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Zerethon

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Everything posted by Zerethon

  1. I'll send you a message with the full mids build, but here you go (Stats are L50, just IO's/sets, no boosted IO's or incarnates): (One minor change i just noticed, i have the synapse proc in STAMINA instead of an Endmod/Rech Perf shifter, and a different synshock in Short Circuit nowadays, i'll correct the file/build before i send it) Doing the ouro intro arc i was on +1/x8 with no issues even on the shivan mission that i farmed a few times for the 200 shivan defeats badge (So that's +1x8 at Level 15, scaled down), +1/+2 x8 rikti misssions are easily sol
  2. Elec/Elec! Remind your enemies that there is ABSOLUTELY no fun allowed within 10 yards! Any theme works, especially true if you like retro/tech themes. I personally main an Elec/Elec/Mu and it's absolutely a riot to play Watching various GM's/AV's stand around with no endurance doing absolutely nothing is great, or just entire groups of enemies staring menacingly with weapons drawn, doing nothing πŸ˜….
  3. Not knowing exactly how you're built on them, there's still a lot of potential issues. Blasters do quite literally live and die by damage and CC, and they can handle +4/x8 pretty easy depending on the enemies and their powers, if the enemy group has a lot of mez effects and damage you don't have a combo of decent res/def too, you're dead. If they don't, you roll right over them. And i've said it before as well, but ANY build should be rock-solid without any incarnate powers whatsoever, and it's the biggest trap in the game. After all, if you build yourself entirely around the idea of alw
  4. Pretty much any blast set with a projectile delay at the right range, so long as one is a single projectile. EG: Fire blast -> Flares works, but Flares -> Fire blast doesn't (Unless there's a lot of lag or something) This is because the attack has to successfully connect to trigger the effect, so if it's still in flight and you lob the other attack, it still has the "Proc" effectively on it, and won't lose it even after the first attack hits. As for the OP, yeah, sonic is pretty hilariously good on sentinels, i built a sonic/rad around this idea and it's as absurd as you'd expect,
  5. To be fair, at least one of them can be amazing when (ab)used right with other mods. Having the absorb proc in the right skills can add a hilarious amount of survival into your build, and the 2 sets combined buffed up to the superior versions adds 20% Range/Recharge to everything. I combine them with unbreakable guard/reactive defenses/aegis/Prev. Medicine/etc that all have multiple +res/def bonuses attached Won't say my builds are cheap, but generally they're hitting cap/softcap to everything they already have natural bonuses to, i wouldn't try to cap resist to toxic on my elec, rather, i
  6. I primarily run an Elec/Elec/Mu and as oldskool pointed out, sentinels take a LOT of building to get to that +3/+4 x# range, fully built, all T4 incarns, yeah, you can do a LOT especially when combined with temp powers, but the investment and time can wear on you, especially if you're going for this as your first-ever sentinel build. i made it harder on myself, as while /elec is absurdly strong, it also doesn't get any innate defense, other sets like /EA are much easier to build-out (EA Even has a heal) but suffer from other holes. As the general rules still apply You need enough damage
  7. *Sigh* Alright then, since this post has devolved into personal attacks and banter anyways, let's play that game, shall we? I have been around CoX since BEFORE "Through the looking glass" back before level 50, costume editing, or really any of the modern conveniences we all know and love. And my lazy descriptions of something not relevant to the board shouldn't be taken as gospel, or a full descriptor. But, lets address those big 3 and their mechanics. (And yes, at one point, i know that TA was 4 out of 9 powers location targeted. Hence my comment about it having too many for a while)
  8. Just swap Fire aura for Elec armor and you can run 1 build 😁since /elec has better coverage for resists and a better heal + Gets a free travel power so you get an extra pick for giggles. My Spines/Elec and SS/Elec can easily clear the +4/x8 Fire farms while also still being able to tank basically anything in the game with relative impunity. It IS slower to farm with though, no burn or fiery embrace, but that's a trade i'm willing to make for the easier build I'm curious as to what is "Unplayable" right now, as i assume it has more to do with actual content and not AT's
