srmalloy Posted August 28, 2021 Share Posted August 28, 2021 In the mission "Break up the Clockwork and the Skulls" from Tony Kord, if the Skull lieutenant ambush is the last mob on the map, he shows up with a green (friendly) mob marker, not a red one. Link to comment Share on other sites More sharing options...
Shenanigunner Posted August 30, 2021 Share Posted August 30, 2021 I see a lot of bugs in this late-addition feature of flagging last-mobs-standing on maps. Usually, speckles of red arrows that prove to be phantoms. I had repeated bugs with this in the "Retrieve the Hong Snub Soo" mission, where the defeated Tsoo would turn green and follow me around, while many red arrows pointed to nothing at all, and the mission would not complete. Nice feature, especially in pointing you to that last objective, but it doesn't always work all that well. v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
srmalloy Posted August 30, 2021 Author Share Posted August 30, 2021 I've noticed that the 'last mob' indicator doesn't seem to update all that often, and when you move close enough to the mob's actual position to be able to see them, the game can draw the new mob position indicator without erasing the old one, and sometimes moving close to a 'historical' mob position indicator will erase that one and not draw a new one until you move some. So it's useful but annoying. Link to comment Share on other sites More sharing options...
Shenanigunner Posted August 30, 2021 Share Posted August 30, 2021 52 minutes ago, srmalloy said: I've noticed that the 'last mob' indicator doesn't seem to update all that often, and when you move close enough to the mob's actual position to be able to see them, the game can draw the new mob position indicator without erasing the old one, and sometimes moving close to a 'historical' mob position indicator will erase that one and not draw a new one until you move some. So it's useful but annoying. And too much like that science fiction movie trope where Bad Things keep multiplying in the radar/sonar/Bad Thing Detector. 🙂 v3.20 Technical Guide (27p3)... 140 pages of complete, comprehensive and validated info on on the nuts and bolts!ALSO: GABB Bindfile · BadgeDRADIS · City of Zeroes · Teleport Guide all at www.Shenanigunner.com Link to comment Share on other sites More sharing options...
TheZag Posted August 31, 2021 Share Posted August 31, 2021 Dont let the green arrow fool you. Hes actually an enemy. Link to comment Share on other sites More sharing options...
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