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Dark/Dark Revision


Snarky
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I recently made a minor change on my build for my main Dark/Dark.  I am also looking at a major change which would be dropping the Sorcery pool (Arcane Bolt, Mystic Flight, Rune of Protection) and replacing with Fly, Leadership Assault, Leadership tactics.  I find Defense meh on a Dark armor, going away just when you need it most.  Therefore the Leadership Def toggle is iffy for me. Promoting damage and accuracy from anyone near me along with misc prot from weird status effects I think would be more useful.  Also, continuing to pump accuracy to kick Soul Drain and my three "active toggles" (DoT, Fear, and Stun (Stun toggle has crap base accuracy)) I feel is more useful to survival and accomplishing my goals.

 

So, here is my proposed build.  Probably respec into it this weekend.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarky 5.0: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)
Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31)
Level 14: Assault -- EndRdx-I(A)
Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), Rct-ResDam%(37), ShlWal-ResDam/Re TP(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
------------

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Edited by Snarky
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I think you got some concepts swapped in your statement.  Oppressive Gloom has standard accuracy.  Cloak of Fear has an accuracy penalty.  

If you're only going to 2 slot CoF, then I highly recommend going with the */Endurance/* variants for those slots.  The damage proc will check once per 10 seconds and it is subject to the hit chance of the power.  That chance to hit isn't guaranteed even with Tactics against +4 enemies.  Once you get your Alpha set up, it will be better, but still not guaranteed.  To make up for this, the Fear pulses pretty fast, but that doesn't influence the damage proc.  I wouldn't worry too much about enhancing the defense debuff in CoF either.  Reduce the cost to run it and the power works really well as it is.  

You skipped Touch of Fear though which got a buff and was useful even prior to that when paired with Dark Armor.  First, ToF has a substantial debuff.  It is the highest modifier of -to hit out all your core options.  Second, it stacks magnitude with Cloak of Fear which can fear Bosses and reduce their attack rate.  It can fear enemies with purple triangles too when those drop.  Lastly, the power does AoE negative damage which ticks with your Deathshroud and benefits from Fury.  It also ends up being available more frequently than Soul Tentacles or Dark Obliteration.  Food for thought.  

 

For Dark Regen, I happen to like running 4x Scirocco (Acc/Dmg, Acc/Dmg/End, Dmg/End, Proc), plus Theft of Essence End Drain and perhaps even Fury of the Gladiator -resistance.  I find as long as I can get DR within a 12 second recharge from global recharge efforts most Dark Armor characters of mine are nearly unkillable.  Less recharge on the power is good too, but without Theft of Essence you're going to tap your endurance hard.  Dark Consumption can't keep up with it by itself.  
 

I think you undersell Maneuvers and over think Tactics.  The side effects of Tactics are pretty niche in PvE but Maneuvers stacks with everyone's defense.  Even a single generic +5 defense IO pushes you up to 40% melee defense.  It's almost 4% more defense than you had which is substantial damage mitigation all by itself.  Sure, you don't have DDR, but the fewer times that enemies can even start the cascading defense the more time your -to hit has to actually work.  This compounds with Touch of Fear.  Furthermore, I'd suggest always looking to open with Soul Drain since it is going to boost your ability to hit.  Thankfully, Soul Drain already has a high chance to hit so Tactics is even less useful for that purpose.  

Your endurance slotting could use re-tinkering.  Weave, Cloak of Darkness, even Stamina all look underslotted.  You're going after high resistances, which makes some sense, but it is at the expense of sustainability.  This could be reduced with Superior Conditioning and Physical Perfection. That would also allow you move some slots around to bolster defenses even slightly.  

Cardiac Alpha will also help and get you into the 80% resistance range on S/L and Psi at least.  That's pretty darn sturdy for a Brute and having Dark Regen to constantly feed your health pool will make you nearly unstoppable.  

