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Looking for some help/critique of a MA/Ninja build


Fomsie

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Hello all! Trying to work up a build for my MA/Ninjitsu Scrapper, and just not enamored with my results. Any suggestions or advice would be appreciated. (Note: I took the Caltrops and Shuriken for thematic reasons.)

 

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Raggedy Man: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Weapon Mastery

Villain Profile:
------------
Level 1:	Storm Kick	
 (A) Touch of Death - Accuracy/Damage: Level 40
 (43) Touch of Death - Damage/Endurance: Level 40
 (43) Touch of Death - Damage/Recharge: Level 40
 (45) Touch of Death - Accuracy/Damage/Endurance: Level 40
 (45) Touch of Death - Damage/Endurance/Recharge: Level 40
 (48) Touch of Death - Chance of Damage(Negative): Level 40


Level 1:	Ninja Reflexes	
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (3) Red Fortune - Defense/Endurance: Level 50
 (5) Red Fortune - Defense/Endurance/Recharge: Level 50
 (5) Red Fortune - Defense: Level 50
 (7) Red Fortune - Endurance: Level 50
 (7) Red Fortune - Defense/Recharge: Level 50


Level 2:	Cobra Strike	
 (A) Mako's Bite - Accuracy/Damage: Level 50
 (46) Mako's Bite - Damage/Endurance: Level 50
 (46) Mako's Bite - Damage/Recharge: Level 50
 (46) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
 (48) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
 (48) Mako's Bite - Chance of Damage(Lethal): Level 50


Level 4:	Danger Sense	
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (9) Red Fortune - Defense/Endurance: Level 50
 (9) Red Fortune - Defense/Recharge: Level 50
 (15) Red Fortune - Defense/Endurance/Recharge: Level 50
 (15) Red Fortune - Defense: Level 50
 (17) Red Fortune - Endurance: Level 50


Level 6:	Shinobi-Iri	
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
 (17) Shield Wall - Defense/Endurance: Level 50
 (19) Shield Wall - Defense: Level 50
 (19) Shield Wall - Defense/Endurance/Recharge: Level 50
 (31) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50


Level 8:	Focus Chi	
 (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
 (42) Adjusted Targeting - Recharge: Level 50
 (42) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 10:	Kuji-In Rin	
 (A) Unbreakable Guard - Resistance/Endurance: Level 30
 (11) Unbreakable Guard - Resistance: Level 50
 (11) Unbreakable Guard - RechargeTime/Resistance: Level 50
 (13) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50
 (13) Unbreakable Guard - +Max HP: Level 50
 (43) Winter's Gift - Slow Resistance (20%): Level 50


Level 12:	Combat Jumping	
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50


Level 14:	Boxing	
 (A) Empty


Level 16:	Seishinteki Kyoyo	
 (A) Performance Shifter - EndMod: Level 50
 (33) Performance Shifter - Chance for +End: Level 50


Level 18:	Crippling Axe Kick	
 (A) Superior Critical Strikes - Accuracy/Damage: Level 50
 (33) Superior Critical Strikes - Damage/RechargeTime: Level 50
 (34) Superior Critical Strikes - Accuracy/Damage/RechargeTime: Level 50
 (34) Superior Critical Strikes - Damage/Endurance/RechargeTime: Level 50
 (34) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime: Level 50
 (36) Superior Critical Strikes - RechargeTime/+50% Crit Proc: Level 50


Level 20:	Kuji-In Sha	
 (A) Preventive Medicine - Heal: Level 50
 (21) Preventive Medicine - Heal/Endurance: Level 50
 (21) Preventive Medicine - Endurance/RechargeTime: Level 50
 (23) Preventive Medicine - Heal/RechargeTime: Level 50
 (23) Preventive Medicine - Heal/RechargeTime/Endurance: Level 50
 (25) Preventive Medicine - Chance for +Absorb: Level 50


