Tailcoat Posted May 29, 2021 Share Posted May 29, 2021 I had this villain mission in Cap. It was annoying how small Dr. Flammond's follow radius is. I know he's just a regular scientist and maybe it's more realistic that he can't keep up, but I think this is a case where making the level less frustrating (and therefore more fun) is more important than realism. 1 1 Link to comment Share on other sites More sharing options...
Greycat Posted May 29, 2021 Share Posted May 29, 2021 True of a lot of rescues/kidnaps. They get separated / lost even without any sort of stealth power painfully easily. Worse when they're a combat sort as they'll lose you, see an enemy and fight them (and typically get killed.) 1 Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec. I tried to combine Circle and DE, but all I got were garden variety evil mages. Link to comment Share on other sites More sharing options...
Tailcoat Posted May 30, 2021 Author Share Posted May 30, 2021 I'd love to see this improved-upon. It would make a great quality of life change. Link to comment Share on other sites More sharing options...
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