Jump to content

Way to Add Running Screaming People?


Tailcoat

Recommended Posts

Nope. (I haven't seen it, at least) You can add wandering patrols, but they'll have an alignment, meaning they can be targeted by someone. Plus, you can't give a patrol a specific animation. All they do is walk (i.e. "patrol").

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Link to comment
Share on other sites

The best I can figure is maybe make a captive with no enemies, so when you walk by, they run off (of course set the objective to non-essential) and I can make them shout something about a monster. Or I can add enemies and somehow find an animation that makes it look like they're just chatting. When the player "liberates" them, I can make the victim NPC do the cower animation. 

Link to comment
Share on other sites

On 6/9/2021 at 7:30 PM, Kyksie said:

Some maps have 'running screaming people' baked into the map. They can be targeted but not attacked.

Really? Which ones? 

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...