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Posted

If anyone has any suggestions or general feedback on how to improve on the build I'd be grateful, I've not included the incarnate powers as of yet because I'd like to see how the lvl 50 build looks before deciding.

 

I think it'll make it easier deciding what to take once the build is finished.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Alpha Plague: Level 50 Mutation Brute

Primary Power Set: Spines

Secondary Power Set: Bio Armor

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leaping

Ancillary Pool: Energy Mastery

 

Villain Profile:

Level 1: Barb Swipe

  • (A) Accuracy IO

Level 1: Hardened Carapace

  • (A) Reactive Armor - Resistance
  • (5) Reactive Armor - Resistance/Endurance
  • (7) Reactive Armor - Resistance/Recharge
  • (11) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Steadfast Protection - Resistance/+Def 3%
  • (29) Gladiator's Armor - TP Protection +3% Def (All)

Level 2: Spine Burst

  • (A) Obliteration - Damage
  • (3) Obliteration - Accuracy/Recharge
  • (3) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (31) Obliteration - Chance for Smashing Damage

Level 4: Inexhaustible

  • (A) Preventive Medicine - Heal
  • (5) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Endurance/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (25) Preventive Medicine - Chance for +Absorb

Level 6: Boxing

  • (A) Accuracy IO

Level 8: Build Up

  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO

Level 10: Environmental Modification

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Luck of the Gambler - Recharge Speed
  • (15) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance

Level 12: Adaptation

Level 14: Tough

  • (A) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge

Level 16: Ablative Carapace

  • (A) Panacea - Heal
  • (37) Panacea - Heal/Endurance
  • (48) Panacea - Hea/Recharge
  • (48) Panacea - +Hit Points/Endurance

Level 18: Quills

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (19) Superior Unrelenting Fury - Damage/RechargeTime
  • (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (21) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 20: Impale

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (42) Superior Winter's Bite - Damage/RechargeTime
  • (43) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (43) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 22: Evolving Armor

  • (A) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance
  • (43) Aegis - Psionic/Status Resistance
  • (50) Aegis - Resistance/Endurance/Recharge

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 26: Super Jump

  • (A) Unbounded Leap - +Stealth

Level 28: Ripper

  • (A) Obliteration - Damage
  • (31) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage

Level 30: DNA Siphon

  • (A) Touch of the Nictus - Healing
  • (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (34) Touch of the Nictus - Chance for Negative Energy Damage
  • (40) Touch of the Nictus - Accuracy/Healing
  • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (46) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 32: Throw Spines

  • (A) Ragnarok - Damage
  • (33) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Chance for Knockdown

Level 35: Genetic Contamination

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (36) Superior Brute's Fury - Damage/Recharge
  • (36) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (36) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Brute's Fury - Recharge/Fury Bonus

Level 38: Parasitic Aura

  • (A) Touch of the Nictus - Healing
  • (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (39) Touch of the Nictus - Accuracy/Healing
  • (39) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (40) Touch of the Nictus - Chance for Negative Energy Damage

Level 41: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 44: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 47: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Weave

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Regenerative Tissue - +Regeneration
  • (45) Miracle - +Recovery
  • (46) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod

Level 12: Defensive Adaptation

Level 12: Efficient Adaptation

Level 12: Offensive Adaptation

------------

 

 

 

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Britainnia - Super Strength / Invulnerability - Brute (50+3)

 

Posted

Thats not bad, not bad at all.

 

Some things leap to mind-

1.)  Id not ignore Barb Swipe.  While I only use Lunge for a placeholder (I notice you skipped it entirely, thats okay, too), Barb Swipe has -great- Damage Per Animation.  I use it and love it as part of my boss-rotation.

 

2.)  Im going to disagree with conventional wisdom on the utility of the 'accurate heal' sets in your AOE Leeches.  If Im firing those off, Ive got a large enough crowd going that I dont find I need the + to/hit to get all the healing/endurance/regen I could ask for.

 

3.)  I question the utility of the Superior Conditioning and Physical Perfection.  Bio needs some things in life, but I find it rarely needs more Endurance.  Even if flip over to offensive stance and unslot my Agility Alpha, it just means I have to kinda-sorta pay attention to how Im timing my +REC/+END Buttons (IE not forgetting them).  I use those slots to pick up Gloom.

 

4.)  I cant say enough good about Gloom.  Gloom has amazing Damage Per Activation for single target work - the worst part of spines being single target.  Sure, its a DOT, but your probably hitting a hard target if your worried about DPA on a single target.  Take along with Impale if you want a pair of long range attacks - or replace lunge with it.

 

Im attaching my build below.  With Agility Alpha and in Defensive Adapatation, your going to softcap all typed defenses but Psionic, or come so near as to not much care.  Your also going to have softcapped Smashing/Lethal or so near as to not matter even over in efficient stance (and in offensive stance, your DEF being in the mid-40s is enough to keep you up just fine as well)

 

Shes got a tiny bit less Regen and Recovery standing than yours, but I dont find I need it and those bonuses get swamped by the massive buffs you get from (particularly) parasitic aura.  Neither of us perma our hasten, but for me, trying to do so cost too much in other places, and I dont much notice a 10 second 'hitch' (the hitch does get worse when I switch from agility to musculature)

 

Ive designed it to be as tough as possible without waste in Agility Alpha/Defensive Stance, as offensive as possible without unnecessary vulnerability in Musculature Alpha/Offensive Stance, and to play pretty much as smoothly as I could ask in Agility Alpha/Efficient Stance.  Weve got stances, lets use them!

