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Stealth Protection in Taunt


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Would it be viable to get something to protect against Stealth in powers that have a Taunt effect? Stealth annoys the tanks/brutes who are trying to draw agro, who in turn annoy the support characters by telling them to turn their defensive powers off. Could we make it so one characters beneficial powers are not a hindrance to other characters, when both are just trying to do what they're supposed to do?

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You mean like attacking dropping the stealth effect completely on you, the way it works now? Stealth only reduces the range at which you draw aggro (the -Perception effect) up until the point that you actually make an attack, at which point the effect goes away completely and doesn't come back until you're no longer in combat. And if you have one or more mobs' aggro, and you run into an AoE stealth field like Shadow Fall, nothing happens to the aggro you already collected, and you do not acquire stealth and become less noticeable.

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11 minutes ago, srmalloy said:

You mean like attacking dropping the stealth effect completely on you, the way it works now? Stealth only reduces the range at which you draw aggro (the -Perception effect) up until the point that you actually make an attack, at which point the effect goes away completely and doesn't come back until you're no longer in combat. And if you have one or more mobs' aggro, and you run into an AoE stealth field like Shadow Fall, nothing happens to the aggro you already collected, and you do not acquire stealth and become less noticeable.

 

There's a lot of misinformation spread during MSRs that stealth auras like Shadow Fall negatively impact aggro.  It's why you regularly see calls to turn off Shadow Fall, Steamy Mist, etc., during mothership raids.  It's just not the case.  The reason why you sometimes have periods of no Rikti in the bowl is because of either Brutes and Tankers not pulling, people fighting Rikti on the rim and on the ramps, or a combination of both.  It's usually a combination of both.  It's much easier to blame stealth auras.

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4 hours ago, Apparition said:

The reason why you sometimes have periods of no Rikti in the bowl is because of either Brutes and Tankers not pulling,

I don't think it's because they're not pulling but more a combination of trying to pull too many and losing some of them when they aggro more (which loss gets blamed on the stealth auras) and, as you describe, people moving up the ramps to fight and stopping them before they get to the bowl, where the max visibility count causes the mobs on the ramps to be invisible from the bowl.

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19 hours ago, Starhammer said:

Would it be viable to get something to protect against Stealth in powers that have a Taunt effect? Stealth annoys the tanks/brutes who are trying to draw agro, who in turn annoy the support characters by telling them to turn their defensive powers off. Could we make it so one characters beneficial powers are not a hindrance to other characters, when both are just trying to do what they're supposed to do?

Uh, it already does work like that. Stealth suppression occurs on attack.

 

Solved! No patch needed.

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