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Posted (edited)

First of all sorry for the wall of text.  But I want to make the attempt to get across how I play and what I like about Nature and that I want to see the SCOURGE!

 

I really enjoy playing Nature/ and /Nature.   I have a Beast/Nature and Demons/Nature Mastermind (mmm. the resists on demons/nature).  I also have a Nature/Ice Defender.  I never have leveled a Corruptor past around level 25ish.  So I decided to take the Defender and see if I could do a straight swap over to Corruptor.  Of course I've found out that the Defenses that were softcapped on the Defender are not soft capped on the Corruptor.  Unless I've made  a drastic overlook the builds are a true 1 to 1 swap except for Superspeed changing to Fly and Combat Jumping to Hover.   I also swapped the Superior Winters Strike, and Thunder Strike IO to each others attacks.  It seems to make sense, but it may not even matter damage wise.  I also don't really build for Incarnate skills in the builds.  This will probably be the first 50 toon that I'm going to actually incarnate.  I generally base my builds on how they do in the PI Portal Mission set at +4x8 solo.  Right or wrong, I don't know 🙂  Anyways I digress...  Lets get to the guts...

 

 

Defender Stats

 

1022441927_DefenderNaturedefenseandresists.jpg.5b4709d6d798d26bff99cc97c28cc9a4.jpg

 

Corruptor Stats

 

2086912397_CorruptorNaturedefenseandresists.jpg.8c1e540fde9d2b14e35c514a5f1916b1.jpg

 

To give some context here is how I generally play Nature when solo.

- Entangling Aura one of my loves about the set and I use it as CC and just jump into the fray.  I like to have it slotted with at least a few Hold durations to make sure the LT's stay locked down longer since it just a "high" chance to hold mobs.  It seems to help the duration bleed over until the next hold pulse lands.  I've tried builds with it just 1 slotted with the lockdown +2 mag proc but mobs breaking free still seem to happen a lot due to just the "high" chance not ticking enough and the hold dropping.  However, when it comes to slotting, I'm open to any slotting in it as long as it has some hold duration.  (unless I'm completely misunderstanding how Entangling Aura's chance to hold and its hold duration actually operates)

 

1. I use LIfegiving Spores for topping off End and as a Heal patch,  I will lay it down from range before I jump into the mob group.

2. Pop Overgrowth  > Wilde Bastion > Wild Growth

3. Jump in and slap on Spore Cloud onto a boss for the -to hit

4. Generally, mobs are cc'd at this point.  then I cast aoe's and start cycling attacks on the bosses.

 

In groups I will still jump in, but I kind of go with the flow based on team composition and what needs to be done.  You know basic adaptability.  I don't want to be burden or disrupt flow for everyone.

 

Any ways.  I attempted to focus the builds on Recharge to and also Proc'ing attacks as I could.   I am posting both builds to see if someone can just give me some input to see I have over looked any Corruptor specific things like the Corruptor ATO' usage.  I also want to know if I've made any drastic slotting mistakes that can be cleaned up.    The defender version works really really really well 🙂

 

For corruptors am I using the correct attacks?  Should I unproc some?   I'm open to anything.

 

Corruptor Build:


 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Ice-Nature Corruptor Attempt: Level 49 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Nature Affinity
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Ice Bolt    
 (A) Superior Malice of the Corruptor - Accuracy/Damage
 (3) Superior Malice of the Corruptor - Damage/Recharge
 (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
 (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
 (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
 (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage


Level 1:    Corrosive Enzymes    
 (A) Accuracy IO


Level 2:    Regrowth    
 (A) Panacea - Heal
 (21) Panacea - Heal/Endurance
 (23) Panacea - Endurance/Recharge
 (23) Panacea - Heal/Recharge
 (25) Panacea - Heal/Endurance/Recharge


Level 4:    Wild Growth    
 (A) Aegis - Resistance
 (7) Aegis - Resistance/Endurance
 (9) Aegis - Resistance/Endurance/Recharge
 (9) Aegis - Resistance/Recharge


