SmalltalkJava Posted June 15, 2021 Posted June 15, 2021 (edited) First of all sorry for the wall of text. But I want to make the attempt to get across how I play and what I like about Nature and that I want to see the SCOURGE! I really enjoy playing Nature/ and /Nature. I have a Beast/Nature and Demons/Nature Mastermind (mmm. the resists on demons/nature). I also have a Nature/Ice Defender. I never have leveled a Corruptor past around level 25ish. So I decided to take the Defender and see if I could do a straight swap over to Corruptor. Of course I've found out that the Defenses that were softcapped on the Defender are not soft capped on the Corruptor. Unless I've made a drastic overlook the builds are a true 1 to 1 swap except for Superspeed changing to Fly and Combat Jumping to Hover. I also swapped the Superior Winters Strike, and Thunder Strike IO to each others attacks. It seems to make sense, but it may not even matter damage wise. I also don't really build for Incarnate skills in the builds. This will probably be the first 50 toon that I'm going to actually incarnate. I generally base my builds on how they do in the PI Portal Mission set at +4x8 solo. Right or wrong, I don't know 🙂 Anyways I digress... Lets get to the guts... Defender Stats Corruptor Stats To give some context here is how I generally play Nature when solo. - Entangling Aura one of my loves about the set and I use it as CC and just jump into the fray. I like to have it slotted with at least a few Hold durations to make sure the LT's stay locked down longer since it just a "high" chance to hold mobs. It seems to help the duration bleed over until the next hold pulse lands. I've tried builds with it just 1 slotted with the lockdown +2 mag proc but mobs breaking free still seem to happen a lot due to just the "high" chance not ticking enough and the hold dropping. However, when it comes to slotting, I'm open to any slotting in it as long as it has some hold duration. (unless I'm completely misunderstanding how Entangling Aura's chance to hold and its hold duration actually operates) 1. I use LIfegiving Spores for topping off End and as a Heal patch, I will lay it down from range before I jump into the mob group. 2. Pop Overgrowth > Wilde Bastion > Wild Growth 3. Jump in and slap on Spore Cloud onto a boss for the -to hit 4. Generally, mobs are cc'd at this point. then I cast aoe's and start cycling attacks on the bosses. In groups I will still jump in, but I kind of go with the flow based on team composition and what needs to be done. You know basic adaptability. I don't want to be burden or disrupt flow for everyone. Any ways. I attempted to focus the builds on Recharge to and also Proc'ing attacks as I could. I am posting both builds to see if someone can just give me some input to see I have over looked any Corruptor specific things like the Corruptor ATO' usage. I also want to know if I've made any drastic slotting mistakes that can be cleaned up. The defender version works really really really well 🙂 For corruptors am I using the correct attacks? Should I unproc some? I'm open to anything. Corruptor Build: Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Ice-Nature Corruptor Attempt: Level 49 Magic Corruptor Primary Power Set: Ice Blast Secondary Power Set: Nature Affinity Power Pool: Fighting Power Pool: Speed Power Pool: Flight Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Ice Bolt (A) Superior Malice of the Corruptor - Accuracy/Damage (3) Superior Malice of the Corruptor - Damage/Recharge (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage Level 1: Corrosive Enzymes (A) Accuracy IO Level 2: Regrowth (A) Panacea - Heal (21) Panacea - Heal/Endurance (23) Panacea - Endurance/Recharge (23) Panacea - Heal/Recharge (25) Panacea - Heal/Endurance/Recharge Level 4: Wild Growth (A) Aegis - Resistance (7) Aegis - Resistance/Endurance (9) Aegis - Resistance/Endurance/Recharge (9) Aegis - Resistance/Recharge Level 6: Boxing (A) Empty Level 8: Freeze Ray (A) Thunderstrike - Accuracy/Damage (11) Thunderstrike - Accuracy/Damage/Endurance (15) Gladiator's Javelin - Chance of Damage(Toxic) (15) Ghost Widow's Embrace - Chance of Damage(Psionic) (17) Unbreakable Constraint - Chance for Smashing Damage (17) Gladiator's Net - Chance of Damage(Lethal) Level 10: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff (11) Dark Watcher's Despair - To Hit Debuff/Endurance Level 12: Ice Storm (A) Superior Scourging Blast - Damage/RechargeTime (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime (13) Superior Scourging Blast - RechargeTime/PBAoE +End Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3% (19) Gladiator's Armor - TP Protection +3% Def (All) (19) Gladiator's Armor - Resistance (21) Gladiator's Armor - End/Resist Level 16: Lifegiving Spores (A) Efficacy Adaptor - EndMod Level 18: Bitter Ice Blast (A) Superior Scourging Blast - Accuracy/Damage (46) Superior Scourging Blast - Accuracy/Damage/RechargeTime (46) Superior Scourging Blast - Damage/Endurance/RechargeTime (47) Gladiator's Javelin - Chance of Damage(Toxic) (47) Cloud Senses - Chance for Negative Energy Damage (48) Apocalypse - Chance of Damage(Negative) Level 20: Wild Bastion (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/RechargeTime (34) Preventive Medicine - Heal/RechargeTime/Endurance (37) Preventive Medicine - Chance for +Absorb Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Luck of the Gambler - Defense (27) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Endurance/Recharge Level 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO Level 26: Bitter Freeze Ray (A) Superior Winter's Bite - Accuracy/Damage (40) Superior Winter's Bite - Accuracy/Damage/Endurance (40) Gladiator's Javelin - Chance of Damage(Toxic) (40) Ghost Widow's Embrace - Chance of Damage(Psionic) (43) Gladiator's Net - Chance of Damage(Lethal) (46) Neuronic Shutdown - Chance of Damage(Psionic) Level 28: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Reactive Defenses - Scaling Resist Damage Level 30: Fly (A) Winter's Gift - Slow Resistance (20%) Level 32: Blizzard (A) Superior Frozen Blast - Accuracy/Damage (33) Superior Frozen Blast - Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Recharge (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (34) Superior Frozen Blast - Recharge/Chance for Immobilize Level 35: Entangling Aura (A) Superior Entomb - Accuracy/Hold (36) Superior Entomb - Hold/Recharge (36) Superior Entomb - Endurance/Recharge (36) Superior Entomb - Accuracy/Hold/Endurance (37) Superior Entomb - Recharge/Chance for +Absorb (37) Superior Entomb - Accuracy/Hold/Endurance/Recharge Level 38: Overgrowth (A) Adjusted Targeting - To Hit Buff (39) Adjusted Targeting - To Hit Buff/Recharge (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge (39) Adjusted Targeting - Recharge Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (42) Red Fortune - Defense (43) Red Fortune - Defense/Endurance/Recharge (43) Red Fortune - Endurance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Shield Wall - Defense (45) Shield Wall - Defense/Endurance (45) Shield Wall - +Res (Teleportation), +5% Res (All) Level 47: Assault (A) Endurance Reduction IO Level 49: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 1: Brawl (A) Empty Level 1: Scourge Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Flight Speed IO Level 2: Health (A) Panacea - +Hit Points/Endurance (48) Miracle - +Recovery (48) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - Chance for +End (49) Performance Shifter - EndMod ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1377;673;1346;HEX;| |78DA6593CB4F136114C567DAA9484B295090475BDA521E4560DA0AEAD2000201A92| |19AB86D26302D93006DCA90C8D2BD2B37AE7C6F8C51D444F1B1F299F88CFE19F840| |4DFC03EA65CE494BE224D3DFF47CDFBDF7DC3BF365CF9F6CD89AB970425103932BC| |6FA7A6EB2582E6F94EC62D993350AD6A222577876D11C396DD81B6533565D8E8DDB| |B6B95AB2EB64435755CD9D31D60AE6922E11B909C96777D7962636F2791D6972E3F| |9BCB566D99B8A7FA1585CD1A7ADC2B26DAD15BCCEBFB325D35CF26161656F25E03C| |CF9BC692595E5FB64AA1A992B5A8D732670D2997956A6679B343FC44E54EB9E447D| |DB35FF12877DD8A92D114D73D720BD4EE930FC0030FC177098557459A531CED7D82| |E9948AA6C6B0AF350C1E8A90DD604714FC20316E7870BBC754D448830747C90CA8C| |A203DACE9A9C8A58C4A0775ECA0EE0A5C786F808DC3A8D0B88AE8A659173805FDA3| |54AE4736B57E1B6BDEE7E098C087BC2E5F9FE6680D497210748B1B3F9DFBDBE521A| |2292D4790BB25C5EE33E027A915A0F3C045D4382A6886E669EE45CE917E7200D4D9| |83BEE372F2A73288FD2CF982EC3BB8833DDDDFC8EFE40F30FE13ECDDE59B14DF6DF| |4DDD686D974B5924D603808F6C8DE76EC55DB8730D70EF29858E9A487CEDBF03B70| |87A4EF01CEFE30673E62604EF59237C4BC217A08FFC51E9FAC4538AB4808DA71A91| |565ADE823D4883D26B7C92760FC29F90CFC22B3EAE19C7B5E404BBC245F91AFC1DE| |B7E41BF0ABC4F621D6DD7715B3EFBF465E276F8125B19AA4C7247B1AF4923EB291F| |3F09301B0597A1EE23B1962ECF01C7A1F9E264FF1DB92BD3AE7A3C7F12E82A2A5A9| |A56FC24F58DB77429DD332AB55CF7B65FEBFD505AD7A7A15D55176BDA2A85412A8F| |4BBA6B9D4381CA5E644902F36750ECE7FED8F4B22EE4F4D53D5CB7098BE04FE03C1| |E4CF58| |-------------------------------------------------------------------| Defender Build: Spoiler This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Nature-Ice Proc 2: Level 50 Magic Defender Primary Power Set: Nature Affinity Secondary Power Set: Ice Blast Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Ancillary Pool: Mace Mastery Hero Profile: ------------ Level 1: Regrowth (A) Panacea - Heal (3) Panacea - Heal/Endurance (3) Panacea - Heal/Recharge (5) Panacea - Endurance/Recharge (5) Panacea - Heal/Endurance/Recharge Level 1: Ice Bolt (A) Superior Defender's Bastion - Accuracy/Damage (7) Superior Defender's Bastion - Damage/Recharge (7) Superior Defender's Bastion - Damage/Endurance/Recharge (9) Superior Defender's Bastion - Accuracy/Damage/Endurance (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal Level 2: Wild Growth (A) Aegis - Resistance (11) Aegis - Resistance/Recharge (13) Aegis - Resistance/Endurance/Recharge (13) Aegis - Endurance/Recharge Level 4: Corrosive Enzymes (A) Accuracy IO Level 6: Spore Cloud (A) Dark Watcher's Despair - To Hit Debuff/Endurance (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance Level 8: Boxing (A) Accuracy IO Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Reactive Defenses - Scaling Resist Damage Level 12: Wild Bastion (A) Preventive Medicine - Heal (19) Preventive Medicine - Heal/Endurance (21) Preventive Medicine - Endurance/RechargeTime (21) Preventive Medicine - Heal/RechargeTime (23) Preventive Medicine - Heal/RechargeTime/Endurance (23) Preventive Medicine - Chance for +Absorb Level 14: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Gladiator's Armor - End/Resist (25) Gladiator's Armor - Resistance (27) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Freeze Ray (A) Superior Winter's Bite - Accuracy/Damage/Endurance (27) Superior Winter's Bite - Accuracy/Damage (29) Gladiator's Javelin - Chance of Damage(Toxic) (29) Ghost Widow's Embrace - Chance of Damage(Psionic) (31) Unbreakable Constraint - Chance for Smashing Damage (31) Gladiator's Net - Chance of Damage(Lethal) Level 18: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (31) Luck of the Gambler - Defense/Endurance/Recharge (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense Level 20: Ice Storm (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (33) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (34) Superior Vigilant Assault - Damage/RechargeTime Level 22: Assault (A) Endurance Reduction IO Level 24: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (34) Shield Wall - Defense/Endurance (34) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Shield Wall - Defense/Endurance/Recharge Level 26: Entangling Aura (A) Superior Entomb - Hold/Recharge (36) Superior Entomb - Endurance/Recharge (36) Superior Entomb - Accuracy/Hold/Endurance (37) Superior Entomb - Accuracy/Hold/Endurance/Recharge (37) Superior Entomb - Recharge/Chance for +Absorb (37) Superior Entomb - Accuracy/Hold Level 28: Bitter Ice Blast (A) Superior Vigilant Assault - Accuracy/Damage (39) Superior Vigilant Assault - Accuracy/Damage/Endurance (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime (39) Gladiator's Javelin - Chance of Damage(Toxic) (40) Cloud Senses - Chance for Negative Energy Damage (40) Apocalypse - Chance of Damage(Negative) Level 30: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 32: Overgrowth (A) Adjusted Targeting - Recharge (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - To Hit Buff/Recharge (42) Adjusted Targeting - To Hit Buff Level 35: Bitter Freeze Ray (A) Thunderstrike - Accuracy/Damage (43) Thunderstrike - Accuracy/Damage/Endurance (43) Ghost Widow's Embrace - Chance of Damage(Psionic) (43) Gladiator's Net - Chance of Damage(Lethal) (45) Neuronic Shutdown - Chance of Damage(Psionic) (45) Gladiator's Javelin - Chance of Damage(Toxic) Level 38: Blizzard (A) Superior Frozen Blast - Accuracy/Damage (45) Superior Frozen Blast - Damage/Endurance (46) Superior Frozen Blast - Accuracy/Damage/Endurance (46) Superior Frozen Blast - Accuracy/Damage/Recharge (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (48) Superior Frozen Blast - Recharge/Chance for Immobilize Level 41: Scorpion Shield (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Red Fortune - Defense (48) Red Fortune - Endurance (50) Red Fortune - Defense/Endurance (50) Red Fortune - Defense/Endurance/Recharge (50) Red Fortune - Defense/Recharge Level 44: Tactics (A) Adjusted Targeting - To Hit Buff/Endurance Level 47: Lifegiving Spores (A) Efficacy Adaptor - EndMod Level 49: Super Speed (A) Blessing of the Zephyr - Knockback Reduction (4 points) Level 1: Vigilance Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Flight Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Panacea - +Hit Points/Endurance (15) Numina's Convalesence - +Regeneration/+Recovery (15) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - EndMod (17) Performance Shifter - Chance for +End Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 4: Ninja Run Level 50: Intuition Radial Paragon Level 50: Degenerative Core Flawless Interface Level 50: Assault Radial Embodiment Level 50: Clarion Core Epiphany ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1533;722;1444;HEX;| |78DA6594496F126118C7DF6106115AA094B67401CA62A50B9D02AD6763378396A6D| |1C42B2174A0935420539AD8A3774F5E3CB95FD48307EDA61797B67A768D267E80BA| |544DFC00F874FE4F69132621BFF7FDBFCF3EF392B932D9FCF8ECD5D342724D2CE69| |696B2935A412BCD6B8635932BEA79418F6736575D36B4E1745E0BCD19E57C286523| |357060981D5F2E1454D864CF140A7A49AFAE74D54F2FE44A456D5E25E7EC3825A87| |AD2A505CDD04A55F560E19C2B9717D569BDB850D54BC5667337A3E52AB4711F6C28| |D2D2825E7198FB8B154D9BEF99AAE87975A26C18CB956AD9C86672942143093463A| |593EA1BA0DFFBA8E0A7A688902C445211163F33082A01662FF8C252F7B18A27D08E| |3D65AE82C7D798EBA06303FC40F924C9F495A531096749B079949902DF91AD8C3C4| |2EE16A6F691342BFC25EB738BA9B56C82120DDDC6F636B6EF20C1CEF6F676C46DFD| |875A3E53AC26EEA369175AEB77B0ED07F327D8F18BB907CA14D7C97D387DB40828A| |23389B3CE11B03B056E51796ECEE37EA4E0EC01E88FC3C67F19B505D3E82538C533| |A73C1ECEE3E1FA835E30D4C26C03B7C9D58B3C16EF29C40F8D81E124D84AF1DA114| |FB487F76764171ED27C9CC3C739C2D3B279163E8F3AA269F00BCDAC0BB6D6AE5788| |197DCDDC024F6