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Looking for assistance with Shield Defense/Battle Axe build


Thunderknuckles

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I'm hoping someone can help me with a build for SD/BA. This character is at 50 now and hopefully I won't have to start him over. My main struggle right now is stamina. He runs out in no time. Also his S/L resist is only at a base of 66%. Hoping to get that higher. Edited to ask, too, if anyone has a Mids layout I can use for this. Any help is appreciated!

Edited by Thunderknuckles
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Not knowing anything about your build, here are a few tips If you are having endurance problems :
3 slots into Health with Panacea, Miracle and Numina's endurance procs + 2 slots in Stamina with Performance Shifter proc +end mod


The Atlas Metallion accolade is very easy to get by running Moonfire TF and will give you and extra 5 endurance moving you up to 105 base endurance which makes all of your other end recovery things stronger since they work off a % base

The Ageless incarnate for the Destiny slot that you can access post 50 will usually take care of any endurance problems you have and it will eventually be perma once it's high enough level. Only drawback is that it's not usable when you exemplar down for low level content
 

Edited by Seigmoraig
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2 hours ago, Seigmoraig said:

Not knowing anything about your build, here are a few tips If you are having endurance problems :
3 slots into Health with Panacea, Miracle and Numina's endurance procs + 2 slots in Stamina with Performance Shifter proc +end mod


The Atlas Metallion accolade is very easy to get by running Moonfire TF and will give you and extra 5 endurance moving you up to 105 base endurance which makes all of your other end recovery things stronger since they work off a % base

The Ageless incarnate for the Destiny slot that you can access post 50 will usually take care of any endurance problems you have and it will eventually be perma once it's high enough level. Only drawback is that it's not usable when you exemplar down for low level content
 

 

Thank you for the advice, Seig! Much appreciated. 

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@Thunderknuckles Just got home from work and I threw together a little build for you. It's a very inexpensive build that doesn't cap resists but Defenses are capped and Hasten is perma. SD is such an easy set to cap defenses with that I could concentrate on getting perm hasten without resorting to any purple sets. This will get you through most of the content in the game no problem.

Hope you like it !

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(19)
Level 1: Beheader -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Rchg/+Absorb(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(17)
Level 4: True Grit -- StdPrt-ResDam/Def+(A)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Against All Odds -- PrfZng-Dam%(A), PrfZng-Taunt(19), PrfZng-Taunt/Rchg(25), PrfZng-Taunt/Rchg/Rng(27)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15)
Level 14: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(27), PrfZng-Taunt/Rchg/Rng(33), PrfZng-Taunt/Rng(33)
Level 16: Build Up -- GssSynFr--Build%(A), RechRdx-I(17)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 20: Whirling Axe -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(25)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(46)
Level 26: Shield Charge -- Obl-%Dam(A), Obl-Dmg(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(37), FuroftheG-ResDeb%(40)
Level 28: Swoop -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(29), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(31), Mk'Bit-Dam%(31)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Cleave -- Obl-%Dam(A), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Erd-%Dam(37)
Level 38: Pendulum -- Obl-%Dam(A), Obl-Dmg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Maneuvers -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(43), Ksm-EndRdx/Rchg(46), Ksm-Def/EndRdx/Rchg(48), Ksm-ToHit+(49)
Level 44: Mu Lightning -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46)
Level 47: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg(47), PstBls-Dmg/EndRdx(47), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(5)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
------------

 

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Edited by Seigmoraig
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17 minutes ago, Seigmoraig said:

@Thunderknuckles Just got home from work and I threw together a little build for you. It's a very inexpensive build that doesn't cap resists but Defenses are capped and Hasten is perma. SD is such an easy set to cap defenses with that I could concentrate on getting perm hasten without resorting to any purple sets. This will get you through most of the content in the game no problem.

Hope you like it !

