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Improve my Build: Savage / SD


Lockpick

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I'm mainly building for soft-cap defense and S/L resistance.  I wanted to see if anyone can suggest improvements. 

 

image.png.1adfae2080b85197e0c8bcbc01bda1bc.png

 

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

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War Savage: Level 50 Natural Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Maiming Slash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(11)
Level 1: Hide -- Rct-ResDam%(A), Rct-Def(48), Ksm-ToHit+(50)
Level 2: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(34), RctArm-ResDam/EndRdx(40), RctArm-ResDam(43)
Level 4: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(25), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def/Rchg(40)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(9), SprStlGl-Rchg/Hide%(11)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: True Grit -- Prv-Absorb%(A), Prv-Heal(13), NmnCnv-Regen/Rcvry+(42), NmnCnv-Heal(45), RctArm-ResDam/EndRdx(45), RctArm-ResDam(48)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), Obl-%Dam(23)
Level 20: Against All Odds -- EndRdx-I(A)
Level 22: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(43), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(48)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(39), LucoftheG-Def/Rchg(40)
Level 26: Hemorrhage -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(31)
Level 28: Grant Cover -- ShlWal-ResDam/Re TP(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 32: Savage Leap -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(33), SprAssMar-Acc/Dmg/Rchg(33), SprAssMar-Dmg/EndRdx/Rchg(33), SprAssMar-Acc/Dmg/EndRdx/Rchg(34), SprAssMar-Rchg/Rchg Build Up(34)
Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(36), ScrDrv-Dam%(37), Arm-Dam%(37)
Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(39), PwrTrns-+Heal(39)
Level 41: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(42), PwrTrns-+Heal(42)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(46), LucoftheG-Def/EndRdx/Rchg(46), LucoftheG-Def/Rchg(50)
Level 47: One with the Shield -- GldArm-3defTpProc(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(17), SynSck-EndMod/+RunSpeed(23), SynSck-EndMod(50)
Level 1: Blood Frenzy
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Edited by Lockpick
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That looks very good. I couldn't see a ton to change on it without really dropping your S/L resist, which is then against your goal.

That said, if you are willing to drop it 3.5%, and lose 15% movement speed, to gain some recharge and perception (since you do not have focused accuracy or tactics, I imagine blind is yellows only), there are the very minor changes I'd make:
Drop the performance shifter end mod slots from Superior Conditioning and Physical Perfection, they are doing nothing for your actual recovery (gives +2 end which isn't bad, but I imagine you're doing well on endurance), its just the set bonus (which is very much a personal preference thing. I'd imagine with Savage Leap and Shield Charge you're pretty good for getting around though)
Move one of those slots to Battle Agility. Remove a slot from Hide, and remove both Reactive Defenses pieces from Hide. 6 slot reactive defenses, which gets you 8.75% recharge 6 piece bonus, a bit better than the LotG was, but drops from 3.75 S/L to 1.5, but you get some Fire/Cold, more HP and an endurance discount. Now move the freed up LotG +recharge to hide.
Then add a slot to Build Up, put Rectified Reticle: Increased Perception. Should let you keep fighting through a single blind.
Still 1 slot available after this, I'd probably say throw it into stamina and put a third Power Transfer: Chance to Heal? 

image.png.701069764c080d73684bed2a0fc9971a.png

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That's all very minor though, and exactly as you have it seems fine. I'd likely still recommend at minimum dropping the End Mod Pref Shifter out of Physical Perfection and putting it as a Power Transfer Heal in Stamina.

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
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On 6/3/2021 at 10:11 AM, Oysterhead said:

That's all very minor though, and exactly as you have it seems fine. I'd likely still recommend at minimum dropping the End Mod Pref Shifter out of Physical Perfection and putting it as a Power Transfer Heal in Stamina.

 

I like this idea and will probably do it.  I was using it more for the 7.5% speed boost, but the heal is likely much better value.  I was hoping to find a way to cap S/L.  I have an /Inv stalker that caps S/L and also soft-caps all types except Psy and I was thinking this was going to be the one to get S/L capped and soft-cap all defense, but just cannot see it.

 

 

 

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