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Setless Challenge: Rad/Ea Stalker


jack_nomind

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I'm working on setless, "vanilla"-IO only builds as part of a challenge.  You can find my others (as of this post, Stalker rounds out the melee non-epic ATs) in my signature.  I'm slowly working on a rad/ stalker now, but I'd love to hear feedback from experienced players of the set.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Science Stalker

Primary Power Set: Radiation Melee

Secondary Power Set: Energy Aura

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Radioactive Smash -- Acc-I(A), Dmg-I(3), Dmg-I(3), RechRdx-I(5), EndRdx-I(5)

Level 1: Hide -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7)

Level 2: Proton Sweep -- Acc-I(A), Dmg-I(9), Dmg-I(9), EndRdx-I(11)

Level 4: Kinetic Shield -- DefBuff-I(A), DefBuff-I(15), DefBuff-I(15), EndRdx-I(17)

Level 6: Assassin's Corruption -- Acc-I(A), Dmg-I(17), Dmg-I(19), RechRdx-I(19), RechRdx-I(21), EndRdx-I(21)

Level 8: Power Shield -- DefBuff-I(A), DefBuff-I(23), DefBuff-I(23), EndRdx-I(25)

Level 10: Entropy Shield -- EndRdx-I(A), EndRdx-I(25)

Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(27)

Level 14: Kick -- Empty(A)

Level 16: Kinetic Dampening -- ResDam-I(A), ResDam-I(27)

Level 18: Radiation Siphon -- Acc-I(A), Dmg-I(29), Dmg-I(29), EndRdx-I(31)

Level 20: Tough -- ResDam-I(A), ResDam-I(31), ResDam-I(31), EndRdx-I(33), EndRdx-I(33)

Level 22: Weave -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(34), EndRdx-I(34)

Level 24: Build Up -- ToHit-I(A), RechRdx-I(34), RechRdx-I(36), EndRdx-I(36)

Level 26: Devastating Blow -- Acc-I(A), Dmg-I(36), Dmg-I(37), RechRdx-I(37), EndRdx-I(50)

Level 28: Energy Drain -- EndMod-I(A), DefBuff-I(37), DefBuff-I(39), RechRdx-I(39), RechRdx-I(39), EndRdx-I(40)

Level 30: Placate -- RechRdx-I(A)

Level 32: Atom Smasher -- Acc-I(A), Dmg-I(40), Dmg-I(40), EndRdx-I(42)

Level 35: Energize -- Heal-I(A), Heal-I(42), RechRdx-I(42), RechRdx-I(43), RechRdx-I(43), EndRdx-I(43)

Level 38: Maneuvers -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), EndRdx-I(45), EndRdx-I(46)

Level 41: Dark Blast -- Acc-I(A), Dmg-I(46), Dmg-I(46), EndRdx-I(48)

Level 44: Shadow Meld -- DefBuff-I(A), DefBuff-I(48), RechRdx-I(48), RechRdx-I(50), EndRdx-I(50)

Level 47: [Empty]

Level 49: [Empty]

Level 1: Assassination

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Heal-I(A), Heal-I(11)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(13), EndMod-I(13)

------------

 

 

 

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No-Set Builds: Tanker Scrapper Brute Stalker

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Unless you're using level 50 IO's and boosters, strongly recommend 1 Acc/3 Dam minimum in attacks, slot additional Acc/EndRed/Rech to taste.

 

Also, franken-slotting* is a useful trick, since you're dabbling in IO's.

 

*Slotting the multi-aspect IO's from multiple sets IOT get more enhancement out of less slots.

Death is the best debuff.

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Thank you for the comments!

 

For this challenge, I use exclusively L50 "vanilla" IOs.  Part of the idea behind it is that a build like this is extremely simple for a new player to understand.  If a new player does adopt one of these builds, I'd definitely expect them to eventually replace the build IOs with multi-stat and/or set ones, but it's not how I'm handling the design.

 

Although I intend the slotting to be easy to understand, I myself take a crunchy approach to designing the setless builds.  The reason I almost always stop at two damage is because at that point, recharge slotting provides more dps than +dam does; two L50 damage IOs provides +83.3% damage while three provides +99.1%, an increase of only 16%.  Replacing the third damage slot with recharge increases that power's damage by 42%, a gain of 26% dps over the alternative.  Before the combo changes to stalkers I might have gone with the damage anyway... but as it stands they benefit from recharge as much as any other DPS AT.

 

No-Set Builds: Tanker Scrapper Brute Stalker

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Thank you for the comments!

 

For this challenge, I use exclusively L50 "vanilla" IOs.  Part of the idea behind it is that a build like this is extremely simple for a new player to understand.  If a new player does adopt one of these builds, I'd definitely expect them to eventually replace the build IOs with multi-stat and/or set ones, but it's not how I'm handling the design.

 

Although I intend the slotting to be easy to understand, I myself take a crunchy approach to designing the setless builds.  The reason I almost always stop at two damage is because at that point, recharge slotting provides more dps than +dam does; two L50 damage IOs provides +83.3% damage while three provides +99.1%, an increase of only 16%.  Replacing the third damage slot with recharge increases that power's damage by 42%, a gain of 26% dps over the alternative.  Before the combo changes to stalkers I might have gone with the damage anyway... but as it stands they benefit from recharge as much as any other DPS AT.