Currently I run Dark/Dark only on a Stalker which is really durable for what it is, but I can promise you endurance can be a challenge.  I spam Dark Regen and Theft of Essence makes that possible that is including Superior Conditioning and Physical Perfection.  My Dark Armor/Titan Weapons Tanker also has to manage endurance, but doesn't run Cloak of Fear to help in that.  

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Here's mine (planned not actually levelled up so there may be things to adjust in practice).

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(25)
Level 1: Dark Embrace -- GldArm-End/Res(A), GldArm-Res/Rech/End(7), GldArm-ResDam(7), GldArm-3defTpProc(9), StdPrt-ResKB(9), StdPrt-ResDam/Def+(11)
Level 2: Shadow Maul -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13), Arm-Dam%(15), Erd-%Dam(15)
Level 4: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(23)
Level 6: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(25), ScrDrv-Dam%(27), Obl-%Dam(27), Erd-%Dam(29), PrfZng-Dam%(29)
Level 8: Siphon Life -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34)
Level 12: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37)
Level 16: Dark Regeneration -- ThfofEss-+End%(A), FuroftheG-Acc/Dmg(37), FuroftheG-Acc/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(39), Prv-Heal/EndRdx(39), Prv-Heal/Rchg/EndRdx(40)
Level 18: Fly -- WntGif-ResSlow(A)
Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(42), Rct-ResDam%(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42)
Level 26: Soul Drain -- Obl-Dmg(A), Obl-%Dam(40), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(46), RedFrt-Def(46)
Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(50), TchofDth-Dam%(50)
Level 35: Superior Conditioning -- PrfShf-End%(A)
Level 38: Focused Accuracy -- EndRdx-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 49: Oppressive Gloom -- Acc-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(19)
Level 50: Musculature Radial Paragon 
------------

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4 hours ago, parabola said:

Here's mine (planned not actually levelled up so there may be things to adjust in practice).

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Smite -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Dmg/EndRdx/Rchg(5), SprBrtFur-Acc/Dmg/EndRdx/Rchg(5), SprBrtFur-Rech/Fury%(25)
Level 1: Dark Embrace -- GldArm-End/Res(A), GldArm-Res/Rech/End(7), GldArm-ResDam(7), GldArm-3defTpProc(9), StdPrt-ResKB(9), StdPrt-ResDam/Def+(11)
Level 2: Shadow Maul -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(11), Arm-Acc/Rchg(13), Arm-Dmg/EndRdx(13), Arm-Dam%(15), Erd-%Dam(15)
Level 4: Death Shroud -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(23)
Level 6: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Acc/Dmg/EndRdx(25), ScrDrv-Dam%(27), Obl-%Dam(27), Erd-%Dam(29), PrfZng-Dam%(29)
Level 8: Siphon Life -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
Level 10: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(34)
Level 12: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(37), ShlWal-ResDam/Re TP(37)
Level 16: Dark Regeneration -- ThfofEss-+End%(A), FuroftheG-Acc/Dmg(37), FuroftheG-Acc/End/Rech(39), FuroftheG-Acc/Dmg/End/Rech(39), Prv-Heal/EndRdx(39), Prv-Heal/Rchg/EndRdx(40)
Level 18: Fly -- WntGif-ResSlow(A)
Level 20: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-Def(40), Rct-Def/EndRdx(42), Rct-ResDam%(50)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(42)
Level 24: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(42)
Level 26: Soul Drain -- Obl-Dmg(A), Obl-%Dam(40), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(45)
Level 28: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(46), RedFrt-Def(46)
Level 32: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(48), Hct-Dam%(50), TchofDth-Dam%(50)
Level 35: Superior Conditioning -- PrfShf-End%(A)
Level 38: Focused Accuracy -- EndRdx-I(A)
Level 41: Physical Perfection -- PrfShf-End%(A)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 49: Oppressive Gloom -- Acc-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(19), EndMod-I(19)
Level 50: Musculature Radial Paragon 
------------

 




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		|-------------------------------------------------------------------|

 

 

 

I do think there are some good general ideas in the build.  Good job.  

