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blayzemaster

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Everything posted by blayzemaster

  1. IMO, the big thing that would get me back for longer would be some kind of content scaling. There's an awful lot of missions that I haven't done, but end up over-levelling while going through. Ouro is useful for that, but means that I'm then locked into that levelling chain - I can't then just pause it because an itrial I haven't done is forming or something similar. Equally, I don't love turning XP off, because a large part of my enjoyment is the progression of a character, and getting to a point where they do properly represent the concept behind them.
  2. I'd also like to say the Whirling Hands change is too much. Double damage may be too much, but instant recharge does very little on most Dom builds, and raises the issue of endurance as others have said. Because of CCs having high costs, a lot of Doms may already be struggling, and those that don't probably already have masses of recharge anyway.
  3. I rather like this idea. It would be a nice thematic pairing for Controllers too. I could see myself quite liking it on Defenders / Corrs too.
  4. Agreed. Maybe there are more examples you could have used OP, but if someone is asking for feedback on powers, I don't think it's fair to say that people should pretend they have a wholly positive experience. I'd really hate if I asked for feedback and seomone gave me meaningless positive plantitudes. I know that i can do all the content with most powersets, it's about the ease of doing so, and what level I might be able to do it at. Ultiamtely, if it is not against the ToS/CoC, they CAN say what they want. Being overly negative about powersets is not against either of those documents. It's hyperbolic, but ultimately it's just people's opinions. People can discuss how things would like to be changed even if those are done by another server, its a useful metric because it goes someway in showing what *is* possible. I also have no idea why the fact that HC are still negotiating should be mentioned in these sorts of discussions. I'm glad they are, but its really just not relevant.
  5. You actually keep the bird attacks. Unkindness (Ravens) is at level 10 (although the animation is a bit different), Call Hawk at 35 (which is a bit late, and then has a 14 second recharge). Not exactly the same, but I thought it might be helpful to point out.
  6. Tbf, this might be better done as a Savage Assault Dominator, but then you lose the ability to ever have the various pets at all.
  7. Isn't there also the whole free Purple from Market Crash per char?
  8. Unless you plan to add AI to the various non-controllable pets, this would be a very hard no, as they'd run absolute haywire with full friendly fire. Even with that, it's a hard no. This game is just too balanced and AoEs and there's just too many of them for this to work.
  9. I can only speak for WS, but I would agree that the Archetype needs a pass. Not necessrialy a blanket buff, but some holes need to be filled in. There also an AT that really relies on being pretty well slotted out to be effective. Extra slots possibly would be a bit too much, but ATM they are too pure burst, and AoE burst dependent on lots of enemies in range (and dead enemies in range for healing).
  10. Is there an in unvierse explanation for what IOs are? SOs are meant to be like, actual things (which is slighltly horrifying for mutant characters I would have thought since you are then basically just grafting random shit you got off an emeny on to your body...). I normally go Magic and just lol about having to carry 97 rings and amulets (were I to use SOs). On topic: I wouldn't be opposed to something like this. Even if its just a rough description of whether that contact has a story arc and what it involves. Level ranges could also be useful (and wouldn't beak immersion).
  11. The current situation is kinda annoying in some ways because it's so close to allowing full Praetorian. Fill in the level 40 to 50 gap and tack in a Goldside breadcrumbs mission and theycould even have you in DA as part of Duncan's entourage or something.
  12. I'd kinda half like this, but only because my Fire/Shield Brute needs both fire swords available AT ALL TIMES.
  13. How on earth is wanting to disable white salvage drops avoiding "boring hard stuff"? Nor am I clear that "boring hard stuff" is something that should be kept for a leisure video game. Hard stuff, maybe. But it should be engaging, not boring.
  14. Thank you - this is what I was trying to get at with the end of my post but this is put far far better.
  15. No, that is not my position. My position is that I don't believe the prices will go up because the people who would use this option already do not sell their salvage. The people who currently consider salvage worth selling will continue to do so and therefore there will always be a minimum amount in circulation, seeded or not. If an option to reject the salvage is added, then if the price does increase, it will be minimal because as the price gets higher, it will be more profitable for people to undo the reject option and therefore sell it. And finally, even if that is wrong, the price will always be hardcapped at 10k anyway. Unlike live, salvage is bucked by rarity and therefore you won't get the same price spikes or lack of supply for speciifc pieces.
  16. Hell, if you haven't auto-completed, set it to -1/1 and bash it out in 45 minutes. I doubt this helps with min-maxers becauise if they wanted to min-max THAT badly then the patron path is barely a blip in the road.
  17. I was referring to live prices where, anecdoctally, I heard salvage could go for 2mill+. As I said, it will keep the price down because it won't go beyond 10k, even if that is more than currently. The reality is that it will always be less than that, since many people clealry feel very strongly about selling their white salvage. Hell, if it is 10,000 a pop, I WOULD sell mine. And then others would do the same and it would be less.
  18. Isn't this a bit disingenuous? Granted I don't know the live prices, but seeding WILL keep the prices down, even if they get more expensive than they are currently. Also, if prices get more expensive, you may have people turning the option off if it becomes vaguely profitable and therefore increase the lower cost supply, whereas at the moment many just delete it. IMHO, I wonder how much this whole debate is people who hate the concept of the p2w vendor and therefore reject any expansion of it whatsoever. I think that's understandable, but the devs have already set precedent for rejecting things by rarity type.
  19. That's been my view from the forums. I can see CS being more useful solo though tbf. I also really like the flow from using the first three attacks. Focused Burst is a nice thing to catch runners as even if it doesn't kill them outright if often knocks them. It also means you don't have to take a Villain pool to get a snipe. I'm liking Body Mastery as KM seems to use up a lot of end.
  20. I would say it certainly needs an AoE attack on Stalkers...
  21. Scaling of everything would be really useful. It would require a lot of effort but imho it would be worth it. It also does already exist on other servers.
  22. I also vaguely see the rationale in this; at the moment it basically is an inherent because its a t0 that everyone does actually use and is a defining feature of the class. I do think it would be a bit too tricky to consider with balancing things though and likely take a lot of resoruces. Also, if making it inherent would mean no power customisation, it's a hard no from me
  23. AFAIK, procs also don't benefit any extra from being attuned. They scale with your level, not the level of the enhancement. Performance Shifter is also a chance for a percentage of your max endurance, and that percentage doesn't change with the enhancement level.
  24. Given that most people are suggesting they don't even list their white salvage and instead delete it, I can't see that this would have a demonstrable impact on the market. Those who delete it now no longer have to waste time doing so (which CAN add up and is a frustrating element for no net gain), and those that want to sell it can sell it.
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