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 49 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(19)
Level 1: Beheader -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Rchg/+Absorb(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13), LucoftheG-Def(17)
Level 4: True Grit -- StdPrt-ResDam/Def+(A)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Against All Odds -- PrfZng-Dam%(A), PrfZng-Taunt(19), PrfZng-Taunt/Rchg(25), PrfZng-Taunt/Rchg/Rng(27)
Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(11)
Level 12: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def(15)
Level 14: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(27), PrfZng-Taunt/Rchg/Rng(33), PrfZng-Taunt/Rng(33)
Level 16: Build Up -- GssSynFr--Build%(A), RechRdx-I(17)
Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 20: Whirling Axe -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(21), SprMghoft-Acc/Dmg/Rchg(21), SprMghoft-Dmg/EndRdx/Rchg(23), SprMghoft-Acc/Dmg/EndRdx/Rchg(23), SprMghoft-Rchg/Res%(25)
Level 22: Kick -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(46)
Level 26: Shield Charge -- Obl-%Dam(A), Obl-Dmg(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(34), Obl-Acc/Dmg/Rchg(37), FuroftheG-ResDeb%(40)
Level 28: Swoop -- TchofDth-Dam%(A), TchofDth-Acc/Dmg(29), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(31), TchofDth-Acc/Dmg/EndRdx(31), Mk'Bit-Dam%(31)
Level 30: Weave -- Rct-Def(A), Rct-Def/EndRdx(42), Rct-EndRdx/Rchg(42), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(43), Rct-ResDam%(43)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Cleave -- Obl-%Dam(A), Obl-Dmg(36), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(37), Erd-%Dam(37)
Level 38: Pendulum -- Obl-%Dam(A), Obl-Dmg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), FrcFdb-Rechg%(40)
Level 41: Maneuvers -- Ksm-Def/EndRdx(A), Ksm-Def/Rchg(43), Ksm-EndRdx/Rchg(46), Ksm-Def/EndRdx/Rchg(48), Ksm-ToHit+(49)
Level 44: Mu Lightning -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(45), Dcm-Acc/EndRdx/Rchg(45), Dcm-Acc/Dmg/Rchg(46)
Level 47: Ball Lightning -- PstBls-Dam%(A), PstBls-Acc/Dmg(47), PstBls-Dmg/EndRdx(47), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Clr-Stlth(A), Clr-RunSpd(5)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
------------

 


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I very much appreciate that, Seig! As far as capped defenses go, is that up to 90% and is that essentially as effective as capped resists? I have a brute with 90% S/L resist that I was hoping to get close to, or better. If capped defenses are just as effective in damage mitigation I'll be thrilled. ha ha 🙂 Appreciate your help!

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Here's a quick backport from a Shield Dark tanker I had lying around.  Took way too many attacks, but it should give you an idea to improve toughness.  SL resist cap with one stack of ATO, okay heals from Fitness.  Should probably drop some melee attacks to get a ranged one.



This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Deflection -- ShlWal-Def(A), ShlWal-ResDam/Re TP(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Beheader -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Chop -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
Level 4: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23), Ksm-ToHit+(25)
Level 6: Gash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29)
Level 8: True Grit -- ResDam-I(A), ResDam-I(31), Heal-I(31), Heal-I(31), ImpArm-ResPsi(33), StdPrt-ResDam/Def+(33)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Taunt/Rng(33)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Whirling Axe -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Mlt-Dmg/EndRdx(34), Mlt-Acc/Dmg/EndRdx(34), FrcFdb-Rechg%(36)
Level 22: Phalanx Fighting -- Rct-Def(A), Rct-ResDam%(36)
Level 24: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 26: Shield Charge -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(39)
Level 28: Swoop -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(42), Ags-Psi/Status(42), ImpArm-ResPsi(43)
Level 35: Cleave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 38: Pendulum -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46)
Level 41: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), LucoftheG-Def/Rchg+(48)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: One with the Shield -- GldArm-3defTpProc(A), ImpArm-ResPsi(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19), PrfShf-End%(21)
Level 14: Afterburner 
Level 50: Musculature Radial Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Rebirth Radial Epiphany 
------------



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|-------------------------------------------------------------------|

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5 minutes ago, Omega Force said:

Here's a quick backport from a Shield Dark tanker I had lying around.  Took way too many attacks, but it should give you an idea to improve toughness.  SL resist cap with one stack of ATO, okay heals from Fitness.  Should probably drop some melee attacks to get a ranged one.