 

Full Disclosure - My live build is only about 75% slotted, and its the expensive IOs left to go.  And it still feels like cheating.  I imagine yours does as well.  We're really just discussing how we would like the lillies gilded, at this point.

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

C'len: Level 50 Magic Brute

Primary Power Set: Spines

Secondary Power Set: Bio Armor

Power Pool: Fighting

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Barb Swipe

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (3) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (5) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (5) Superior Blistering Cold - Damage/Endurance

Level 1: Hardened Carapace

  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Spine Burst

  • (A) Armageddon - Damage/Recharge
  • (9) Armageddon - Accuracy/Damage/Recharge
  • (11) Armageddon - Accuracy/Recharge
  • (11) Armageddon - Damage/Endurance
  • (13) Armageddon - Damage

Level 4: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge

Level 6: Build Up

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 8: Hover

  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense

Level 10: Inexhaustible

  • (A) Doctored Wounds - Heal
  • (19) Doctored Wounds - Heal/Recharge

Level 12: Environmental Modification

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Reactive Defenses - Scaling Resist Damage
  • (21) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 14: Tough

  • (A) Aegis - Resistance
  • (23) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance/Endurance/Recharge
  • (25) Aegis - Psionic/Status Resistance

Level 16: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance

Level 18: Quills

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (27) Superior Brute's Fury - Damage/Recharge
  • (29) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (29) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Brute's Fury - Recharge/Fury Bonus

Level 20: Adaptation

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO

Level 24: Ablative Carapace

  • (A) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance
  • (33) Doctored Wounds - Heal/Recharge
  • (33) Doctored Wounds - Heal/Endurance/Recharge

Level 26: Ripper

  • (A) Superior Avalanche - Accuracy/Damage
  • (34) Superior Avalanche - Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Endurance
  • (34) Superior Avalanche - Accuracy/Damage/Recharge
  • (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 28: Evolving Armor

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (36) Steadfast Protection - Resistance/+Def 3%

Level 30: DNA Siphon

  • (A) Preventive Medicine - Heal/RechargeTime
  • (36) Preventive Medicine - Heal/RechargeTime/Endurance
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge

Level 32: Lunge

  • (A) Kinetic Combat - Accuracy/Damage
  • (37) Kinetic Combat - Damage/Endurance
  • (39) Kinetic Combat - Damage/Recharge
  • (39) Kinetic Combat - Damage/Endurance/Recharge

Level 35: Gloom

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (40) Superior Winter's Bite - Damage/RechargeTime
  • (40) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (40) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (42) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (42) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 38: Genetic Contamination

  • (A) Eradication - Damage
  • (42) Eradication - Accuracy/Damage/Recharge
  • (43) Eradication - Damage/Recharge

Level 41: Parasitic Aura

  • (A) Preventive Medicine - Chance for +Absorb
  • (43) Preventive Medicine - Heal/RechargeTime/Endurance
  • (43) Preventive Medicine - Heal
  • (45) Preventive Medicine - Heal/Endurance
  • (45) Preventive Medicine - Endurance/RechargeTime
  • (45) Preventive Medicine - Heal/RechargeTime

Level 44: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense

Level 47: Throw Spines

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (48) Superior Unrelenting Fury - Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (50) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (50) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 49: Fly

  • (A) Flight Speed IO

Level 1: Brawl

  • (A) Kinetic Combat - Accuracy/Damage
  • (39) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Flight Speed IO

Level 2: Health

  • (A) Doctored Wounds - Heal
  • (50) Doctored Wounds - Heal/Recharge

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Empty

Level 20: Defensive Adaptation

Level 20: Efficient Adaptation

Level 20: Offensive Adaptation

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

Level 50: Assault Radial Embodiment

Level 50: Void Radial Final Judgement

Level 50: Reactive Radial Flawless Interface

Level 50: Agility Radial Paragon

------------

 

 

 

 

 

 

 

 

 

 

 

 

Great Justice - Invuln/Energy Melee Tank

Ann Atomic - Radiation/Super Strength Tank

Elecutrix - Electric Blast/Super Reflexes Sentinel

Ramayael - Titan Weapons/Bio Scrapper

C'len - Spines/Bio Brute

Posted

How do you get Mids' to recognize spines?  It says on the website that it goes up to issue 23 and spines is an issue 25 thing for brutes...

 

Unless I am totally missing something...

 

~Beorn

I love ALL Archetypes, but prefer to play them Blue-Side.

  • 3 weeks later
Posted

How do you get Mids' to recognize spines?  It says on the website that it goes up to issue 23 and spines is an issue 25 thing for brutes...

 

Unless I am totally missing something...

 

~Beorn

 

use the Pines builder, which picked up where Mids left off.  it shows issue 25 changes, including spines for brutes

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