Level 22:	Tough	
 (A) Gladiator's Armor - End/Resist: Level 50
 (25) Gladiator's Armor - Resistance/Rech/End: Level 50
 (27) Gladiator's Armor - Resistance: Level 50
 (27) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 24:	Weave	
 (A) Reactive Defenses - Defense: Level 50
 (29) Reactive Defenses - Defense/Endurance: Level 50
 (29) Reactive Defenses - Endurance/RechargeTime: Level 50
 (31) Reactive Defenses - Defense/RechargeTime: Level 50
 (31) Reactive Defenses - Defense/Endurance/RechargeTime: Level 50
 (33) Reactive Defenses - Scaling Resist Damage: Level 50


Level 26:	Dragon's Tail	
 (A) Superior Scrapper's Strike - Accuracy/Damage: Level 50
 (36) Superior Scrapper's Strike - Damage/Recharge: Level 50
 (36) Superior Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
 (37) Superior Scrapper's Strike - Damage/Endurance/Recharge: Level 50
 (37) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
 (37) Superior Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50


Level 28:	Bo Ryaku	
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30


Level 30:	Super Jump	
 (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50


Level 32:	Eagles Claw	
 (A) Hecatomb - Damage/Recharge: Level 50
 (39) Hecatomb - Accuracy/Damage/Recharge: Level 50
 (39) Hecatomb - Accuracy/Recharge: Level 50
 (39) Hecatomb - Damage/Endurance: Level 50
 (40) Hecatomb - Chance of Damage(Negative): Level 50
 (40) Touch of Death - Chance of Damage(Negative): Level 40


Level 35:	Caltrops	
 (A) Bombardment - Chance for Fire Damage: Level 50


Level 38:	Assault	
 (A) Endurance Reduction IO: Level 50


Level 41:	Shuriken	
 (A) Superior Winter's Bite - Accuracy/Damage: Level 50
 (50) Superior Winter's Bite - Accuracy/Damage/Endurance: Level 50
 (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime: Level 50


Level 44:	Tactics	
 (A) HamiO:Cytoskeleton Exposure
 (45) HamiO:Cytoskeleton Exposure


Level 47:	Hasten	
 (A) Recharge Reduction IO: Level 50
 (50) Recharge Reduction IO: Level 50


Level 49:	Vengeance	
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 40


Level 1:	Brawl	
 (A) Damage Increase IO: Level 50


Level 1:	Critical Hit	
Level 1:	Sprint	
 (A) Celerity - +Stealth: Level 50


Level 2:	Rest	
 (A) Healing IO: Level 50


Level 1:	Swift	
 (A) Run Speed IO: Level 50


Level 1:	Health	
 (A) Panacea - +Hit Points/Endurance: Level 50
 (3) Numina's Convalesence - +Regeneration/+Recovery: Level 50


Level 1:	Hurdle	
 (A) Jumping IO: Level 50


Level 1:	Stamina	
 (A) Power Transfer - EndMod: Level 50
 (40) Power Transfer - Chance to Heal Self: Level 50
 (42) Performance Shifter - Chance for +End: Level 50


Level 4:	Ninja Run	
Level 50:	Born In Battle	
Level 50:	High Pain Threshold	
Level 50:	Invader	
Level 50:	Marshal	
Level 50:	Musculature Radial Paragon	
Level 30:	Double Jump	
Level 50:	Assault Core Embodiment	
Level 50:	Ageless Radial Epiphany	
Level 50:	Diamagnetic Radial Flawless Interface	
------------
------------
Set Bonus Totals:
19.5% DamageBuff(Smashing)
19.5% DamageBuff(Lethal)
19.5% DamageBuff(Fire)
19.5% DamageBuff(Cold)
19.5% DamageBuff(Energy)
19.5% DamageBuff(Negative)
19.5% DamageBuff(Toxic)
19.5% DamageBuff(Psionic)
14.44% Defense(Smashing)
14.44% Defense(Lethal)
8.5% Defense(Fire)
8.5% Defense(Cold)
7.88% Defense(Energy)
7.88% Defense(Negative)
6% Defense(Psionic)
15.38% Defense(Melee)
9.75% Defense(Ranged)
11% Defense(AoE)
30% Enhancement(Accuracy)
10% Enhancement(Max EnduranceDiscount)
95% Enhancement(RechargeTime)
7.5% SpeedFlying
GrantPower Preventive Medicine (when PreventiveMedicine, if Scourge)
261 HP (19.49%) HitPoints
7.5% JumpHeight
7.5% SpeedJumping
Knockback (Mag -7)
Knockup (Mag -7)
MezResist(Confused) 97.5%
MezResist(Held) 97.5%
MezResist(Immobilized) 97.5%
MezResist(Sleep) 97.5%
MezResist(Stunned) 97.5%
MezResist(Terrorized) 97.5%
MezResist(Teleport) 100% (20% chance)
10.5% (0.18 End/sec) Recovery
16% (0.89 HP/sec) Regeneration
35% ResEffect(SpeedFlying)
35% ResEffect(RechargeTime)
35% ResEffect(SpeedRunning)
28.25% Resistance(Smashing)
28.25% Resistance(Lethal)
29% Resistance(Fire)
29% Resistance(Cold)
16.25% Resistance(Energy)
16.25% Resistance(Negative)
17% Resistance(Toxic)
17% Resistance(Psionic)
7.5% SpeedRunning
36% GlobalChanceMod PlayerCrit









