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Any Obvious Mistakes in this Ice/Sonic Blaster Blaster?


oedipus_tex

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Hey all,

 

It's been ages since I built a Blaster. I'm a lot more familiar with Dominator and Controller builds. Mind having a look for obvious mistakes in this build?

 

I envision this primarily as a Ranged Hover blaster who occasionally steps into his own Blizzards to take advantage of Disruption Aura. Ranged Defense is looking good, but I may be passing up too many good opportunities. Electric Fences is there to help hopefully keep enemies immobilized in the rain powers, but there may be better options for that in other APPs (Fences has a fairly unimpressive 10ft radius so perhaps another option works better). 

 

I dont love my slotting in Boxing. That's 5 slots spent where adding a single 6th slot in Sound Cannon would achieve the same thing. However doing that adds knockback proc to Sound Cannon that IMO would be annoying. If not for that proc, I could reconfigure and earn better Slash/Melee defense. If you can think of a way to slot that part better please chime in.

 

I didn't do any enhancing to Recovery powers because I assumed all the combined endurance from procs and two Stamina like powers would be enough, but that assumption may be wrong.

 

I assumed the Destiny slot is the Clarion with mezz protection + +Special effects, to enhance Defense and to increase slows and mezz times. I assume that rotating Clarion and Rune of Protection will be enough to generally avoid being mezzed. It does mean some vulnerability to Disruption Aura being detoggled, but given how unsafe it is to use that power up close probably only really using it during RoP up-time is the best bet anyway.

 

image.thumb.png.b6a779599ec75a4f9b20c04f36640841.png

 

 

I went with Inituition Radial Paragon for the Alpha slot for the combo of Hold, Range (Frost Breath/Sound Cannon + extended range on the rains), ToHit Debuff (Blizzard), Damage, and Slow Movement (all Ice powers).

 

image.png.3570f90c39309a00f2ba81fa5d32aeae.png

 

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Ice Sonic Blast: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Sonic Manipulation
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Ice Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Sonic Thrust

  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge

Level 2: Frost Breath

  • (A) Artillery - Accuracy/Damage
  • (11) Artillery - Damage/Endurance
  • (11) Artillery - Damage/Recharge
  • (13) Artillery - Accuracy/Damage/Recharge
  • (13) Artillery - Accuracy/Recharge/Range
  • (15) Artillery - Endurance/Recharge/Range

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 6: Aim

  • (A) Recharge Reduction IO

Level 8: Freeze Ray

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (17) Basilisk's Gaze - Accuracy/Recharge
  • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Recharge/Hold
  • (19) HamiO:Peroxisome Exposure
  • (21) Apocalypse - Damage

Level 10: Sound Booster

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff

Level 12: Ice Storm

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (27) Superior Defiant Barrage - Damage/RechargeTime
  • (27) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (29) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (29) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Defiant Barrage - RechargeTime/+Status

Level 14: Echo Chamber

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (31) Basilisk's Gaze - Accuracy/Recharge
  • (31) Basilisk's Gaze - Endurance/Recharge/Hold
  • (33) Basilisk's Gaze - Recharge/Hold

Level 16: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Bitter Ice Blast

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (33) Superior Blaster's Wrath - Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 20: Sound Barrier

  • (A) Healing IO
  • (36) Healing IO

Level 22: Spirit Ward

  • (A) Numina's Convalesence - +Regeneration/+Recovery

Level 24: Rune of Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 26: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (36) Reactive Defenses - Scaling Resist Damage

Level 28: Disruption Aura

  • (A) Endurance Reduction IO

Level 30: Boxing

  • (A) Stupefy - Chance of Knockback
  • (37) Stupefy - Accuracy/Recharge
  • (37) Stupefy - Accuracy/Stun/Recharge
  • (37) Stupefy - Stun/Range
  • (39) Stupefy - Accuracy/Endurance
  • (39) Stupefy - Endurance/Stun

Level 32: Blizzard

  • (A) Artillery - Accuracy/Damage
  • (39) Artillery - Damage/Endurance
  • (40) Artillery - Damage/Recharge
  • (40) Artillery - Accuracy/Damage/Recharge
  • (40) Artillery - Accuracy/Recharge/Range
  • (42) Artillery - Endurance/Recharge/Range

