354A396A| |452F4DA8CE5274E1CA7755A0D3D9A88CBCD355E54D09B1EBCB81DFC1BDC5804F1E8| |C50D3551A3C6A53EE6FB82264CD27E3A6F7E6F99DF7406C7067CB7771CDF2A14DF3| |6432B16B3C39A79485AEE4C4E97664E0A3ABC29591E9166789766B9E9348415D901| |79409A4599D8691E3B6A98D2D2F6EB865E2A07F9F2A034A44C240D992B597A4E331| |010BE743E6F2452522BE8E6A8D73EC914A41CA9B77F26C70AD2D20F4BB3A495F4BC| |596507B71BFAE8C1525DB2A0E712496A345ACE0E6AC592B4CA8D344E2B7DA63DF4A| |52CCD5A718A2F4E21FA55E1F8CA7E83EA77F8A846F0416BD34490AEED81AB86D80C| |7C4C6B15D4752927543B7FF5387B127A4FB1A7A1EF0C7C42B94ECE755E41ACFA2A5| |C738D9D806B27D9EB3040FBECC28CC255A1433C8C0BE14635E10E28F6743374D71E| |AC523D438A9D599F6187E1BABDEC3E384B09553C5555947EC454D1D8C176C2F531B| |60BB6C4E11CE5FA7997FD7DA8D7D20F439BD92DF019DD7D0DF7A9798E9D0FCDC1F0| |3CBBC0BE84917187ED3CF5A9B5B7BDA2D4D6A35EA4014ED1B53ADE87BA4DC87B4AB| |D1AF8893698A811C9C3F6027B044ED1DA00E7076E22F6826A3621E668E23EEDBB51| |3BFA194E535E337AB89ACFE22945CFB1E761E705F6227B09B6D1D30CA2BE12EC167| |62CC62E78F00F5E9AA7F5077ACD50AF36EED5C6F713E3FB89F17DC48BEC2BF488F3| |DECD526E07EF7BC74FC436FC627FB37F604F85E5DC096ADFC5B374F17CB7FC42747| |3BDEED798AFE70DDCF8967DC7BE87BD8BF00691E0DCC41DD4EBBDCBDE83FDF7D907| |2CCF3249B97D3C4B5F04D7E2EAF25B5E695197DFE2A5537A43522B226995975344B| |1238BDEE5F799231F56443EFE1F89A2F3A77F31871246CCC7565FC6C47F0136C7E1| |52| |-------------------------------------------------------------------| Edited March 31, 2021 by Erratic1 fixed typo
Herotu Posted April 9, 2021 Posted April 9, 2021 (edited) I'm trying Hyperstrike's invuln template for my Inv/Energy. My verdict is that I'm not 100% convinced because I have all the inf I need; I think I might be able to plug the psi hole better by throwing inf at it. Edited April 9, 2021 by Herotu ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it.
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