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Posted

I have been trying to decide on a build that uses dark armor. I thought I would try this one, because of the end reduction power in staff.

 

I pieced this together by looking at separate staff and dark armor power. So, there's bound to be some weirdness.

 

Softcapped melee/lethal with one Guardian Spin.

 

Good resists exception energy/toxic as expected.

 

High level staff folks, are you enjoying the set? What are the pluses and minuses?

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Precise Strike -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Rchg/+Crit(33)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(9)
Level 2: Death Shroud -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(9), SprCrtStr-Acc/Dmg/Rchg(11), SprCrtStr-Dmg/EndRdx/Rchg(11), SprCrtStr-Acc/Dmg/EndRdx/Rchg(13), SprCrtStr-Rchg/+50% Crit(13)
Level 4: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(37)
Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(19)
Level 8: Staff Mastery
Level 10: Obsidian Shield -- StdPrt-ResKB(A), Ags-ResDam/EndRdx(19), Ags-ResDam(23), Ags-ResDam/Rchg(23), Ags-Psi/Status(25)
Level 12: Eye of the Storm -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39)
Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 16: Dark Regeneration -- TchoftheN-Acc/Heal(A)
Level 18: Serpent's Reach -- Apc-Dmg(A), Apc-Dmg/Rchg(40), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(40), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 20: Cloak of Darkness -- Krm-ResKB(A), ShlWal-Def/EndRdx(21), ShlWal-Def/Rchg(21), ShlWal-Def(27), ShlWal-ResDam/Re TP(27)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Innocuous Strikes -- Arm-Dmg(A), Arm-Dmg/Rchg(46), Arm-Acc/Dmg/Rchg(46), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(48)
Level 28: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(29), LucoftheG-EndRdx/Rchg(29), LucoftheG-Def/EndRdx/Rchg(50), LucoftheG-Def(50)
Level 30: Boxing -- Empty(A)
Level 32: Sky Splitter -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46), Hct-Dam%(48)
Level 35: Tough -- GldArm-End/Res(A), StdPrt-ResDam/Def+(36), GldArm-ResDam(36), GldArm-3defTpProc(37)
Level 38: Oppressive Gloom -- EndRdx-I(A)
Level 41: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(42), LucoftheG-Def/Rchg+(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Focused Accuracy -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 8: Form of the Body
Level 8: Form of the Mind
Level 8: Form of the Soul
------------

 

 

 

Posted
  • Precise Strike. This is an ideal place to put the +50% proc because the standard rotation - PS, Serpent's Reach, PS, Skysplitter - always follows it with a very hard-hitting attack. Putting the proc into the damage aura means that it applies somewhat randomly rather than at the optimal point in your rotation.
  • Guarded Spin. This can take LotG recharge (and generally should). That leaves 5 slots for either Avalanche or Armageddon, although various frankenslotting options work as well.
  • Eye of the Storm. Force Feedback proc is ideal here and dramatically increasing AE damage.
  • Serpent's Reach. This is inevitably going to take some of Apocalypse, but the 6-set bonus isn't particularly useful. It can also take up to two additional procs if you're willing to forgo the recharge bonus.
  • Cloak of Darkness. Another good place for LotG Recharge.
  • Cloak of Fear. The accuracy on this power is problematic, as is the endurance cost. However, as long as you accept that you'll only use it situationally, it's a great place for Cloud Senses (recharge, ranged def).
  • Oppressive Gloom. This stacks with the disorient from your attacks, so can come in handy. It can also slot Absolute Amazement.

To achieve the rotation I mentioned above, you'll need +225% recharge for Skysplitter, +203% recharge for Precise Strike. This means you'll almost certainly need Hasten.

 

I haven't tested it out, but something like so might be a good baseline for ideas:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Staff Fighting
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Precise Strike

  • (A) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (3) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (3) Superior Critical Strikes - Damage/RechargeTime
  • (5) Superior Critical Strikes - Accuracy/Damage
  • (5) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 1: Dark Embrace

  • (A) Unbreakable Guard - +Max HP
  • (7) Unbreakable Guard - Resistance
  • (9) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Guarded Spin

  • (A) Superior Avalanche - Recharge/Chance for Knockdown
  • (11) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Avalanche - Damage/Endurance
  • (13) Superior Avalanche - Accuracy/Damage/Endurance
  • (13) Superior Avalanche - Accuracy/Damage/Recharge
  • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 4: Death Shroud

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (17) Superior Scrapper's Strike - Accuracy/Damage
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (21) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (21) Superior Scrapper's Strike - Damage/Endurance/Recharge

Level 6: Eye of the Storm

  • (A) Armageddon - Chance for Fire Damage
  • (23) Armageddon - Damage/Endurance
  • (23) Armageddon - Damage/Recharge
  • (25) Armageddon - Accuracy/Damage/Recharge
  • (25) Armageddon - Accuracy/Recharge
  • (27) Force Feedback - Chance for +Recharge

