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Posted (edited)

I'm not too familiar with Invulnerability, so I"ll just point out a few generic issues.

 

You have good KB protection, so the Karma KB protection in Weave is not needed.

 

Durability's 3.5% toxic resist is non-enhanceable.  Slot for heal/absorb for the stacking Absorb or move slots to Unyielding for resistance and mule something in the base slot.

 

You don't have a smooth, seamless single target attack chain.  Using your 2 non-nuke AoEs to fill the gaps will be very endurance hungry.  Just a possible issue.

You could replace one of the AoEs with Cosmic Burst or Dominate (proc'd) if you wanted more ST damage.

 

edit: of corrected to or

Edited by Caulderone
Posted (edited)

I'm not a mind reader, but I think there are contextual things that are being overlooked when providing advice here.  

The OP is using a lot of very expensive sets that often carry with them high defense bonuses.  There is also a tendency to use full sets in some cases seemingly without regard to what those sets are doing in those powers or why those sets have value in other builds.  

For the OP: 

1) You don't need Unstoppable, and the way it is slotted has no value to you for lower level content; other than the PVP IO.  That Steadfast slotted at level 38 isn't as helpful.  
2) If you take Link Minds, then know it has a long cast time and its highest value is often in trying to make it up 100% of the time.  Your build doesn't do this and slots it as a single item mule.  You can do better with that power slot, in my opinion, like using the low endurance cost Combat Jumping or Maneuvers for team buffing. 

3) Speaking of endurance, the endurance management of this build is likely going to feel very constrained.  

4) The build seems to be trying to achieve 45% or just really high defenses.  Invulnerability doesn't *need* this and it really depends a lot on the content you plan on playing. 

5) You don't have the damage to sustain the highest levels of difficulty on your own within a short time frame thus making #4 seem contradictory to the build's goal (which I am making assumptions on). 

6) Your highest damage effort is going to involve Mind Probe, due to your slotting across the powers, but you dropped Irradiate which is also pretty good.  

7) Psychic Shockwave isn't as good as Mids presents it.  You'd be better off using the same slotting in Irradiate if you're dead set on slotting a PBAoE like this.  

😎 Dominate isn't suggested to use it as a hold.  This can be abused for damage by using multiple damage procs from a variety of different sets.  This means giving up set bonuses.  

9) I agree with Underfyre that Durability slotted for heal is 'meh'.  You can also slot it for endurance and increase your overall blue bar size.  This has an impact on how Stamina recovers by a percentage and overall leads to better endurance recovery.  So, that is another way to slot it.  

10) Hasten should have at least 2 slots for recharge because the actual build won't have as high an uptime on that 148% recharge that shows in Mid.  That's not reality. 

11) With Accolades, this build is going to go well over the hit point cap making certain decisions questionable.  Like the Unbreakable Guard unique isn't really necessary. 

12) The stacking of so much fire/cold resist and defense is head scratching.  Energy and Psionic are the real damage holes here but they seem ignored.  

 

What is being missed here is trying to understand what is this build going for?  A simple "is it good" isn't a great question.  "Good" means different things to different people and for each person there will be an entirely subjective opinion.  However, if the goal is I want enough survivability and damage to feel comfortable, then that is something people can help work towards.  Another follow-up to that is, what difficulty level are you aiming for?  That matters too, because it is going to influence how certain decisions in the build go.  

 

Edit, below is a build to use as illustration on what folks will often present as options of improvement.  This is about increasing the single target damage, which is not great on Rad Blast as a baseline, and it goes a lot more glass canon.  Resistances, defenses, these aren't huge concerns here.  That said, Link Minds can have almost 100% up time here (it is effectively permanent) which puts most of the typed defense over 34% which means any small purple inspiration will softcap.  Hit points only slightly over the cap with accolades, but the HP buff from Dull Pain is also permanent.  

Damage boosting Incarnates are already factored in and the Accolades are there because I like to see how they interact with buffs for hypothetical progress.  

Anyway, here you go...

 

Spoiler

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|-------------------------------------------------------------------|

 

Edited by oldskool

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