Jump to content
The Character Copy service for Beta is currently unavailable ×

Recommended Posts

Posted (edited)

First of all sorry for the wall of text.  But I want to make the attempt to get across how I play and what I like about Nature and that I want to see the SCOURGE!

 

I really enjoy playing Nature/ and /Nature.   I have a Beast/Nature and Demons/Nature Mastermind (mmm. the resists on demons/nature).  I also have a Nature/Ice Defender.  I never have leveled a Corruptor past around level 25ish.  So I decided to take the Defender and see if I could do a straight swap over to Corruptor.  Of course I've found out that the Defenses that were softcapped on the Defender are not soft capped on the Corruptor.  Unless I've made  a drastic overlook the builds are a true 1 to 1 swap except for Superspeed changing to Fly and Combat Jumping to Hover.   I also swapped the Superior Winters Strike, and Thunder Strike IO to each others attacks.  It seems to make sense, but it may not even matter damage wise.  I also don't really build for Incarnate skills in the builds.  This will probably be the first 50 toon that I'm going to actually incarnate.  I generally base my builds on how they do in the PI Portal Mission set at +4x8 solo.  Right or wrong, I don't know 🙂  Anyways I digress...  Lets get to the guts...

 

 

Defender Stats

 

1022441927_DefenderNaturedefenseandresists.jpg.5b4709d6d798d26bff99cc97c28cc9a4.jpg

 

Corruptor Stats

 

2086912397_CorruptorNaturedefenseandresists.jpg.8c1e540fde9d2b14e35c514a5f1916b1.jpg

 

To give some context here is how I generally play Nature when solo.

- Entangling Aura one of my loves about the set and I use it as CC and just jump into the fray.  I like to have it slotted with at least a few Hold durations to make sure the LT's stay locked down longer since it just a "high" chance to hold mobs.  It seems to help the duration bleed over until the next hold pulse lands.  I've tried builds with it just 1 slotted with the lockdown +2 mag proc but mobs breaking free still seem to happen a lot due to just the "high" chance not ticking enough and the hold dropping.  However, when it comes to slotting, I'm open to any slotting in it as long as it has some hold duration.  (unless I'm completely misunderstanding how Entangling Aura's chance to hold and its hold duration actually operates)

 

1. I use LIfegiving Spores for topping off End and as a Heal patch,  I will lay it down from range before I jump into the mob group.

2. Pop Overgrowth  > Wilde Bastion > Wild Growth

3. Jump in and slap on Spore Cloud onto a boss for the -to hit

4. Generally, mobs are cc'd at this point.  then I cast aoe's and start cycling attacks on the bosses.

 

In groups I will still jump in, but I kind of go with the flow based on team composition and what needs to be done.  You know basic adaptability.  I don't want to be burden or disrupt flow for everyone.

 

Any ways.  I attempted to focus the builds on Recharge to and also Proc'ing attacks as I could.   I am posting both builds to see if someone can just give me some input to see I have over looked any Corruptor specific things like the Corruptor ATO' usage.  I also want to know if I've made any drastic slotting mistakes that can be cleaned up.    The defender version works really really really well 🙂

 

For corruptors am I using the correct attacks?  Should I unproc some?   I'm open to anything.

 

Corruptor Build:


 

  Reveal hidden contents

 

 

Defender Build:


 

  Reveal hidden contents

 

 

 

 

 

 

 

 

 

Edited by SmalltalkJava
Posted (edited)

I've not made a nature corr or def yet, but i played around with it and collected some builds. Attached are 3 that might give some points to consider on the /Nature side.


One option on a Corr would be to forgo trying to hit the soft-cap on S/L (and R) and instead focus on resists and using the epic resist shield in Dark Mastery coupled with Soul Drain for extra damage/to-hit goodness when you jump into mobs.  The Fire-Nature-Soul build attached has that.  

 

I saw some hate on the boards for Spore Cloud given its long cast time but it does seem reasonably good to keep in the pocket for hard targets like AVs.

Nature Fire - Fourcade 2td - [i25].mxdFetching info... FIRE NATURE MACE - Corruptor (Fire Blast).mxdFetching info... Fire-Nature-Soul Corr - Corruptor (Fire Blast).mxdFetching info...

Edited by brasilgringo
  • Thanks 1
  • 2 weeks later
Posted

I'll post mine here that I am now playing. Our playstyles are probably a little different but it may give you some ideas. I don't build around procs so that might be your first clue 😉

 

This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Nature Affinity
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3), SprScrBls-Dmg/EndRdx/Rchg(7), SprScrBls-Acc/Dmg/EndRdx/Rchg(7), SprScrBls-Rchg/+End(39)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- Prv-Heal/Rchg/EndRdx(A)
Level 4: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(46)
Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(48), GssSynFr--Rchg/EndRdx(50), GssSynFr--Build%(50)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(11), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(33)
Level 10: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(23), DarWtcDsp-ToHitDeb/EndRdx(23), DarWtcDsp-Slow%(31)
Level 12: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(13), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(15), Artl-Acc/Rech/Rng(15), Artl-End/Rech/Rng(17)
Level 14: Boxing -- Empty(A)
Level 16: Wild Growth -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(25), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 18: Lifegiving Spores -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(19), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(33), Pnc-Heal(34), Pnc-Heal/+End(36)
Level 20: Wild Bastion -- Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(36), Prv-Heal/Rchg/EndRdx(36), Prv-Absorb%(37)
Level 22: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(27), SprMlcoft-Acc/Dmg/Rchg(27), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(39)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(29), UnbGrd-ResDam(29), UnbGrd-ResDam/EndRdx(42), UnbGrd-Max HP%(43), UnbGrd-ResDam/EndRdx/Rchg(46)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), Ksm-ToHit+(31), Rct-Def/EndRdx(42), Rct-ResDam%(43), Rct-Def(43)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 30: Rebirth -- DctWnd-Heal/Rchg(A)
Level 32: Blizzard -- PstBls-Acc/Dmg(A), PstBls-Dam%(39), PstBls-Dmg/Rchg(40), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40)
Level 35: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(42)
Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(46), RedFrt-EndRdx(50)
Level 44: Hover -- LucoftheG-Def/Rchg+(A)
Level 47: Focused Accuracy -- GssSynFr--ToHit(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Scourge 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(5)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
------------

  • Thanks 1

A bunch of toons. Global DocRanger

All on Excelsior. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...