GraspingVileTerror Posted August 24, 2021 Posted August 24, 2021 https://forums.homecomingservers.com/topic/29090-mapserver-host-hardware-changes/?tab=comments#comment-391558 Â Thanks to @Telephone's recent post, we've been given some insight in to one of the core problems preventing Bases being used for combat (whether that's PvE or PvP with Pets). Â It makes me wonder if a solution might be possible in the form of invisible volumetric geometry being created that: A) Â Can't intersect with any Base items or decourations, with the exception of Entrance Portal, Spawn Locations, Combat Objective, et cetera (which must all be inside the volumes for a Base to be Combat Validated). B) Â Must all be connected to one another. C) Â The bottom surface must contiguously be within 5 feet of a dedicated floor geometry. D) Â Are only visible in Base Editing Mode, and are wireframe or have translucent surfaces for ease of configuring/placing. E) Â Greatly simplify the Beaconing process for pathing, allowing the otherwise overtaxed system to have less intensive operations. Â Naturally, I recognize this would not be a small ask. Â I'm just curious if it's within the limits of the engine, and the skills of current Devs or if additional Devs would need to be recruited for such an ambitious project. Â It just seems to me that allowing PvE or PvP content in Bases would be a monumental step toward long-term player enjoyment, and it has been my understanding that AI pathing has always been one of the most significant hurdles to making that a reality. 1
City Council Telephone Posted August 24, 2021 City Council Posted August 24, 2021 This is definitely an interesting idea. I'm unsure if this would be feasible, but @Number Six or @Faultline might have a lot more insight, so I am pinging them here to see if they have any thoughts on this matter. Â Thanks! 1
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