  9. Oh man, my favorite char is Shadovolt, Elec/Elec/Mu mastery AKA "Mr. F*** yo' End Bar" Blappers were my blueside go-to for live pre-GR, so a stuck-in high defense ranged DPS was a dream come true. Ignoring all my nitpicks, i still have the most fun on HC running any one of my small army of sents (But most commonly shado) and just harassing enemies to death in creative ways, made an Energy/WP Recently JUST for punting fools across the map at mach 4. If/When the jankiness gets dealt with? I will more or less live on my sents when i'm not farming πŸ˜…
  10. And i still stand by my original statements, my 2 most played and rolled classes on homecoming are my old love stalkers, and my new love sentinels. Blazing blast didn't kill that at all, rather re-highlighted the fact that this AT basically hasn't been touched since it's inception and opened that old wound. See, sentinel damage is fine, the EFFECT of opportunity is fine (The mechanic is flawed due to poor design and implementation) and they play fine. That's the problem though that i think is at play here. It's TOO "Fine" - Why dedicate any effort if the AT is fine? sure it annoys us tha
  11. Like most people, i've been here since the Original Score server went public, the original meltdown, the false threats that nuked it, etc. and i would gladly take a couple days out of my free time to use the same tools they are or even some others that i have access to to literally fix the descriptions, fix broken powers and possibly even throw in some overall community tweaks to the class and just send them the files. Heck, at least a year ago now, i was highly active in the sentinel rework threads bouncing the ideas/balance around from the board. Yes, sentinels are inherently a "Flawed" A
  12. I missed that, now i have to go look up what happened with THAT, because i'm curious now. The thing though, is it's been at least ~750 days with no changes to boot to what is more or less some Excel files, but a new zone, some costume updates, whole powerset "Balance" changes and more have all happened So why SHOULDN'T we critique them for sentinels still being in a sorry state with powers that were heavily modified from their base versions as drunken experiments that make what has been an pretty dang fun AT to play an occasional utter nightmare of jank if you don't spend 4 hours poring
  13. Honestly, a lot of it feels more slapdash than skilled. Some sets (Like my beloved Electric blast) Work perfectly fine, no random stupid, the damage is OK and the increased damage on the hold works well for making it a DPS staple if you know your anim/cooldown times so you can do speedy chains of hits over and over It's just, the messed up descriptions and constant missing updates for primary/secondary powers combined with the seeming lack of Care for the ONLY custom AT on the server, makes it a bit painful when you spend a while levelling a new build, only to find that it's painful to p
  14. Exactly, the problem here is that it's Blazing blast, which like every other sentinel set is a Snipe converted into just a click damage power to act as another part of your DPS rotation, it's a bleedin' Tier 8 ST attack However, for fire in this case, somebody was absolutely drunk, tacked a bunch of dumb onto it, and basically ruined what should be one of the most useful powers in the set. and then did NOT CHANGE THE POWER DESCRIPTION TO INDICATE THE EXISTENCE OF THE DUMB overall, i feel like as i go through more sentinel builds, i'm going to find a lot more dumb changes/"Tweaks" hiding
  15. It's because it's not just KB. It's got a random hold, mag 3-ish KB, and a mag 8 REPEL, so you can turn the KB to KD but the repel will still push enemies.
  16. I noticed, was basically gone for a year, came back, and we're still in the same kinda "Meh" state, not unplayable, but still lagging behind because some super easy basic fixes/changes haven't even been ATTEMPTED let alone actually done
  17. It's as amusing as it is annoying, it's basically a staple of your DPS rotation but against 99% of enemies you just keep pushing them around or tossing them out of your OWN damage effects (Because i totally enjoy throwing people out of my fire rain radius πŸ˜•) I Mean, it's so annoying i got rid of it for now, every other "Blast" converted snipe is basically just the snipe attacks, dunno why they felt fire of all sets needed a hold, knock and repel all tacked onto the death beam. when none of it adds to the power in the first place.
