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Dr. Flammond is Annoyingly Slow to Escort


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I had this villain mission in Cap. It was annoying how small Dr. Flammond's follow radius is. I know he's just a regular scientist and maybe it's more realistic that he can't keep up, but I think this is a case where making the level less frustrating (and therefore more fun) is more important than realism.

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True of a lot of rescues/kidnaps. They get separated / lost even without any sort of stealth power painfully easily. Worse when they're a combat sort as they'll lose you, see an enemy and fight them (and typically get killed.)

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Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

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