I did opt to tweak some things just to show a different way to go.   In the first build below I just dropped the proc use.  In powers like Touch of Fear they really aren't as good as they look in practice vs on paper.  Fury does a lot of the heavy lifting on boosting ToF's damage in practice.  The loss of the proc in Midnight Grasp is a damage loss, but you have 2 free slots so picking that back up isn't a big deal.  

 

Spoiler

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Here is a thought with Gloom and Cardiac vs Energy Mastery with Musculature.  What is interesting here is that despite the lack of the extra proc in Midnight Grasp the new attack routine (Smite, Siphon, Midnight, Gloom, vs Smite-Siphon-Smite-Midnight) for single target does more damage due to Gloom.  On top of this Cardiac makes the routine easier to sustain *and* boosts the resistances.  You lose some AoE damage potential, but it isn't that much.  You gain sustain and some resistance.  I think the trade is sound.  

 

Spoiler

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Edited by oldskool
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15 minutes ago, oldskool said:

 

I do think there are some good general ideas in the build.  Good job.  

I did opt to tweak some things just to show a different way to go.   In the first build below I just dropped the proc use.  In powers like Touch of Fear they really aren't as good as they look in practice vs on paper.  Fury does a lot of the heavy lifting on boosting ToF's damage in practice.  The loss of the proc in Midnight Grasp is a damage loss, but you have 2 free slots so picking that back up isn't a big deal.  

 

  Reveal hidden contents

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Here is a thought with Gloom and Cardiac vs Energy Mastery with Musculature.  What is interesting here is that despite the lack of the extra proc in Midnight Grasp the new attack routine (Smite, Siphon, Midnight, Gloom, vs Smite-Siphon-Smite-Midnight) for single target does more damage due to Gloom.  On top of this Cardiac makes the routine easier to sustain *and* boosts the resistances.  You lose some AoE damage potential, but it isn't that much.  You gain sustain and some resistance.  I think the trade is sound.  

 

  Reveal hidden contents

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Thanks - some of the slotting was lifted from someone else's build so I can't take all the credit - think it might have been Werner's kat/dark?

 

I actually did a load of testing on ToF here (not that anyone seemed to notice!):

 

The upshot is that it does proc well but you have to pick the right set of procs. Better on a tank of course but still worth it on a brute.

 

The reason for taking energy wasn't actually to fix end - I take it on nearly every melee build because of focused accuracy. In the endgame there is a lot of debuff flying around and -tohit is particularly crippling on a resist set that needs to hit in order to heal. The fact that it also fixes end is of course nice too!

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7 hours ago, oldskool said:

I think you got some concepts swapped in your statement.  Oppressive Gloom has standard accuracy.  Cloak of Fear has an accuracy penalty.  

If you're only going to 2 slot CoF, then I highly recommend going with the */Endurance/* variants for those slots.  The damage proc will check once per 10 seconds and it is subject to the hit chance of the power.  That chance to hit isn't guaranteed even with Tactics against +4 enemies.  Once you get your Alpha set up, it will be better, but still not guaranteed.  To make up for this, the Fear pulses pretty fast, but that doesn't influence the damage proc.  I wouldn't worry too much about enhancing the defense debuff in CoF either.  Reduce the cost to run it and the power works really well as it is.  

You skipped Touch of Fear though which got a buff and was useful even prior to that when paired with Dark Armor.  First, ToF has a substantial debuff.  It is the highest modifier of -to hit out all your core options.  Second, it stacks magnitude with Cloak of Fear which can fear Bosses and reduce their attack rate.  It can fear enemies with purple triangles too when those drop.  Lastly, the power does AoE negative damage which ticks with your Deathshroud and benefits from Fury.  It also ends up being available more frequently than Soul Tentacles or Dark Obliteration.  Food for thought.  