Level 6:    Boxing    
 (A) Empty


Level 8:    Freeze Ray    
 (A) Thunderstrike - Accuracy/Damage
 (11) Thunderstrike - Accuracy/Damage/Endurance
 (15) Gladiator's Javelin - Chance of Damage(Toxic)
 (15) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (17) Unbreakable Constraint - Chance for Smashing Damage
 (17) Gladiator's Net - Chance of Damage(Lethal)


Level 10:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff
 (11) Dark Watcher's Despair - To Hit Debuff/Endurance


Level 12:    Ice Storm    
 (A) Superior Scourging Blast - Damage/RechargeTime
 (13) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
 (13) Superior Scourging Blast - RechargeTime/PBAoE +End


Level 14:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (19) Gladiator's Armor - TP Protection +3% Def (All)
 (19) Gladiator's Armor - Resistance
 (21) Gladiator's Armor - End/Resist


Level 16:    Lifegiving Spores    
 (A) Efficacy Adaptor - EndMod


Level 18:    Bitter Ice Blast    
 (A) Superior Scourging Blast - Accuracy/Damage
 (46) Superior Scourging Blast - Accuracy/Damage/RechargeTime
 (46) Superior Scourging Blast - Damage/Endurance/RechargeTime
 (47) Gladiator's Javelin - Chance of Damage(Toxic)
 (47) Cloud Senses - Chance for Negative Energy Damage
 (48) Apocalypse - Chance of Damage(Negative)


Level 20:    Wild Bastion    
 (A) Preventive Medicine - Heal
 (31) Preventive Medicine - Heal/Endurance
 (31) Preventive Medicine - Endurance/RechargeTime
 (31) Preventive Medicine - Heal/RechargeTime
 (34) Preventive Medicine - Heal/RechargeTime/Endurance
 (37) Preventive Medicine - Chance for +Absorb


Level 22:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (27) Luck of the Gambler - Defense
 (27) Luck of the Gambler - Defense/Endurance
 (29) Luck of the Gambler - Defense/Endurance/Recharge


Level 24:    Hasten    
 (A) Recharge Reduction IO
 (25) Recharge Reduction IO


Level 26:    Bitter Freeze Ray    
 (A) Superior Winter's Bite - Accuracy/Damage
 (40) Superior Winter's Bite - Accuracy/Damage/Endurance
 (40) Gladiator's Javelin - Chance of Damage(Toxic)
 (40) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (43) Gladiator's Net - Chance of Damage(Lethal)
 (46) Neuronic Shutdown - Chance of Damage(Psionic)


Level 28:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (29) Reactive Defenses - Scaling Resist Damage


Level 30:    Fly    
 (A) Winter's Gift - Slow Resistance (20%)


Level 32:    Blizzard    
 (A) Superior Frozen Blast - Accuracy/Damage
 (33) Superior Frozen Blast - Damage/Endurance
 (33) Superior Frozen Blast - Accuracy/Damage/Endurance
 (33) Superior Frozen Blast - Accuracy/Damage/Recharge
 (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (34) Superior Frozen Blast - Recharge/Chance for Immobilize


Level 35:    Entangling Aura    
 (A) Superior Entomb - Accuracy/Hold
 (36) Superior Entomb - Hold/Recharge
 (36) Superior Entomb - Endurance/Recharge
 (36) Superior Entomb - Accuracy/Hold/Endurance
 (37) Superior Entomb - Recharge/Chance for +Absorb
 (37) Superior Entomb - Accuracy/Hold/Endurance/Recharge


Level 38:    Overgrowth    
 (A) Adjusted Targeting - To Hit Buff
 (39) Adjusted Targeting - To Hit Buff/Recharge
 (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (39) Adjusted Targeting - Recharge


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (42) Red Fortune - Defense/Endurance
 (42) Red Fortune - Defense/Recharge
 (42) Red Fortune - Defense
 (43) Red Fortune - Defense/Endurance/Recharge
 (43) Red Fortune - Endurance


