Britainnia Posted May 30, 2019 Posted May 30, 2019 If anyone has any suggestions or general feedback on how to improve on the build I'd be grateful, I've not included the incarnate powers as of yet because I'd like to see how the lvl 50 build looks before deciding. I think it'll make it easier deciding what to take once the build is finished. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Alpha Plague: Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Barb Swipe (A) Accuracy IOLevel 1: Hardened Carapace (A) Reactive Armor - Resistance (5) Reactive Armor - Resistance/Endurance (7) Reactive Armor - Resistance/Recharge (11) Reactive Armor - Resistance/Endurance/Recharge (13) Steadfast Protection - Resistance/+Def 3% (29) Gladiator's Armor - TP Protection +3% Def (All) Level 2: Spine Burst (A) Obliteration - Damage (3) Obliteration - Accuracy/Recharge (3) Obliteration - Damage/Recharge (7) Obliteration - Accuracy/Damage/Recharge (31) Obliteration - Accuracy/Damage/Endurance/Recharge (31) Obliteration - Chance for Smashing Damage Level 4: Inexhaustible (A) Preventive Medicine - Heal (5) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Endurance/RechargeTime (11) Preventive Medicine - Heal/RechargeTime (17) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 6: Boxing (A) Accuracy IOLevel 8: Build Up (A) Recharge Reduction IO (9) Recharge Reduction IO Level 10: Environmental Modification (A) Shield Wall - +Res (Teleportation), +5% Res (All) (13) Luck of the Gambler - Recharge Speed (15) Luck of the Gambler - Defense (15) Luck of the Gambler - Defense/Endurance Level 12: Adaptation Level 14: Tough (A) Reactive Armor - Resistance (27) Reactive Armor - Resistance/Endurance (27) Reactive Armor - Resistance/Recharge (29) Reactive Armor - Resistance/Endurance/Recharge Level 16: Ablative Carapace (A) Panacea - Heal (37) Panacea - Heal/Endurance (48) Panacea - Hea/Recharge (48) Panacea - +Hit Points/Endurance Level 18: Quills (A) Superior Unrelenting Fury - Accuracy/Damage (19) Superior Unrelenting Fury - Damage/RechargeTime (19) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (21) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (21) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (23) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 20: Impale (A) Superior Winter's Bite - Accuracy/Damage (42) Superior Winter's Bite - Damage/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage/Endurance (43) Superior Winter's Bite - Accuracy/Damage/Recharge (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 22: Evolving Armor (A) Aegis - Resistance (23) Aegis - Resistance/Endurance (43) Aegis - Psionic/Status Resistance (50) Aegis - Resistance/Endurance/Recharge Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Super Jump (A) Unbounded Leap - +StealthLevel 28: Ripper (A) Obliteration - Damage (31) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (45) Obliteration - Accuracy/Damage/Endurance/Recharge (45) Obliteration - Chance for Smashing Damage Level 30: DNA Siphon (A) Touch of the Nictus - Healing (34) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (34) Touch of the Nictus - Chance for Negative Energy Damage (40) Touch of the Nictus - Accuracy/Healing (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (46) Touch of the Nictus - Accuracy/Endurance/Recharge Level 32: Throw Spines (A) Ragnarok - Damage (33) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (33) Ragnarok - Accuracy/Recharge (34) Ragnarok - Chance for Knockdown Level 35: Genetic Contamination (A) Superior Brute's Fury - Accuracy/Damage (36) Superior Brute's Fury - Damage/Recharge (36) Superior Brute's Fury - Accuracy/Damage/Recharge (36) Superior Brute's Fury - Damage/Endurance/RechargeTime (37) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (37) Superior Brute's Fury - Recharge/Fury Bonus Level 38: Parasitic Aura (A) Touch of the Nictus - Healing (39) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (39) Touch of the Nictus - Accuracy/Healing (39) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (40) Touch of the Nictus - Accuracy/Endurance/Recharge (40) Touch of the Nictus - Chance for Negative Energy Damage Level 41: Superior Conditioning (A) Performance Shifter - Chance for +EndLevel 44: Physical Perfection (A) Performance Shifter - Chance for +EndLevel 47: Combat Jumping (A) Luck of the Gambler - Recharge Speed (48) Luck of the Gambler - Defense/Endurance Level 49: Weave (A) Luck of the Gambler - Recharge SpeedLevel 1: Brawl (A) Accuracy IOLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint (A) Run Speed IOLevel 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Regenerative Tissue - +Regeneration (45) Miracle - +Recovery (46) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (17) Performance Shifter - EndMod Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;697;1394;HEX;| |78DA7D94D96F125114C6EF74A60B7428D096A52D85422D749D4297F8A669ED92688| |9244D7C2593F64A274120034DECA3FF822FBEBA26EE2FEEEBB351A3FE196E55DF5D| |F074CE674B42E224E4377CF77EF72C7366B26797F4BBABE78E0AA5F358D1AC56F38| |BF6764D7664B76B66CD2A97542184BE50AC6C9943B9A259D896ED24743B7BF25959| |94D258AF5825598DB1B4244FCB52551A8B56397FD22E98256B23BF609F29DBC2932| |B978BC68A55D8AA59A582DBF9B75E917253776ED7A449E714BCFFFE6C4ABBBA6555| |FA962BD686B15C927661279F35AB3569EF708661CAC3A0DFABA4C05517A29F90D1C| |4BD61A2E268AD224137294D6851665B8CE98E33F5107150139119D5F1BE4EC24A5E| |E5678BA3B5FC027F33DBFE30A37550B0F73EC5551157FDC89AF689D9F199E9FEC2F| |47D658677990A35B61575B4A28E37944B3B9FA7B44FB0D6013EA0582E5E535D27F8| |0C3DA038ECEA057DCC87B4B793F7D6558AE381CF83DEF4A337FDE84D04BD794A3E2| |FF67A8738C6A108733A0AC699EF28573F6AF7EB9AA3757BC02E66AF17F431837EE6| |5BF2F6A0E73DD7591BBBC11CBF09DE62666E837798CF28C700720CCC71BDC134737| |C9E99996526A8F610FA19421FC36088D6FAD0FF3E959FEB7BCA6B00790D6016A298| |8531CCC218666112B3308959784E790DC23BD8C35ABC170C335301E654100C313F5| |0DC187BB5D80C9F3B340BCE81F3CCF861E60B8A9740FF1317F99CE14BE065F00A9E| |E155F01AF3257947E01D41AE49E49A448E49E498428E29D4E0F20B31CA5E317A817| |3D1499B8036012D48FD35D07B03733A8DF9D4682D8DFD69AC45B4E6F77ABC51ABD3| |25D24D4AA649996D52E69A94156DFF8B515F6B5C9DE2C8396DFFAB20144C8CCB27F| |69EB5E3D975D33A2A50E0F97EA0B52847F82B33799CDFACA9535CE5B746DF28FB7E| |1C688A82EEF9CE331FEFBDC988F9A8E1FE49C3FDFFAFBF19CEF9C8| |-------------------------------------------------------------------| Britainnia - Super Strength / Invulnerability - Brute (50+3)
marcussmythe Posted May 30, 2019 Posted May 30, 2019 Thats not bad, not bad at all. Some things leap to mind- 1.) Id not ignore Barb Swipe. While I only use Lunge for a placeholder (I notice you skipped it entirely, thats okay, too), Barb Swipe has -great- Damage Per Animation. I use it and love it as part of my boss-rotation. 2.) Im going to disagree with conventional wisdom on the utility of the 'accurate heal' sets in your AOE Leeches. If Im firing those off, Ive got a large enough crowd going that I dont find I need the + to/hit to get all the healing/endurance/regen I could ask for. 3.) I question the utility of the Superior Conditioning and Physical Perfection. Bio needs some things in life, but I find it rarely needs more Endurance. Even if flip over to offensive stance and unslot my Agility Alpha, it just means I have to kinda-sorta pay attention to how Im timing my +REC/+END Buttons (IE not forgetting them). I use those slots to pick up Gloom. 4.) I cant say enough good about Gloom. Gloom has amazing Damage Per Activation for single target work - the worst part of spines being single target. Sure, its a DOT, but your probably hitting a hard target if your worried about DPA on a single target. Take along with Impale if you want a pair of long range attacks - or replace lunge with it. Im attaching my build below. With Agility Alpha and in Defensive Adapatation, your going to softcap all typed defenses but Psionic, or come so near as to not much care. Your also going to have softcapped Smashing/Lethal or so near as to not matter even over in efficient stance (and in offensive stance, your DEF being in the mid-40s is enough to keep you up just fine as well) Shes got a tiny bit less Regen and Recovery standing than yours, but I dont find I need it and those bonuses get swamped by the massive buffs you get from (particularly) parasitic aura. Neither of us perma our hasten, but for me, trying to do so cost too much in other places, and I dont much notice a 10 second 'hitch' (the hitch does get worse when I switch from agility to musculature) Ive designed it to be as tough as possible without waste in Agility Alpha/Defensive Stance, as offensive as possible without unnecessary vulnerability in Musculature Alpha/Offensive Stance, and to play pretty much as smoothly as I could ask in Agility Alpha/Efficient Stance. Weve got stances, lets use them! Full Disclosure - My live build is only about 75% slotted, and its the expensive IOs left to go. And it still feels like cheating. I imagine yours does as well. We're really just discussing how we would like the lillies gilded, at this point. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! C'len: Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Flight Power Pool: Speed Power Pool: Leadership Ancillary Pool: Soul Mastery Villain Profile: Level 1: Barb Swipe (A) Superior Blistering Cold - Accuracy/Damage (3) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage/Recharge (5) Superior Blistering Cold - Damage/Endurance Level 1: Hardened Carapace (A) Unbreakable Guard - +Max HP (7) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Spine Burst (A) Armageddon - Damage/Recharge (9) Armageddon - Accuracy/Damage/Recharge (11) Armageddon - Accuracy/Recharge (11) Armageddon - Damage/Endurance (13) Armageddon - Damage Level 4: Boxing (A) Kinetic Combat - Accuracy/Damage (13) Kinetic Combat - Damage/Endurance (15) Kinetic Combat - Damage/Recharge (15) Kinetic Combat - Damage/Endurance/Recharge Level 6: Build Up (A) Recharge Reduction IO (17) Recharge Reduction IO Level 8: Hover (A) Luck of the Gambler - Recharge Speed (17) Luck of the Gambler - Defense Level 10: Inexhaustible (A) Doctored Wounds - Heal (19) Doctored Wounds - Heal/Recharge Level 12: Environmental Modification (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense (21) Reactive Defenses - Scaling Resist Damage (21) Shield Wall - +Res (Teleportation), +5% Res (All) Level 14: Tough (A) Aegis - Resistance (23) Aegis - Resistance/Endurance (23) Aegis - Resistance/Endurance/Recharge (25) Aegis - Psionic/Status Resistance Level 16: Weave (A) Luck of the Gambler - Recharge Speed (25) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Endurance Level 18: Quills (A) Superior Brute's Fury - Accuracy/Damage (27) Superior Brute's Fury - Damage/Recharge (29) Superior Brute's Fury - Accuracy/Damage/Recharge (29) Superior Brute's Fury - Damage/Endurance/RechargeTime (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Recharge/Fury Bonus Level 20: Adaptation Level 22: Hasten (A) Recharge Reduction IO (31) Recharge Reduction IO Level 24: Ablative Carapace (A) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (33) Doctored Wounds - Heal/Recharge (33) Doctored Wounds - Heal/Endurance/Recharge Level 26: Ripper (A) Superior Avalanche - Accuracy/Damage (34) Superior Avalanche - Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Endurance (34) Superior Avalanche - Accuracy/Damage/Recharge (36) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 28: Evolving Armor (A) Gladiator's Armor - TP Protection +3% Def (All) (36) Steadfast Protection - Resistance/+Def 3% Level 30: DNA Siphon (A) Preventive Medicine - Heal/RechargeTime (36) Preventive Medicine - Heal/RechargeTime/Endurance (37) Doctored Wounds - Heal/Recharge (37) Doctored Wounds - Heal/Endurance/Recharge Level 32: Lunge (A) Kinetic Combat - Accuracy/Damage (37) Kinetic Combat - Damage/Endurance (39) Kinetic Combat - Damage/Recharge (39) Kinetic Combat - Damage/Endurance/Recharge Level 35: Gloom (A) Superior Winter's Bite - Accuracy/Damage (40) Superior Winter's Bite - Damage/RechargeTime (40) Superior Winter's Bite - Accuracy/Damage/Endurance (40) Superior Winter's Bite - Accuracy/Damage/Recharge (42) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (42) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge Level 38: Genetic Contamination (A) Eradication - Damage (42) Eradication - Accuracy/Damage/Recharge (43) Eradication - Damage/Recharge Level 41: Parasitic Aura (A) Preventive Medicine - Chance for +Absorb (43) Preventive Medicine - Heal/RechargeTime/Endurance (43) Preventive Medicine - Heal (45) Preventive Medicine - Heal/Endurance (45) Preventive Medicine - Endurance/RechargeTime (45) Preventive Medicine - Heal/RechargeTime Level 44: Maneuvers (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense Level 47: Throw Spines (A) Superior Unrelenting Fury - Accuracy/Damage (48) Superior Unrelenting Fury - Damage/RechargeTime (48) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (48) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (50) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (50) Superior Unrelenting Fury - RechargeTime/+Regen/+End Level 49: Fly (A) Flight Speed IOLevel 1: Brawl (A) Kinetic Combat - Accuracy/Damage (39) Kinetic Combat - Damage/Endurance (46) Kinetic Combat - Damage/Recharge (46) Kinetic Combat - Damage/Endurance/Recharge Level 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint (A) Run Speed IOLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Flight Speed IOLevel 2: Health (A) Doctored Wounds - Heal (50) Doctored Wounds - Heal/Recharge Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) EmptyLevel 20: Defensive Adaptation Level 20: Efficient Adaptation Level 20: Offensive Adaptation Level 0: Born In Battle Level 0: High Pain Threshold Level 0: Invader Level 0: Marshal Level 50: Assault Radial Embodiment Level 50: Void Radial Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Agility Radial Paragon ------------ Great Justice - Invuln/Energy Melee Tank Ann Atomic - Radiation/Super Strength Tank Elecutrix - Electric Blast/Super Reflexes Sentinel Ramayael - Titan Weapons/Bio Scrapper C'len - Spines/Bio Brute
BeornOTNS Posted May 31, 2019 Posted May 31, 2019 How do you get Mids' to recognize spines? It says on the website that it goes up to issue 23 and spines is an issue 25 thing for brutes... Unless I am totally missing something... ~Beorn I love ALL Archetypes, but prefer to play them Blue-Side.
kendo339 Posted June 21, 2019 Posted June 21, 2019 How do you get Mids' to recognize spines? It says on the website that it goes up to issue 23 and spines is an issue 25 thing for brutes... Unless I am totally missing something... ~Beorn use the Pines builder, which picked up where Mids left off. it shows issue 25 changes, including spines for brutes
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