Level 35: Sound Cannon

  • (A) Stupefy - Accuracy/Recharge
  • (42) Stupefy - Endurance/Stun
  • (42) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Stun/Range
  • (43) Stupefy - Accuracy/Stun/Recharge

Level 38: Earsplitter

  • (A) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Recharge/Chance for Hold
  • (45) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (45) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage

Level 41: Charged Armor

  • (A) Unbreakable Guard - +Max HP
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - Resistance

Level 44: Electrifying Fences

  • (A) Artillery - Endurance/Recharge/Range
  • (46) Artillery - Accuracy/Recharge/Range
  • (48) Artillery - Accuracy/Damage/Recharge
  • (48) Artillery - Damage/Recharge
  • (48) Artillery - Damage/Endurance
  • (50) Artillery - Accuracy/Damage

Level 47: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 1: Defiance 


Level 1: Brawl



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  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Miracle - +Recovery
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 50: Intuition Radial Paragon 

------------

 

Edited by oedipus_tex
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Realistically you can probably make it work and it's all preference. I typically make my blasters all S/L/E non-incarnate softcapped defense first, then tweak for more damage.

 

That said my alphas on a blaster are always musculature. I try and fit at minimum a source of res debuff. Ice storm, I'd probably go with an anhililation proc and something like an overwhelming chance of KD proc to add extra mitigation. And i know bitter freeze ray isn't everyone's cup of tea, but it's a great proc cannon and pretty reliable at firing off more procs.

 

My purpose with a blaster typically is to lay down the hurt, but remember that you have to be standing up to do so.

 

 

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If you move Blaster's Wrath set from Bitter Ice Blast to Sonic Thrust you can then slot Winter's Bite set. This will let you unslot boxing and distribute those slots around build. With 1 of those slots going into Charged Amour to make up for the loss of Kinetic Combat in Sonic Thrust. And have to change Stupefy to Absolute Amazement to make up for the loss of recharge.

The boxing slots I put in Tough for the status resistance and health for Pancea.

I think should consider swapping Blistering Cold to Hecatomb for the recharge.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Ice Sonic Blast: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Sonic Manipulation
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Sonic Thrust -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(9), SprBlsWrt-Acc/Dmg/EndRdx(9), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Rchg/Dmg%(47)
Level 2: Frost Breath -- Artl-Acc/Dam(A), Artl-Dam/End(11), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(13), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(15)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 6: Aim -- RechRdx-I(A)
Level 8: Freeze Ray -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(17), BslGaz-Acc/EndRdx/Rchg/Hold(17), BslGaz-Rchg/Hold(19), HO:Perox(19), Apc-Dmg(21)
Level 10: Sound Booster -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(21), GssSynFr--Rchg/EndRdx(23), GssSynFr--ToHit/Rchg/EndRdx(23), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit(25)
Level 12: Ice Storm -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(29), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(29), SprDfnBrr-Rchg/+Status Protect(31)
Level 14: Echo Chamber -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Rchg/Hold(33)
Level 16: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(34)
Level 18: Bitter Ice Blast -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(33), SprWntBit-Acc/Dmg/EndRdx(33), SprWntBit-Acc/Dmg/Rchg(34), SprWntBit-Dmg/EndRdx/Acc/Rchg(34)
Level 20: Sound Barrier -- Heal-I(A), Heal-I(36)
Level 22: Spirit Ward -- NmnCnv-Regen/Rcvry+(A)
Level 24: Rune of Protection -- GldArm-3defTpProc(A)
Level 26: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(36), Rct-ResDam%(36)
Level 28: Disruption Aura -- EndRdx-I(A)
Level 30: Boxing -- Stp-KB%(A)
Level 32: Blizzard -- Artl-Acc/Dam(A), Artl-Dam/End(39), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(40), Artl-End/Rech/Rng(42)
Level 35: Sound Cannon -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(42), AbsAmz-Acc/Stun/Rchg(42), AbsAmz-Acc/Rchg(43), AbsAmz-EndRdx/Stun(43)
Level 38: Earsplitter -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg(45)
Level 41: Charged Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(49)
Level 44: Electrifying Fences -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(46), Artl-Acc/Dam/Rech(48), Artl-Dam/Rech(48), Artl-Dam/End(48), Artl-Acc/Dam(50)
Level 47: Tough -- StdPrt-ResDam/Def+(A), ImpSki-Status(47), Ags-Psi/Status(49)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(37)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Intuition Radial Paragon 
------------

 

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