  18. Why the absolute HECK Blazing blast has a mag 3+ knock and a Mag 8 REPEL attached to it now? I thought it was someone else in the team, until i went to do the incarnate arc and realized my lazer was a yeet lazer Was this always a thing and i just never read the power, or is this new? hadn't played this char in like a year.
  19. Sure, and because someone will chime in on it. It's not built for the "Insane Deeps" it's more about smashing END off enemies (Including AV's and up, naturally) though originally i had some slotting for more spike damage on certain powers (Zpping bolt, tesla cage) Chance to stun is comical in elec builds and should probably be unique just for this edge-case....But it's not and for a heavily offense focused build, it's a thing of beauty, if i had the extra slots i'd slot a few for even more CC Build: Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.c
  20. Oh i'm fully aware, it's why i pushed it into the specifically-stated opinion side of that post. I Feel the "Sentinels need more damage" camp, i REALLY do, but sentinels have SO MANY ADVANTAGES already with proper armor sets and everything that if just the damage gets bumped up to be more in-line with blasters, they'll actually overshadow them Keep in mind too, being mezzed suppresses many many powers, so while they can still do damage, it's also at a massively higher risk-case than a sentinel that has protection to that mez. Lets use a stun for example - The sent will take that hit, still
  21. In my experience (I know, but this is OPINION, rather than pure hard data, working on that part still) 1.) The idea as a whole is fine, we perform especially in teams pretty much like one would expect a tanky damage dealer to perform, we don't hit big numbers but we hit endlessly. Solo, Sentinels are MONSTROUS when built and played well 2.) Overall, in current state, it's less "Sentinels horribly under-perform" and more "Sentinels are clunky and hard to understand" because the passive has like 8 parts, requires 2 powers to have both options, and has basically ZERO in-depth explanation in
  22. This, combined with the rest of your post. So much. If i had access to the tools the devs do, i could probably make a ridiculously complex scatter-chart and average out things relating specifically to sentinel based on things like the number of active sentinels and the "K/D" Ratio of them compared to other classes. Or i could make an equally massive DPS Graph using community data..., but there's so many variables it's hard to do true solid testing, because everyone has a different baseline they test by (Clear times, pylon times/dps, hardest solo-able content, etc) and a different methodolog
  23. And that was the point, you CAN balance parts of the game around the most broken available metric...to a point, WoW and many others have EXTREMELY STRICT metas for the hardest endgame content, this drives the overall meta of the game toward that because it's the pro way If you don't have enough "Slip" in the hardest content, you screw up ALL the content, and that was never CoX. WoW Only stood the test of time because people were willing to put up with it's constant BS and sunk-cost/sunk-time fallacies and they advertise the hell out of it while pushing the actual difficulty and creativity o
  24. Hoooly crap i missed a lot while i was at work: @Frostweaver and a couple others, Yeah, there's a reason i never said "The game is balanced around SO's" because that hasn't been true since jesus walked the earth. Rather, i do my testing WITH only SO's because things like procs & PPM mess with my numbers, i'm fully aware of how insane proc builds can get, but i generally don't build for pure DPS in most cases (My Elec/Elec i always bring up uses Agility alpha for more end drain paired with preemptive....for more end drain, because it's fun and still powerful) BUUUUUT you also can't bala
  25. I Know, but this is the internet, i have to poke at it. The "SO Vacuum" is a very legitimate comparison, not everyone has 500 quintillion influence and a personal farming account to PL their own toons, so comparing SO-slotted builds means more to me than the absolutely IO'd right to hell L50 builds when i'm looking at class power or issues. After all, it's not like the AVERAGE PLAYER who decides to make a sentinel is going to hit level 20, and then partial slot all their non-50 sets and expand the slotting of them every time they get more slots. Not to mention, a LOT of people, includ
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