Scarlet Shocker Posted June 14, 2021 Posted June 14, 2021 On 5/18/2021 at 8:26 PM, Psyonico said: Flash Arrow Can now be slotted with Range enhancements -ToHit increased from -6.25% to -18.76% Half this debuff is now irresistible How does "irresistible" work in this context? I'm not understanding the mechanics here I think There's a fine line between a numerator and a denominator but only a fraction of people understand that.
Carnifax Posted June 14, 2021 Posted June 14, 2021 1 hour ago, Scarlet Shocker said: How does "irresistible" work in this context? I'm not understanding the mechanics here I think The main purpose of the Irresistable portion really is so AVs Purple Triangles of Doom don't make it totally pointless by eating 85% of the entire thing. So against a +0 AV if you have the -ToHit slotted up fully (so ~12 resistable and 12 irresistable) they'll take (12 + (12 * 0.15)) = 13.8% -ToHit rather than 24% It has no effect on the effectiveness against a +4 enemy for example, the Purple Patch modifications kick in after the -ToHit is calculated. So a +4 AV will still reduce that to 0.48 of what it was against the +0, ending up with 6.624% -ToHit. Even a +4 standard enemy with no special -ToHit resistances will drop it from 24% to about 11.52%, there's nothing you can do to prevent that. 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Scarlet Shocker Posted June 14, 2021 Posted June 14, 2021 2 hours ago, Carnifax said: The main purpose of the Irresistable portion really is so AVs Purple Triangles of Doom don't make it totally pointless by eating 85% of the entire thing. So against a +0 AV if you have the -ToHit slotted up fully (so ~12 resistable and 12 irresistable) they'll take (12 + (12 * 0.15)) = 13.8% -ToHit rather than 24% It has no effect on the effectiveness against a +4 enemy for example, the Purple Patch modifications kick in after the -ToHit is calculated. So a +4 AV will still reduce that to 0.48 of what it was against the +0, ending up with 6.624% -ToHit. Even a +4 standard enemy with no special -ToHit resistances will drop it from 24% to about 11.52%, there's nothing you can do to prevent that. Thanks. I think I get that. There's a fine line between a numerator and a denominator but only a fraction of people understand that.
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