 

1) You might want to specify you're using Level 50 generics. I'm certain that most would look and assume you're using 25/30's, if using solely generic IO's. 25/30's also dovetail with the relative strength of SO enhancements, which tend to make building easier for new players, as they're using similar building blocks to what's provided as drops by the game, and what a powerset has been balanced around. Additionally, using level 50's winds up with you being in a weird spot of both over-slotting and under-slotting on powers. Boosters can solve some of those issues, but then it stops being a beginner/basic build.

2) Are you looking at the DPS numbers in a vacuum for each power for your DPS increase? That would explain the outsize contribution of the +Rech versus the 3rd +Dam. Even using 50, and swapping to the 1 Acc/3 Dam/1 EndRed/1 Rech (I did that slotting as far out as you slotted the attacks, 3/4/5 slots), you wind up with slightly greater DPS when in a chain of powers, and you have higher individual damage per power... More damage dealt per hit means mobs die faster.

 

So, with that in mind, here's my take on your challenge. Kept it ST, and didn't take the pulsing Disorient, with nothing to stack on the primary. Also, grabbed Overload, as it is an amazing power.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Science Stalker

Primary Power Set: Radiation Melee

Secondary Power Set: Energy Aura

Power Pool: Fighting

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Ancillary Pool: Soul Mastery

 

Villain Profile:

Level 1: Radioactive Smash -- Acc-I:30(A), Dmg-I:30(3), Dmg-I:30(3), Dmg-I:30(5), EndRdx-I:30(5)

Level 1: Hide -- DefBuff-I:30(A), DefBuff-I:30(7), DefBuff-I:30(7)

Level 2: Kinetic Shield -- DefBuff-I:30(A), DefBuff-I:30(9), DefBuff-I:30(9), EndRdx-I:30(11)

Level 4: Power Shield -- DefBuff-I:30(A), DefBuff-I:30(13), DefBuff-I:30(15), EndRdx-I:30(15)

Level 6: Assassin's Corruption -- Acc-I:30(A), Dmg-I:30(17), Dmg-I:30(17), Dmg-I:30(19), EndRdx-I:30(19)

Level 8: Build Up -- RechRdx-I:30(A), RechRdx-I:30(21), RechRdx-I:30(21)

Level 10: Entropy Shield -- EndRdx-I:30(A)

Level 12: Placate -- RechRdx-I:30(A), RechRdx-I:30(23)

Level 14: Kick -- Acc-I:30(A)

Level 16: Tough -- ResDam-I:30(A), ResDam-I:30(23), ResDam-I:30(25), EndRdx-I:30(25)

Level 18: Radiation Siphon -- Acc-I:30(A), Dmg-I:30(27), Dmg-I:30(27), Dmg-I:30(29), EndRdx-I:30(29)

Level 20: Weave -- DefBuff-I:30(A), DefBuff-I:30(31), DefBuff-I:30(31), EndRdx-I:30(31)

Level 22: Kinetic Dampening -- ResDam-I:30(A), ResDam-I:30(33)

Level 24: Hasten -- RechRdx-I:30(A), RechRdx-I:30(33), RechRdx-I:30(33)

Level 26: Devastating Blow -- Acc-I:30(A), Dmg-I:30(34), Dmg-I:30(34), Dmg-I:30(34), EndRdx-I:30(36)

Level 28: Energy Drain -- RechRdx-I:30(A), RechRdx-I:30(36), RechRdx-I:30(36), EndRdx-I:30(37)

Level 30: Maneuvers -- EndRdx-I:30(A), DefBuff-I:30(37), DefBuff-I:30(37), DefBuff-I:30(39)

Level 32: Atom Smasher -- Acc-I:30(A), Dmg-I:30(39), Dmg-I:30(39), Dmg-I:30(40), EndRdx-I:30(40)

Level 35: Energize -- RechRdx-I:30(A), RechRdx-I:30(40), RechRdx-I:30(42), Heal-I:30(42), Heal-I:30(42), Heal-I:30(43)

Level 38: Overload -- RechRdx-I:30(A), RechRdx-I:30(43), RechRdx-I:30(43), Heal-I:30(45), Heal-I:30(45), Heal-I:30(45)

Level 41: Dark Blast -- Acc-I:30(A), Dmg-I:30(46), Dmg-I:30(46), Dmg-I:30(46), EndRdx-I:30(48)

Level 44: Shadow Meld -- RechRdx-I:30(A), RechRdx-I:30(48), RechRdx-I:30(48), DefBuff-I:30(50), DefBuff-I:30(50), DefBuff-I:30(50)

Level 47: Assault -- EndRdx-I:30(A)

Level 49: Combat Jumping -- DefBuff-I:30(A)

Level 1: Assassination

Level 1: Brawl -- Acc-I:30(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- EndRdx-I:30(A)

Level 2: Rest -- IntRdx-I:30(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I:30(A)

Level 2: Health -- Heal-I:30(A)

Level 2: Hurdle -- Jump-I:30(A)

Level 2: Stamina -- EndMod-I:30(A), EndMod-I:30(11), EndMod-I:30(13)

------------

 

 

 

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Death is the best debuff.

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  • 3 weeks later

With recharge you also need to bear in mind that it isn't 42% faster, because 100% recharge only halves the time the power takes to recharge (I know the formula does weird things after that too). 42% recharge means the power recharges about 30% quicker using the formula from the Paragon Wiki page.

 

 

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