 

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This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
Level 1: Deflection -- ShlWal-Def(A), ShlWal-ResDam/Re TP(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Max HP%(7)
Level 1: Beheader -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(9), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(11), Mk'Bit-Dam%(11)
Level 2: Chop -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(13), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(17)
Level 4: Battle Agility -- Rct-Def(A), Rct-Def/EndRdx(21), Rct-Def/EndRdx/Rchg(23), LucoftheG-Def/Rchg+(23), Ksm-ToHit+(25)
Level 6: Gash -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), SprBlsCol-Dmg/EndRdx/Acc/Rchg(29), SprBlsCol-Rchg/HoldProc(29)
Level 8: True Grit -- ResDam-I(A), ResDam-I(31), Heal-I(31), Heal-I(31), ImpArm-ResPsi(33), StdPrt-ResDam/Def+(33)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Taunt -- PrfZng-Taunt/Rchg/Rng(A), PrfZng-Taunt/Rng(33)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Whirling Axe -- Obl-Dmg(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Mlt-Dmg/EndRdx(34), Mlt-Acc/Dmg/EndRdx(34), FrcFdb-Rechg%(36)
Level 22: Phalanx Fighting -- Rct-Def(A), Rct-ResDam%(36)
Level 24: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 26: Shield Charge -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(36), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(37), SprGntFis-Acc/Dmg/EndRdx/Rchg(37), SprGntFis-Rchg/+Absorb(39)
Level 28: Swoop -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(39), Mk'Bit-Dmg/Rchg(39), Mk'Bit-Acc/EndRdx/Rchg(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(42), Ags-Psi/Status(42), ImpArm-ResPsi(43)
Level 35: Cleave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Acc/Dmg/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 38: Pendulum -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(45), SprMghoft-Acc/Dmg/Rchg(45), SprMghoft-Dmg/EndRdx/Rchg(45), SprMghoft-Acc/Dmg/EndRdx/Rchg(46), SprMghoft-Rchg/Res%(46)
Level 41: Weave -- Rct-Def(A), Rct-Def/EndRdx(46), LucoftheG-Def/Rchg+(48)
Level 44: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(48)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: One with the Shield -- GldArm-3defTpProc(A), ImpArm-ResPsi(50)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(17), NmnCnv-Regen/Rcvry+(19)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(19), PrfShf-End%(21)
Level 14: Afterburner 
Level 50: Musculature Radial Paragon 
Level 50: Void Radial Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Rebirth Radial Epiphany 
------------


 

 


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|-------------------------------------------------------------------|
 

 

Thank you, Omega! Really do appreciate all the help!

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3 hours ago, Thunderknuckles said:

I very much appreciate that, Seig! As far as capped defenses go, is that up to 90% and is that essentially as effective as capped resists? I have a brute with 90% S/L resist that I was hoping to get close to, or better. If capped defenses are just as effective in damage mitigation I'll be thrilled. ha ha 🙂 Appreciate your help!

 

Defence goes up to 45% cap which makes it so you have 5% chance of getting hit because enemies have a base 50% chance to hit with any attack. Resists will go up to 90% for tankers and brutes reducing damage by that amount

Both are needed to be as tanky as possible but in my experience being def cap > resist cap. Both have their pros and cons but for me def edges out resist on which is better to stack. That being said, when you throw enough influence at it, it's easier to def cap a resist set than it is to resist cap a defence set.

 

Feel free to tweak that build if you want to use it, there's room for improvement since i made it on a budget. I made it with a focus on getting def cap + perma hasten, if you have different priorities and don't mind not having perma hasten you can certainly get the resists a lot higher

Edited by Seigmoraig
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3 hours ago, Seigmoraig said:

 

Defence goes up to 45% cap which makes it so you have 5% chance of getting hit because enemies have a base 50% chance to hit with any attack. Resists will go up to 90% for tankers and brutes reducing damage by that amount

Both are needed to be as tanky as possible but in my experience being def cap > resist cap. Both have their pros and cons but for me def edges out resist on which is better to stack. That being said, when you throw enough influence at it, it's easier to def cap a resist set than it is to resist cap a defence set.

