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Posted (edited)

modify the SYNAPSE TF so that at the end of it, as a "spoilsport" option that the Clockwork King had set up in case of defeat, the ish 24 paladin event launches and Paladin is on a rampage.  Defeat the emitters then bring down Paladin.

 

 

OR: Similar to the Malta arc that spawns KRONOS,  a Clockwork story arc could be developed that culminates in the spawning in KR of the ish24/post shutdown version of the Paladin event.

 

The classic Paladin event that was recently restored will remain intact and unaffected by this.  The story arc spawning of Paladin would not be affected by the rule that only 3 Paladin's can be spawned by the random KR event.

Edited by Voltor
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25 alts with all the badges!

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