Level 44:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (45) Shield Wall - Defense
 (45) Shield Wall - Defense/Endurance
 (45) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 47:    Assault    
 (A) Endurance Reduction IO


Level 49:    Tactics    
 (A) Adjusted Targeting - To Hit Buff/Endurance


Level 1:    Brawl    
 (A) Empty


Level 1:    Scourge    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (48) Miracle - +Recovery
 (48) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (49) Performance Shifter - EndMod


------------

 

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Defender Build:


 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Nature-Ice Proc 2: Level 50 Magic Defender
Primary Power Set: Nature Affinity
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
------------
Level 1:    Regrowth    
 (A) Panacea - Heal
 (3) Panacea - Heal/Endurance
 (3) Panacea - Heal/Recharge
 (5) Panacea - Endurance/Recharge
 (5) Panacea - Heal/Endurance/Recharge


Level 1:    Ice Bolt    
 (A) Superior Defender's Bastion - Accuracy/Damage
 (7) Superior Defender's Bastion - Damage/Recharge
 (7) Superior Defender's Bastion - Damage/Endurance/Recharge
 (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
 (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
 (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal


Level 2:    Wild Growth    
 (A) Aegis - Resistance
 (11) Aegis - Resistance/Recharge
 (13) Aegis - Resistance/Endurance/Recharge
 (13) Aegis - Endurance/Recharge


Level 4:    Corrosive Enzymes    
 (A) Accuracy IO


Level 6:    Spore Cloud    
 (A) Dark Watcher's Despair - To Hit Debuff/Endurance
 (17) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance


Level 8:    Boxing    
 (A) Accuracy IO


Level 10:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (19) Reactive Defenses - Scaling Resist Damage


Level 12:    Wild Bastion    
 (A) Preventive Medicine - Heal
 (19) Preventive Medicine - Heal/Endurance
 (21) Preventive Medicine - Endurance/RechargeTime
 (21) Preventive Medicine - Heal/RechargeTime
 (23) Preventive Medicine - Heal/RechargeTime/Endurance
 (23) Preventive Medicine - Chance for +Absorb


Level 14:    Tough    
 (A) Steadfast Protection - Resistance/+Def 3%
 (25) Gladiator's Armor - End/Resist
 (25) Gladiator's Armor - Resistance
 (27) Gladiator's Armor - TP Protection +3% Def (All)


Level 16:    Freeze Ray    
 (A) Superior Winter's Bite - Accuracy/Damage/Endurance
 (27) Superior Winter's Bite - Accuracy/Damage
 (29) Gladiator's Javelin - Chance of Damage(Toxic)
 (29) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (31) Unbreakable Constraint - Chance for Smashing Damage
 (31) Gladiator's Net - Chance of Damage(Lethal)


Level 18:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (31) Luck of the Gambler - Defense/Endurance/Recharge
 (33) Luck of the Gambler - Defense/Endurance
 (33) Luck of the Gambler - Defense


Level 20:    Ice Storm    
 (A) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
 (33) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
 (34) Superior Vigilant Assault - Damage/RechargeTime


Level 22:    Assault    
 (A) Endurance Reduction IO


Level 24:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (34) Shield Wall - Defense/Endurance
 (34) Shield Wall - +Res (Teleportation), +5% Res (All)
 (36) Shield Wall - Defense/Endurance/Recharge


Level 26:    Entangling Aura    
 (A) Superior Entomb - Hold/Recharge
 (36) Superior Entomb - Endurance/Recharge
 (36) Superior Entomb - Accuracy/Hold/Endurance
 (37) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (37) Superior Entomb - Recharge/Chance for +Absorb
 (37) Superior Entomb - Accuracy/Hold


Level 28:    Bitter Ice Blast    
 (A) Superior Vigilant Assault - Accuracy/Damage
 (39) Superior Vigilant Assault - Accuracy/Damage/Endurance
 (39) Superior Vigilant Assault - Damage/Endurance/RechargeTime
 (39) Gladiator's Javelin - Chance of Damage(Toxic)
 (40) Cloud Senses - Chance for Negative Energy Damage
 (40) Apocalypse - Chance of Damage(Negative)