C3377982FC11DAAAF87E7D093807672949962F23C62BB1673A6B12| |4E611A11A03FC1E0343A83BC6FC4A35F522AEDC7B1FF6037798B799B7C0378408D7| |10B9896F64F02E93DFC120CF3E9EC37B8D734D6FC9B78F7DFB56516F7C0D1C5E676| |E3037C19167608542F4F3DCFA79C6232EA61B4C3A984E6613E8A5DE87F8BB1EBA87| |3E3E51CF2A6BEA356851B24BB096F8066D96D20BE4ADF995FABDDDDFD66A62A6419| |953D89C14C954F61CF51B2BA42826F5FBA8D60FEDCFA16691C29898EB123A709D23| |C614F1F7D04692AEF3EDBD010E36D4926850920DCA688332D6A0D85BEAFF2335C54| |7C9783D7D64FD307264ED3D5CFF0752C1F79C| |-------------------------------------------------------------------| Edited June 15, 2021 by SmalltalkJava Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
brasilgringo Posted June 16, 2021 Posted June 16, 2021 (edited) I've not made a nature corr or def yet, but i played around with it and collected some builds. Attached are 3 that might give some points to consider on the /Nature side. One option on a Corr would be to forgo trying to hit the soft-cap on S/L (and R) and instead focus on resists and using the epic resist shield in Dark Mastery coupled with Soul Drain for extra damage/to-hit goodness when you jump into mobs. The Fire-Nature-Soul build attached has that. I saw some hate on the boards for Spore Cloud given its long cast time but it does seem reasonably good to keep in the pocket for hard targets like AVs. Nature Fire - Fourcade 2td - [i25].mxd FIRE NATURE MACE - Corruptor (Fire Blast).mxd Fire-Nature-Soul Corr - Corruptor (Fire Blast).mxd Edited June 16, 2021 by brasilgringo 1
Doc Ranger Posted June 30, 2021 Posted June 30, 2021 I'll post mine here that I am now playing. Our playstyles are probably a little different but it may give you some ideas. I don't build around procs so that might be your first clue 😉 This Villain build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic CorruptorPrimary Power Set: Ice BlastSecondary Power Set: Nature AffinityPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: LeapingAncillary Pool: Mace Mastery Villain Profile:Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(39)Level 1: Corrosive Enzymes -- Acc-I(A)Level 2: Regrowth -- Prv-Heal/Rchg/EndRdx(A)Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--Build%(50)Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(33)Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(23), DarWtcDsp-Slow%(31)Level 12: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)Level 14: Boxing -- Empty(A)Level 16: Wild Growth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)Level 18: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), Pnc-Heal/+End(36)Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)Level 22: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(39)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(43), UnbGrd-ResDam/EndRdx/Rchg(46)Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31), Rct-Def/EndRdx(42), Rct-ResDam%(43), Rct-Def(43)Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33)Level 30: Rebirth -- DctWnd-Heal/Rchg(A)Level 32: Blizzard -- PstBls-Acc/Dmg(A), PstBls-Dam%(39), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40)Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A)Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(42)Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(50)Level 44: Hover -- LucoftheG-Def/Rchg+(A)Level 47: Focused Accuracy -- GssSynFr--ToHit(A)Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)Level 1: Scourge Level 1: Brawl -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)------------ 1 A bunch of toons. Global DocRanger All on Excelsior.
SmalltalkJava Posted July 3, 2021 Author Posted July 3, 2021 Thanks for the info. Sorry I thought that I had replied already. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
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