 

For Dark Regen, I happen to like running 4x Scirocco (Acc/Dmg, Acc/Dmg/End, Dmg/End, Proc), plus Theft of Essence End Drain and perhaps even Fury of the Gladiator -resistance.  I find as long as I can get DR within a 12 second recharge from global recharge efforts most Dark Armor characters of mine are nearly unkillable.  Less recharge on the power is good too, but without Theft of Essence you're going to tap your endurance hard.  Dark Consumption can't keep up with it by itself.  
 

I think you undersell Maneuvers and over think Tactics.  The side effects of Tactics are pretty niche in PvE but Maneuvers stacks with everyone's defense.  Even a single generic +5 defense IO pushes you up to 40% melee defense.  It's almost 4% more defense than you had which is substantial damage mitigation all by itself.  Sure, you don't have DDR, but the fewer times that enemies can even start the cascading defense the more time your -to hit has to actually work.  This compounds with Touch of Fear.  Furthermore, I'd suggest always looking to open with Soul Drain since it is going to boost your ability to hit.  Thankfully, Soul Drain already has a high chance to hit so Tactics is even less useful for that purpose.  

Your endurance slotting could use re-tinkering.  Weave, Cloak of Darkness, even Stamina all look underslotted.  You're going after high resistances, which makes some sense, but it is at the expense of sustainability.  This could be reduced with Superior Conditioning and Physical Perfection. That would also allow you move some slots around to bolster defenses even slightly.  

Cardiac Alpha will also help and get you into the 80% resistance range on S/L and Psi at least.  That's pretty darn sturdy for a Brute and having Dark Regen to constantly feed your health pool will make you nearly unstoppable.  

Currently I run Dark/Dark only on a Stalker which is really durable for what it is, but I can promise you endurance can be a challenge.  I spam Dark Regen and Theft of Essence makes that possible that is including Superior Conditioning and Physical Perfection.  My Dark Armor/Titan Weapons Tanker also has to manage endurance, but doesn't run Cloak of Fear to help in that.  

I am very grateful Oldskool.  I read your analyses of various Sentinel sets with great interest.  I am going to take an afternoon and think about things.  I am nearly positive I will be adding in Touch of Fear and probably building a lot closer to your concepts than I was going with mine.  Again, thanks for taking the time to look at this!

 

I do not have Endurance issues except very rarely when exemplaring or against a TON (and I mean a TON of end drainers like DE), even Super Sappers do not bother me much unless exemplared low.  For these cases I have the P2W Endurance cheat 🙂 

 

I do run Cardiac.  My stone cold Psi Res is 89.7 or thereabouts.  My S/L is high 80s  

 

But i will be squeezing on ToF and prob moving the two slot from Cloak of Fear over to that. (It is there for the Energy Res as much as the proc.  I am not a great builder but I try to always do at least 2 and preferably 3 things with each enhancer set placement

Edited by Snarky
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Here is the same build as my 1st above, except I have taken your advice to heart Oldskool.  I have dropped Leadership Assault and Tactics.  In their place I have taken Touch of Fear, and Leadership Manuevers.  I moved a LOTG Global from Cloak of Darkness to Manuevers.  With the added slot I put in Touch of Fear to two slot it the exact same as Cloak of Fear.  Again, as much for the Energy Resistance as the Damage.  I kept the two Soul Mastery AoE.  the reason for this is Brute Force simple.  I want the two six set bonuses from Ragnarok and Bombardment and there is no other way to get them, or anything close to them.  Also, lacking taunt I use these as a huge part of my AoE chain to keep my enemies having constant fun.

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Snarky 5.0: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)
Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31)
Level 14: Touch of Fear -- CldSns-Acc/ToHitDeb(A), CldSns-%Dam(50)
Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(36), ShlWal-ResDam/Re TP(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(40)
Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(42), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(43)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(45), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Cardiac Radial Boost 
------------

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