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (40) Recharge Reduction IO


Level 32:    Overgrowth    
 (A) Adjusted Targeting - Recharge
 (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
 (42) Adjusted Targeting - To Hit Buff/Recharge
 (42) Adjusted Targeting - To Hit Buff


Level 35:    Bitter Freeze Ray    
 (A) Thunderstrike - Accuracy/Damage
 (43) Thunderstrike - Accuracy/Damage/Endurance
 (43) Ghost Widow's Embrace - Chance of Damage(Psionic)
 (43) Gladiator's Net - Chance of Damage(Lethal)
 (45) Neuronic Shutdown - Chance of Damage(Psionic)
 (45) Gladiator's Javelin - Chance of Damage(Toxic)


Level 38:    Blizzard    
 (A) Superior Frozen Blast - Accuracy/Damage
 (45) Superior Frozen Blast - Damage/Endurance
 (46) Superior Frozen Blast - Accuracy/Damage/Endurance
 (46) Superior Frozen Blast - Accuracy/Damage/Recharge
 (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (48) Superior Frozen Blast - Recharge/Chance for Immobilize


Level 41:    Scorpion Shield    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Red Fortune - Defense
 (48) Red Fortune - Endurance
 (50) Red Fortune - Defense/Endurance
 (50) Red Fortune - Defense/Endurance/Recharge
 (50) Red Fortune - Defense/Recharge


Level 44:    Tactics    
 (A) Adjusted Targeting - To Hit Buff/Endurance


Level 47:    Lifegiving Spores    
 (A) Efficacy Adaptor - EndMod


Level 49:    Super Speed    
 (A) Blessing of the Zephyr - Knockback Reduction (4 points)


Level 1:    Vigilance    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Flight Speed IO


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (15) Numina's Convalesence - +Regeneration/+Recovery
 (15) Miracle - +Recovery


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (17) Performance Shifter - Chance for +End


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 4:    Ninja Run    
Level 50:    Intuition Radial Paragon    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Assault Radial Embodiment    
Level 50:    Clarion Core Epiphany    
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by SmalltalkJava
Posted (edited)

I've not made a nature corr or def yet, but i played around with it and collected some builds. Attached are 3 that might give some points to consider on the /Nature side.


One option on a Corr would be to forgo trying to hit the soft-cap on S/L (and R) and instead focus on resists and using the epic resist shield in Dark Mastery coupled with Soul Drain for extra damage/to-hit goodness when you jump into mobs.  The Fire-Nature-Soul build attached has that.  

 

I saw some hate on the boards for Spore Cloud given its long cast time but it does seem reasonably good to keep in the pocket for hard targets like AVs.

Nature Fire - Fourcade 2td - [i25].mxd FIRE NATURE MACE - Corruptor (Fire Blast).mxd Fire-Nature-Soul Corr - Corruptor (Fire Blast).mxd

Edited by brasilgringo
  • Thanks 1
  • 2 weeks later
Posted

I'll post mine here that I am now playing. Our playstyles are probably a little different but it may give you some ideas. I don't build around procs so that might be your first clue 😉

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(39)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Prv-Heal/Rchg/EndRdx(A)
Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--Build%(50)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(33)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(23), DarWtcDsp-Slow%(31)
Level 12: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 14: Boxing -- Empty(A)
Level 16: Wild Growth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 18: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), Pnc-Heal/+End(36)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 22: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(39)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(43), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31), Rct-Def/EndRdx(42), Rct-ResDam%(43), Rct-Def(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 30: Rebirth -- DctWnd-Heal/Rchg(A)
Level 32: Blizzard -- PstBls-Acc/Dmg(A), PstBls-Dam%(39), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(42)
Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(50)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Focused Accuracy -- GssSynFr--ToHit(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
------------

  • Thanks 1

A bunch of toons. Global DocRanger

All on Excelsior. 

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