Natti Posted July 5, 2021 Posted July 5, 2021 Concept = Each Pet Type (3 per Mastermind) would have a single pet version which becomes attainable with a special Task force (or similar), granting an additional button. Hit the new button then pick your pet and you get only 1. Example as a Necro you would have either, 1 toxic scrapper, 1 sword and board tanker, or 1 dark controller. Reasons: 1. The return of an old school play style. i.e. the original pet caster from most MMO’s 2. More group friendly option for Mastermind AT 3. More play time for rare pets. i.e. Mercenaries now have a big Medic pet option (after 18) Perhaps the pet could be distinguished with just a size change so new models would not be necessary.
Thrythlind Posted July 5, 2021 Posted July 5, 2021 As an option... sure, I'm for the one big ally vs an army... but I'm not interested in a replacement situation.
biostem Posted July 5, 2021 Posted July 5, 2021 (edited) I'm all for more MM options, but I don't think making them attainable via a "special Task force" would make sense. It would be cool if you could simply opt to combine your 3 tier-1's into 1 more survivable/harder hitting per, and something similar for your 2 tier-2's... Edited July 5, 2021 by biostem
Replacement Posted July 6, 2021 Posted July 6, 2021 I like the idea of incentivizing fewer pets (e.g. buffs to you and pet for each "missing" pet plus better ability to choose which powers they use). But I am not thrilled with your particulars. I would rather this was handled via summon syntax, dismissal, and power selection than through a task force or other more build-permanent method.
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