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Posted

So I've got my farmer all finished and now want to start the game properly and do arcs, Tf's etc. Drawn towards TW and been looking through the forums for advice, builds etc. I've seen some say that brutes are best and some that say scrappers are. So was looking for advice on which AT to take and also if anyone has any builds they could put up that would be great. Ive not really thought of a secondary so all options are open. I'm looking for something able to do end game content because I don't have as much time as I'd like and I don't want to spend time investing in a toon if it's not going to be capable to do x3 +4 solo at least. I solo about 90% of the time as well so a build that doesn't depend on a team would be best for me. 

  • 2 weeks later
Posted (edited)

generally speaking scrapper will do more damage than brutes.. mostly cause the scrapper ATOs are absolutely insane and the brute ATOs are... well they exist.  for AoE situations, this difference will be difficult to distinguish... but single target definitely favors scrapper.  Brutes will have a larger HP pool and greater 'possible' resistance cap but this will only really matter if you are running a resistance secondary.  the other important thing to consider is that brutes naturally taunt things and have _AOE_ taunt available.  for solo play, this helps keep things attacking you longer instead of fleeing (which can be annoying as a scrapper).  for team play, this is also generally favorable as well because people prefer it hits the beefy brute than anything else anyways... the downside in teamplay is that brute damage scaling relies on getting hit so if you are competing with others for minions to hit you, your damage will be lacking.

 

as for secondaries... they can accomplish various things but some might be more narrowly focused into 'i can only solo x type of content'... for example if you pick fire armor you will probably have a difficult time existing outside of AE fire farms.  some secondaries are just straight up... bad... and im sure if i start name dropping each set, inevitably someone will point out how they 'made it work' but the reality is some sets are just *GENERALLY* better and easier to build...

 

-BIO armor is most typically the pair with TW just because it boosts damage even more and you can 'get by' sufficiently with its defenses.

-ninjutsu and super reflexes are both solid and easy to max out defense.  they both achieve similar defenses but ninjutsu is, in my opinion, just flat out superior.

-willpower... some folks swear is great, but im not particularly a fan.

-radiation armor can be interesting.  very similar to BIO where it boosts your damage and you can 'get by' sufficiently with its defenses.

-shield defense... unfortunately cannot be paired with titan weapons.  truly unfortunate.

 

to note... there exists a very overpowered ability called 'shadow meld' in the soul mastery patron pools that boosts all defense by 30%... can have really high uptime.  BUT its not as great as it sounds because the duration is super short, it can never be permanent and it has a 3 second cast time.  i would flat out ignore this ability as much as possible because it will never truly be part of your active defenses, gives you an illusion of safety but you will die during its downtime, and the cast time vs duration is incredibly annoying (unfun) to manage.  it is a trap.  any build that plans to actively use it will regret it... in my opinion.

 

below is my Titan weapons / ninjutsu build... it can at least 'inspire' some aspects of titan weapons if you chose a different secondary.  i would say the primary tree would never really change much (defensive sweep vs crushing blow is your only major 'choice').  other than that the scrapper ATO set placement is the only other critical piece.  i personally like the crit proc in follow through.


 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Crushing Blow

  • (A) Mako's Bite - Accuracy/Damage
  • (3) Mako's Bite - Damage/Endurance
  • (3) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (7) Mako's Bite - Chance of Damage(Lethal)

Level 1: Ninja Reflexes

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Red Fortune - Defense/Endurance
  • (9) Red Fortune - Defense/Endurance/Recharge

Level 2: Danger Sense

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Red Fortune - Defense
  • (11) Red Fortune - Defense/Endurance

Level 4: Titan Sweep

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (15) Superior Scrapper's Strike - Damage/Recharge
  • (17) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (17) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (19) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 6: Shinobi-Iri

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Red Fortune - Defense
  • (21) Red Fortune - Defense/Endurance

Level 8: Follow Through

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (23) Superior Critical Strikes - Damage/RechargeTime
  • (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (25) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (27) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 10: Build Momentum

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (50) Rectified Reticle - Increased Perception

Level 12: Kuji-In Rin

  • (A) Recharge Reduction IO

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 16: Seishinteki Kyoyo

  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge

Level 18: Rend Armor

  • (A) Hecatomb - Damage
  • (29) Hecatomb - Damage/Recharge
  • (31) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Damage/Endurance
  • (33) Achilles' Heel - Chance for Res Debuff

Level 20: Kuji-In Sha

  • (A) Preventive Medicine - Heal
  • (33) Preventive Medicine - Heal/Endurance
  • (33) Preventive Medicine - Endurance/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime
  • (34) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 22: Boxing

  • (A) Empty

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Kismet - Accuracy +6%
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Whirling Smash

