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Having a lot of fun


Lusiphur Malache

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I can neither confirm or deny that tequila had anything to do with this build. Sonic/beam defender more debuff than 1 toon needs. I was lvl 10 before I noticed that I don't get a heal or rez and the range on beam is longer than my sentinels. Every time I yellow ring arcane bolt, I smile because something is going down. 

 

I'm still feeling my way with group dynamics. What powers should I avoid, at lvl 16 my slotting is still SOs and have no idea what IO sets I should be looking at, so any advice is appreciated.

Edited by Lusiphur Malache
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SOs are fine, once you get lvl 27 you can look into getting lvl 30 generic IOs for your slots which are similar to SOs but they don't expire. On the /ah go to Enhancement > Crafted > Other to find them. 

There are a handful of set IOs that are universally good for every AT: 


These two packages here are, in my book, mandatory for every character to function:
Stamina 2 slot: Performance Shifter EndMod + Performance Shifter Endurance Proc
Health 3 slot: Numina's Convalescence Regen/Recovery, Miracle +end and Panacea +hit points/Endurance 


The rest here are extremely good and should be slotted ASAP but not as game changing as what goes into Health and Stamina
Defense Set (Combat Jumping, Hover, Weave, Maneuvers, Vengeance):  Reactive Defences Scaling Resistance, Shield Wall Teleportation Protection/+Res (All) 
Resistance Set (Weave, Sonic Shields)  Gladiator's Armor +Def (All), Steadfast Protection Resistance/Defence, Steadfast Protection Knockback Resist (if you are playing an AT without Status Protection)

Once you are sure you want to play this character and want to put in some more influence, you can fit in 5x Luck of the Gambler Defense/Global Recharge 7.5% into your defense sets for up to 37.5% global recharge boost.

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Here is my Sonic/Beam planned build (mine's 31)  I generally don't IO things out until I know for a fact I'm going to play it a lot.

 

Spoiler

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

O K Boomer: Level 50 Technology Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Sonic Barrier -- Ags-ResDam(A), Ags-Psi/Status(15), ImpArm-ResDam(17), ImpArm-ResPsi(48), ResDam-I(50)
Level 1: Single Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), EntChs-Dmg/EndRdx(29), EntChs-Dmg/EndRdx/Rchg(37), EntChs-Heal%(46)
Level 2: Sonic Haven -- ResDam-I(A), ResDam-I(15), ImpArm-ResDam(17), ImpArm-ResPsi(48)
Level 4: Charged Shot -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Rchg/SlowProc(5), EntChs-Acc/Dmg(27), EntChs-Dmg/EndRdx(37), EntChs-Heal%(43)
Level 6: Cutting Beam -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Acc/Dmg/EndRdx(7), SprFrzBls-Dmg/EndRdx/Acc/Rchg(7), Bmbdmt-Acc/Dam/Rech/End(23), Bmbdmt-Dam(34), Bmbdmt-+FireDmg(43)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(9)
Level 10: Disintegrate -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(11), Dvs-Dmg/Rchg(11), Dvs-Acc/Dmg/Rchg(27), Dvs-Acc/Dmg/EndRdx/Rchg(31)
Level 12: Sonic Dispersion -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(13), ImpArm-ResPsi(13), UnbGrd-ResDam/EndRdx(19), UnbGrd-ResDam(48)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Sonic Siphon -- Acc-I(A), RechRdx-I(46)
Level 18: Aim -- RechRdx-I(A), RechRdx-I(19)
Level 20: Lancer Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(21), Dvs-Dmg/Rchg(21), Dvs-Acc/Dmg/Rchg(23), Dvs-Acc/Dmg/EndRdx/Rchg(31)
Level 22: Aid Other -- Heal-I(A)
Level 24: Aid Self -- Heal-I(A), Heal-I(25), IntRdx-I(25), IntRdx-I(43), RechRdx-I(45)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Hover -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(29), Flight-I(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Liquefy -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(33), CldSns-Acc/EndRdx/Rchg(33), CldSns-ToHitDeb/EndRdx/Rchg(33), ToHitDeb-I(34), RechRdx-I(34)
Level 35: Piercing Beam -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(36), Dtn-Dmg/Rchg(36), Dtn-Dmg/Rng(36), Dtn-Acc/Dmg/EndRdx(37), Dtn-Dmg/EndRdx/Rng(46)
Level 38: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg(40), PstBls-Dam%(40)
Level 41: Charged Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-Max HP%(42)
Level 44: Power Sink -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit/Rchg/EndRdx(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Flight-I(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(31)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Disintegrating 
Level 14: Afterburner 
Level 50: Cardiac Core Paragon 
------------