Level 8: Staff Mastery 


Level 10: Murky Cloud
  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (29) Unbreakable Guard - Endurance/RechargeTime
Level 12: Obsidian Shield
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Gladiator's Armor - End/Resist
  • (31) Gladiator's Armor - Resistance
Level 14: Kick
  • (A) Empty
Level 16: Dark Regeneration
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (31) Numina's Convalesence - Heal
  • (33) Numina's Convalesence - Heal/Endurance
  • (33) Numina's Convalesence - Endurance/Recharge
  • (33) Numina's Convalesence - Heal/Recharge
  • (34) Numina's Convalesence - Heal/Endurance/Recharge
Level 18: Serpent's Reach
  • (A) Apocalypse - Damage
  • (34) Apocalypse - Damage/Endurance
  • (34) Apocalypse - Chance of Damage(Negative)
  • (36) Gladiator's Javelin - Chance of Damage(Toxic)
  • (36) Explosive Strike - Chance for Smashing Damage
  • (36) Gladiator's Javelin - Accuracy/Damage
Level 20: Cloak of Darkness
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 22: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Steadfast Protection - Knockback Protection
  • (37) Aegis - Psionic/Status Resistance
  • (37) Aegis - Resistance
Level 24: Weave
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Reactive Defenses - Scaling Resist Damage
Level 26: Combat Jumping
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 28: Cloak of Fear
  • (A) Cloud Senses - ToHit Debuff
  • (39) Cloud Senses - Accuracy/ToHitDebuff
  • (40) Cloud Senses - Accuracy/Recharge
  • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (40) Cloud Senses - Accuracy/Endurance/Recharge
  • (42) Cloud Senses - Chance for Negative Energy Damage
Level 30: Maneuvers
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
Level 32: Sky Splitter
  • (A) Hecatomb - Chance of Damage(Negative)
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Damage/Recharge
  • (43) Hecatomb - Accuracy/Damage/Recharge
  • (43) Hecatomb - Accuracy/Recharge
Level 35: Oppressive Gloom
  • (A) Absolute Amazement - Endurance/Stun
  • (43) Absolute Amazement - Stun
  • (45) Absolute Amazement - Stun/Recharge
  • (45) Absolute Amazement - Accuracy/Stun/Recharge
  • (45) Absolute Amazement - Accuracy/Recharge
Level 38: Hasten
  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 41: Moonbeam
  • (A) Sting of the Manticore - Damage/Endurance/Recharge
  • (46) Sting of the Manticore - Accuracy/Damage
  • (46) Sting of the Manticore - Damage/Endurance
  • (48) Sting of the Manticore - Chance of Damage(Toxic)
  • (48) Sting of the Manticore - Damage/Interrupt/Recharge
Level 44: Shadow Meld
  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 47: Soul Storm
  • (A) Basilisk's Gaze - Recharge/Hold
  • (48) Basilisk's Gaze - Endurance/Recharge/Hold
  • (50) Basilisk's Gaze - Accuracy/Recharge
  • (50) Basilisk's Gaze - Accuracy/Hold
Level 49: Super Jump
  • [*] (A)
Blessing of the Zephyr - Knockback Reduction (4 points)
[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (15) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • [*] (A)
Performance Shifter - Chance for +End
[*] (17) Performance Shifter - EndMod

 

 

  • Like 1
Posted

Brute version I had on hand:

Spoiler

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Staff Fighting
Secondary Power Set: Dark Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Precise Strike -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(3), SprBrtFur-Rech/Fury%(3)
Level 1: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam/Rchg(5), Ags-ResDam(40)
Level 2: Guarded Spin -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(9), Obl-Acc/Dmg/EndRdx/Rchg(9), Obl-%Dam(11)
Level 4: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(15), SprUnrFur-Rchg/+Regen/+End(15)
Level 6: Murky Cloud -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17), Ags-ResDam/Rchg(46)
Level 8: Eye of the Storm -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 10: Obsidian Shield -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(46)
Level 12: Staff Mastery
Level 14: Super Speed -- BlsoftheZ-ResKB(A)
Level 16: Dark Regeneration -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(25), Prv-Heal/Rchg(25), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 18: Serpent's Reach -- SprBrtFur-Dmg/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(29), SprBrtFur-Acc/Dmg/EndRdx/Rchg(29)
Level 20: Cloak of Darkness -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(39)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(42)
Level 26: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 28: Cloak of Fear -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(31), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-%Dam(40)
Level 30: Tough -- GldArm-Res/Rech/End(A), GldArm-End/Res(33), GldArm-3defTpProc(33)
Level 32: Sky Splitter -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(34), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34), SprBlsCol-Rchg/HoldProc(36)
Level 35: Gloom -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(43), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(45)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(45), Rct-Def/EndRdx(45), Rct-ResDam%(46)
Level 41: Taunt -- PrfZng-Dam%(A)
Level 44: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx(A)
Level 47: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(50), SprFrzBls-Rchg/ImmobProc(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(39)
Level 2: Stamina -- EndMod-I(A)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Agility Core Paragon
Level 12: Form of the Body
Level 12: Form of the Mind
Level 12: Form of the Soul
------------

 

 

 

Helped make Honest Game Trailers channel content

Screenshot 2025-06-25 235644.png    spacer.pngFlint Eastwood

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