  • (A) Armageddon - Damage
  • (36) Armageddon - Damage/Recharge
  • (37) Armageddon - Accuracy/Damage/Recharge
  • (37) Armageddon - Accuracy/Recharge
  • (37) Armageddon - Damage/Endurance
  • (39) Fury of the Gladiator - Chance for Res Debuff

Level 28: Bo Ryaku

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (40) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
  • (40) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - +Max HP

Level 32: Arc of Destruction

  • (A) Obliteration - Damage
  • (42) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage

Level 35: Weave

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/RechargeTime
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Scaling Resist Damage

Level 38: Char

  • (A) Lockdown - Chance for +2 Mag Hold

Level 41: Melt Armor

  • (A) Achilles' Heel - Chance for Res Debuff

Level 44: Fire Ball

  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance

Level 47: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 49: Kuji-In Retsu

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Critical Hit


Level 1: Brawl

 

 

Edited by Sancerre
spoiler on build
Posted (edited)

I think I'm still using the build below, though I don't play him that much now that I made an EM/Rad/Fire scrapper. 

 

The build basically came from this great thread, though I don't know what's really needing to change post recent issue updates.

My build (I think):

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Bio Armor
Power Pool: Experimentation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Crushing Blow -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(3), SprScrStr-Acc/Dmg/Rchg(3), SprScrStr-Acc/Dmg/EndRdx/Rchg(5), SprScrStr-Dmg/EndRdx/Rchg(5), SprScrStr-Rchg/+Crit(7)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(7), Ags-ResDam/EndRdx/Rchg(9), Ags-ResDam(9), StdPrt-ResDam/Def+(11), GldArm-3defTpProc(11)
Level 2: Inexhaustible -- Prv-Absorb%(A), Prv-Heal(48), Pnc-Heal/+End(50), PwrTrns-+Heal(50)
Level 4: Environmental Modification -- ShlWal-ResDam/Re TP(A), ShlWal-Def(13), ShlWal-Def/EndRdx(13), ShlWal-Def/Rchg(15), LucoftheG-Def/Rchg+(15)
Level 6: Follow Through -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/EndRdx(17), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(19), SprBlsCol-Rchg/HoldProc(21)
Level 8: Build Momentum -- GssSynFr--Build%(A), RechRdx-I(21), RechRdx-I(23)
Level 10: Adaptation 
Level 12: Speed of Sound -- WntGif-ResSlow(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 16: Ablative Carapace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(25), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(27), NmnCnv-Heal(27), NmnCnv-Regen/Rcvry+(29)
Level 18: Rend Armor -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31), AchHee-ResDeb%(50)
Level 20: Evolving Armor -- UnbGrd-Max HP%(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(33), Ags-ResDam/EndRdx/Rchg(33), Ags-ResDam(33)
Level 26: Whirling Smash -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(36), FrcFdb-Rechg%(36)
Level 28: DNA Siphon -- RechRdx-I(A), RechRdx-I(36)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)
Level 32: Arc of Destruction -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(40), SprCrtStr-Dmg/EndRdx/Rchg(40), SprCrtStr-Acc/Dmg/EndRdx/Rchg(43), SprCrtStr-Rchg/+50% Crit(46)
Level 35: Genetic Contamination -- SprAvl-Acc/Dmg/EndRdx(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(39), FuroftheG-ResDeb%(39)
Level 38: Parasitic Aura -- RechRdx-I(A), RechRdx-I(39)
Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 44: Shadow Meld -- ShlWal-Def/EndRdx(A), ShlWal-Def/Rchg(45), ShlWal-Def(45), ShlWal-Def/EndRdx/Rchg(45), RechRdx-I(46)
Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Critical Hit 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTss-Regen+(A)
Level 2: Stamina -- PwrTrns-+Heal(A), PrfShf-End%(46)
Level 1: Momentum 
Level 49: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
------------

 

Edited by brasilgringo
Posted

yea that thread brasilgringo linked has a lot of good information about attack chains and definitely opened my eyes as to proper IO slotting for the attacks.

 

the main change that mixes up TW (months old change at this point anyways) is the recharge reduction if you use an attack with momentum.  and alongside that using forcefeedback recharge proc IO in whirling smash you can get some really insanely fast recharge attacks.  to the point where it looks like some folk in that thread are not interested at all in titan sweep (the first cone attack).  i can see this to some extent but im not quite sold on it... i still need to buy more IOs for my TW toon anyways, dont have enough recharge personally.

 

the other bit that stood out was arc of destruction getting the ATO crit proc... something i hadnt really considered properly but makes sense.

 

the main single target attack chain i saw being referenced was just rotating AoD, rend armor, and follow through.  i still think you would want to use crushing blow in there because it is the most effective attack to _START_ momentum with, but again i still need my IO sets fleshed out and im missing a good amount of recharge.

 

for AoE attack chain, im not sure if it could ever get down to just rotating AoD & whirling smash (with enough recharge)... maybe.  thats where im slightly confused with dumping titan sweep entirely.

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