 

Feel free to tweak that build if you want to use it, there's room for improvement since i made it on a budget

Your help is more than appreciated! Edited to add that with y'all's help, this toon is perfect. lol Extremely tanky tank. 🙂

Edited by Thunderknuckles
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Following my usual "budget minded" builds, here's my SD/WM:

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Mace to the Face_v3.0: Level 50 Science Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- UnbGrd-ResDam(A), UnbGrd-EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(13), UnbGrd-ResDam/EndRdx/Rchg(17), ImpArm-ResPsi(21)
Level 1: Bash -- PrfZng-Dam%(A), PrfZng-Taunt/Rng(7), PrfZng-Acc/Rchg(17), PrfZng-Taunt/Rchg/Rng(23), PrfZng-Taunt/Rchg(23), PrfZng-Taunt(33)
Level 2: Battle Agility -- ShlWal-Def/EndRdx(A), ShlWal-Def(3), ShlWal-Def/Rchg(9), ShlWal-ResDam/Re TP(15), ShlWal-EndRdx/Rchg(19), ShlWal-Def/EndRdx/Rchg(25)
Level 4: True Grit -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-EndRdx/Rchg(9), UnbGrd-Max HP%(11), UnbGrd-Rchg/ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 6: Pulverize -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Acc/Dmg/Rchg(21), CrsImp-Dmg/EndRdx(31), CrsImp-Dmg/Rchg(40), CrsImp-Acc/Dmg(50)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Kick -- FrcFdb-Rechg%(A)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Active Defense -- RechRdx-I(A)
Level 18: Phalanx Fighting -- ShlWal-Def/Rchg(A), ShlWal-EndRdx/Rchg(19), ShlWal-Def/EndRdx/Rchg(31), ShlWal-Def(31), ShlWal-Def/EndRdx(37), LucoftheG-Def/Rchg+(45)
Level 20: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg/EndRdx(34)
Level 22: Whirling Mace -- MghoftheT-Rchg/Res%(A), MghoftheT-Dmg/EndRdx/Rchg(36), MghoftheT-Acc/Dmg/Rchg(42), MghoftheT-Dmg/Rchg(43), MghoftheT-Acc/Dmg(46), MghoftheT-Acc/Dmg/EndRdx/Rchg(46)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34), StdPrt-ResDam/Def+(45)
Level 26: Shield Charge -- Mlt-Dmg/EndRdx/Rchg(A), Mlt-Acc/EndRdx(27), Mlt-Dmg/Rchg(27), Mlt-Dmg/EndRdx(29), Mlt-Acc/Dmg/EndRdx(29)
Level 28: Weave -- ShlWal-Def/EndRdx(A), ShlWal-EndRdx/Rchg(36), ShlWal-Def/Rchg(37), ShlWal-Def/EndRdx/Rchg(43), ShlWal-Def(43), Rct-ResDam%(46)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/EndRdx(37)
Level 32: Hasten -- RechRdx-I(A)
Level 35: Shatter -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(39), Mlt-Dmg/Rchg(39), Mlt-Acc/EndRdx(39), Mlt-Dmg/EndRdx/Rchg(40), Mlt-Acc/Dmg/EndRdx(42)
Level 38: Crowd Control -- GntFis-Rchg/+Absorb(A), GntFis-Acc/Dmg(40), GntFis-Acc/Dmg/EndRdx/Rchg(48), GntFis-Dmg/EndRdx/Rchg(48), GntFis-Acc/Dmg/Rchg(48), GntFis-Dmg/Rchg(50)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: One with the Shield -- GldArm-3defTpProc(A), ImpArm-ResPsi(50)
Level 47: Focused Accuracy -- GssSynFr--ToHit/EndRdx(A)
Level 49: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(5), Prv-Absorb%(42)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), PrfShf-EndMod/Acc(45)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Resilient Total Core Revamp 
Level 50: Mighty Core Judgement 
Level 50: Diamagnetic Total Core Conversion 
Level 50: Ageless Core Invocation 
Level 50: Melee Total Core Graft 
------------

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