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Posted

I had this villain mission in Cap. It was annoying how small Dr. Flammond's follow radius is. I know he's just a regular scientist and maybe it's more realistic that he can't keep up, but I think this is a case where making the level less frustrating (and therefore more fun) is more important than realism.

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Posted

True of a lot of rescues/kidnaps. They get separated / lost even without any sort of stealth power painfully easily. Worse when they're a combat sort as they'll lose you, see an enemy and fight them (and typically get killed.)

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