 

Raggedy Man - Scrapper (Martial Arts).mxd

Edited by Fomsie
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you are generally overslotting things i presume for set bonuses.  you can get a ton of global recharge value from force feedback proc in dragons tail and crane kick.  you should take crane kick over cobra strike.  also slot crane kick with the KB -> KD overwhelming force.  with those in mind, alongside using ageless radial, you dont need to be too concerned with getting your hasten strictly down to 120 as you are pushing so hard for.  the force feedback procs will get you there very easily.

 

slotting in seishinteki kyoyo (end recovery) is kinda strange.  you get more value just slotting a straight end IO in there instead of the CHANCE TO PROC 10% endurance (less than the IO).  set bonus isnt very good there either.

 

i am a bit surprised you are not picking up exploding shuriken given the lack of AoE that Martial Arts provides.  i think you have slots to spare if you slim down your build elsewhere.

 

your scrapper Crit ATO proc should be in either Eagles Claw (as the most consistent proc button) and/or in whatever button you plan to slot as little recharge as possible into -- crane kick is a good target here.  i wouldnt be overly concerned with the set bonus of superior critical strikes.

 

surprised you grabbed tactics _AND_ slotted it up without putting kismet in your build.  all of your attacks are already exceeding hit cap for +4 targets (with level shift) without tactics except storm kick as is, but kismet fixes that without taking up a power & slot.  tactics does not protect you from to-hit debuffs, you already have perception, confuse and fear protection from /nin.  seems like a big waste.

 

i would recommend trying to fit in another winter set bonus or 2 for recharge protection... as it is definitely one of the most annoying debuffs in the game.  ageless provides something like 22% debuff consistent debuff protection so getting in the 70% range + ageless would feel great.  the 5 set bonus of the purple version generally gives 5% of some defense as well which is very powerful... obviously these sets are expensive though so can be rough to claim these are necessary.

 

tough slotting -- gladiator's set bonuses are kinda trash.  i would favor unbreakable guard virtually everytime for defensive slotting (that goes for danger sense and ninja reflexes as well)... up to the 4% melee defense, 4 set.

 

Focus Chi -- the gaussian set is a great place to get 2.5% _ALL POSITIONAL_ defense as a 6 slot bonus and you still maintain about 85% proc rate on the build up proc... or you can keep it at 90% proc if you buy lower level recharge IOs for that set.  not necessary though... just an option.

 

Kuji-In Rin slotting seems excessive.  the resistance and protection STACKS.  you would actually be well over the psionic resistance cap for scrapper in your current loadout with that in mind (90%).  i would personally say any amount of slotting for resistance here is excessive.

 

im not sure what is good for caltrops slotting so i cant comment on that too much but currently just 1 damage proc seems kinda strange.

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  • 1 month later

I’ll see what I can throw together tomorrow!

 

I’ve got a DB/Nin I’m working on.  Trying to decide if I like it.

 

Are you determined to take Weapon Mastery for the Epic?

 

And how much Defense?  I planned mine to have 33% in each positional; this means I’m only one small Luck away from the magical 45% soft-cap.

 

You CAN soft-cap Nin with just IO sets, but it’s a much tighter/difficult build than an SR is.


I was having to lose too much other stuff like Accuracy and Recharge, so I aimed for 33% instead.

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