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https://forums.homecomingservers.com/topic/29090-mapserver-host-hardware-changes/?tab=comments#comment-391558

 

Thanks to @Telephone's recent post, we've been given some insight in to one of the core problems preventing Bases being used for combat (whether that's PvE or PvP with Pets).

 

It makes me wonder if a solution might be possible in the form of invisible volumetric geometry being created that:

A)  Can't intersect with any Base items or decourations, with the exception of Entrance Portal, Spawn Locations, Combat Objective, et cetera (which must all be inside the volumes for a Base to be Combat Validated).

B)  Must all be connected to one another.
C)  The bottom surface must contiguously be within 5 feet of a dedicated floor geometry.

D)  Are only visible in Base Editing Mode, and are wireframe or have translucent surfaces for ease of configuring/placing.

E)  Greatly simplify the Beaconing process for pathing, allowing the otherwise overtaxed system to have less intensive operations.

 

Naturally, I recognize this would not be a small ask.  I'm just curious if it's within the limits of the engine, and the skills of current Devs or if additional Devs would need to be recruited for such an ambitious project.

 

It just seems to me that allowing PvE or PvP content in Bases would be a monumental step toward long-term player enjoyment, and it has been my understanding that AI pathing has always been one of the most significant hurdles to making that a reality.

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