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What this team needs is more Defenders

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Here's an end-game armored hover-blaster build.  Ranged softcap, hard capped SLE resistance.  You give your team +30% resistance to all non-psionic damage, +50% if they stay near you.  You buff their defenses, damage, and accuracy through the Leadership pool.  Throw a resistance debuff aura on a melee friend and just shoot lasers for the rest of the day, or until you have to yell at a team mate to provide Clarity.



This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Beam Rifle
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Sonic Siphon -- Acc-I(A)
Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 2: Sonic Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9), ImpArm-ResPsi(11)
Level 4: Cutting Beam -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(15), SprDfnBst-Dmg/EndRdx/Rchg(17), SprDfnBst-Acc/Dmg/EndRdx(17), SprDfnBst-Acc/Dmg/EndRdx/Rchg(19), SprDfnBst-Rchg/Heal%(19)
Level 6: Sonic Haven -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21), UnbGrd-Rchg/ResDam(23), ImpArm-ResPsi(23)
Level 8: Disruption Field -- EndRdx-I(A)
Level 10: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(25), Thn-Dmg/Rchg(25), Thn-Acc/Dmg/Rchg(27), Thn-Acc/Dmg/EndRdx(27), Thn-Dmg/EndRdx/Rchg(29)
Level 12: Sonic Dispersion -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(31), StdPrt-ResDam/Def+(33)
Level 14: Super Jump -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(33)
Level 16: Aim -- GssSynFr--Build%(A)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34), Rct-Def/EndRdx/Rchg(34), Rct-ResDam%(34)
Level 20: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(36), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37)
Level 22: Hover -- LucoftheG-Def/Rchg+(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(37), Ksm-ToHit+(39)
Level 26: Clarity -- EndRdx-I(A)
Level 28: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- GldArm-3defTpProc(A), ImpArm-ResPsi(42)
Level 35: Thunder Strike -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42)
Level 38: Overcharge -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(43), SprVglAss-Dmg/EndRdx/Rchg(43), SprVglAss-Acc/Dmg/EndRdx(43), SprVglAss-Acc/Dmg/EndRdx/Rchg(45), SprVglAss-Rchg/+Absorb(45)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(46), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-Rchg/ResDam(46), UnbGrd-Max HP%(48)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)
Level 47: Tactics -- AdjTrg-ToHit/EndRdx/Rchg(A), AdjTrg-EndRdx/Rchg(50), AdjTrg-ToHit/EndRdx(50)
Level 49: Power Sink -- RechRdx-I(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- EndMod-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(13)
Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(13), PrfShf-End%(15)
Level 49: Quick Form 
Level 1: Disintegrating 
Level 50: Intuition Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Robotic Drones Core Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 14: Double Jump 
------------



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  • Confused 1
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As far as powers go, Liquefy and Sonics Cage/Repulsion are pretty skippable.  Cage protects an enemy from your team, Repulsion is a knock field energy hog that allows enemies to bounce away from your melee allies.  Liquefy does great things, but it takes a week and a half to recharge.  Does it work on enemies that enter the zone afterward?

 

For Beam Rifle you can skip Charged Shot and Piercing Beam.  They aren't bad powers, but at high levels you'll have enough ST attacks that you can respec out of Charged.  Piercing is a narrow cone that lowers enemy resistance by 20 for 10 sec., but you're a Sonic defender and could do that from level 1 better with Sonic Siphon (-30 for 30 sec.).

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