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Posted

I'm sure that most of us who have played Stalkers have a common set of pet peeves, but there are a few missions and arcs that really stand out as being bad for (Stalker) business. Here is my least favorite:

 

Marshal Brass' Aeon Conspiracy. This is a level 15-19 mission, so chances are that if you want AoE to help speed this up, you will need P2W powers. This is just the least annoying aspect of the arc. It is the overwhelming number of escort missions... including the dreaded PTS Complex map... I've played a LOT of 'find the hostages' on that map, and even I still have trouble tracking them all down. We also get several missions where we get to either escort Amanda Vines through three levels of a science map, but from the bottom level of the underground PTS complex. BLECK.

 

I'm unconcerned about the "kill all" or even the kill ambushes, or the kill to make escorts easier, it's just the frickin' escort missions that drive me crazy. They can be annoying enough for any player class, but when your character has a Hide built in, it is extremely annoying.

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Posted

Plus on the red side, it is quite frequently a kidnapping, not a rescue, and the target is less than excited to be accompanying you to the door. Any excuse to get caught behind a box, dilly-dallying to get separated, a stalker has to contend with the most it seems. Frequently you have to go back and grab them by the scruff of the neck.....GET OVER HERE!!! Play it up...it's great role play.

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Posted

Hostage missions annoy me on any AT.  On a Stalker, I've learned to deal with them.  I clear to the hostage first, then watch chat for ambushers calling out.  Hide.  Wait to ambush THEM.  Then unhide and move on.

 

The really annoying thing about hostages is their total ineptitude navigating the map.  I mean, explain how ambushes targeting the player NEVER have a problem quickly pathing to you for a beatdown.  Never get hung up on geometry or inside walls.  Never get confused going up or down stairs.  Yet this happens ALL the freakin' time to escorted NPCs.   It's like they intentionally chose a less-capable version of their AI pathing algorithm just to piss us off. 

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