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Savage/Rad - Did I make a mistake?


Psyonico

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I rolled this Savage/Rad and she's been a lot of fun, level 25 so far.  I noticed one thing though.  Soloing even-level Striga mobs I die... every time.  I've heard that Resist based sets are not as good as defense based sets on stalkers, is this what is causing my problems?

 

Here's my planned build

 

Spoiler

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

I Need A Hero: Level 50 Natural Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Radiation Armor
Power Pool: Force of Will
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Maiming Slash -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Dmg/EndRdx/Rchg(11), SprAssMar-Acc/Dmg/EndRdx/Rchg(25), SprAssMar-Rchg/Rchg Build Up(48)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Shred -- Mlt-Dmg/EndRdx(A), Mlt-Dmg/Rchg(3), Mlt-Acc/Dmg(5), Mlt-Acc/Dmg/EndRdx(23), Mlt-Dmg/EndRdx/Rchg(34)
Level 4: Alpha Barrier -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(17)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(7), SprStlGl-Acc/Dmg/Rchg(7), SprStlGl-Dmg/EndRdx/Rchg(9), SprStlGl-Acc/Dmg/EndRdx/Rchg(25), SprStlGl-Rchg/Hide%(46)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9)
Level 10: Proton Armor -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Rchg/ResDam(17)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13)
Level 14: Gamma Boost -- EndMod-I(A), EndMod-I(15)
Level 16: Fallout Shelter -- HO:Ribo(A)
Level 18: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46)
Level 20: Radiation Therapy -- ThfofEss-Heal(A), ThfofEss-Heal/Rchg(21), ThfofEss-Acc/Heal(21), ThfofEss-Acc/EndRdx/Heal(39), ThfofEss-Acc/EndRdx/Rchg(40), ThfofEss-+End%(40)
Level 22: Mighty Leap -- WntGif-ResSlow(A)
Level 24: Weaken Resolve -- Acc-I(A)
Level 26: Hemorrhage -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(34), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-EndRdx/Rchg(29), Prv-Absorb%(37), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(48)
Level 30: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(31), RedFrt-Def/Rchg(31), Rct-Def/Rchg(31)
Level 32: Savage Leap -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(33), Mlt-Dmg/Rchg(33), Mlt-Acc/EndRdx(33), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(37)
Level 35: Ground Zero -- Mlt-Acc/Dmg(A), Mlt-Dmg/EndRdx(36), Mlt-Dmg/Rchg(36), Mlt-Acc/Dmg/EndRdx(36), Mlt-Dmg/EndRdx/Rchg(37)
Level 38: Meltdown -- ResDam-I(A), ResDam-I(39), ResDam-I(39)
Level 41: Moonbeam -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(43), SprWntBit-Rchg/SlowProc(43)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45), ShlWal-Def/Rchg(45), ShlWal-ResDam/Re TP(45), RedFrt-Def/Rchg(46)
Level 47: Kick -- Empty(A)
Level 49: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(50), GldArm-End/Res(50), GldArm-3defTpProc(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 1: Blood Frenzy 
Level 22: Takeoff 
Level 49: Quick Form 
------------

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Another question that I have, should I slot Stalker's Guile into Assassin's Frenzy, or  is Assassin's Mark the better choice to go in there?

What this team needs is more Defenders

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Particle Shielding is your go-to mitigation, you get that at 28, you're almost there so keep at it, with proper slotting Particle Shielding will be up basically all the time, use it a lot and you'll survive much better.  Resist based sets are fine on stalkers but not optimal, they can still be built to solo +4x8 content.  I challenge the notion that because Rad Armor has high resists it is a resist based set, it is definitely a layered mitigation set and therefore you should rely on your heal/regen/absorb to do some of the work rather than relying on the passive toggled resists to do all the heavy lifting.

 

You might want to replace one of your recharge IO's in Build Up into the Gaussian's proc, it's pretty sick combined with your ATO proc.

 

To echo an earlier post I made somewhere else:

Stalker's Guile proc should go into Assassin's Strike, this is the only reasonable place for it.  It's up to you if you want to put the rest of the set there, depends on your set bonus needs or if you want to add more procs to your AS.

 

Assassin's Mark you can get away with putting just about anywhere, I tend to pick an attack that doesn't have a more optimal slotting opportunity (for example if you used the purple set for another same type attack and don't have something else comparable to put there but need the recharge for the build). An easy solution is to put Assassin's Mark into your first attack or something like that.

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As Dark Dove wrote, Guile goes into Assassin's Strike.  I tweaked your slots and sets, got you hard capped to SLE, perma-Particle Shield.  Traded Meltdown for Weave, which gets you soft capped to all positions while Shadow Melded.



This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

I Need A Hero: Level 50 Natural Stalker
Primary Power Set: Savage Melee
Secondary Power Set: Radiation Armor
Power Pool: Force of Will
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Maiming Slash -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7)
Level 1: Hide -- LucoftheG-Def/Rchg+(A)
Level 2: Shred -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(9), Mlt-Dmg/EndRdx(11), Mlt-Acc/EndRdx(11), Mlt-Acc/Dmg/EndRdx(13), Mlt-Dmg/EndRdx/Rchg(13)
Level 4: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-Max HP%(17), ImpArm-ResPsi(17), GldArm-3defTpProc(31)
Level 6: Assassin's Frenzy -- SprStlGl-Acc/Dmg(A), SprStlGl-Dmg/Rchg(19), SprStlGl-Acc/Dmg/Rchg(19), SprStlGl-Dmg/EndRdx/Rchg(21), SprStlGl-Acc/Dmg/EndRdx/Rchg(21), SprStlGl-Rchg/Hide%(23)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27), StdPrt-ResDam/Def+(50)
Level 12: Placate -- RechRdx-I(A)
Level 14: Gamma Boost -- Mrc-Rcvry+(A), PwrTrns-+Heal(27)
Level 16: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
Level 18: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34)
Level 20: Radiation Therapy -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-%Dam(34)
Level 22: Mighty Leap -- WntGif-ResSlow(A)
Level 24: Weaken Resolve -- AnlWkn-Acc/Rchg/EndRdx(A), AchHee-ResDeb%(34)
Level 26: Hemorrhage -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(36), SprAssMar-Acc/Dmg/Rchg(36), SprAssMar-Dmg/EndRdx/Rchg(36), SprAssMar-Acc/Dmg/EndRdx/Rchg(37), SprAssMar-Rchg/Rchg Build Up(37)
Level 28: Particle Shielding -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(37)
Level 30: Kick -- Empty(A)
Level 32: Savage Leap -- Obl-Dmg/Rchg(A), Obl-Acc/Dmg/Rchg(39), Mlt-Dmg/EndRdx(39), Mlt-Acc/EndRdx(39), Mlt-Acc/Dmg/EndRdx(40), Mlt-Dmg/EndRdx/Rchg(40)
Level 35: Ground Zero -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(40), Erd-Acc/Dmg/EndRdx/Rchg(42), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Dmg/EndRdx(43)
Level 38: Tough -- TtnCtn-EndRdx/Rchg(A), TtnCtn-EndRdx(43)
Level 41: Moonbeam -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(43), ExcCnt-Dmg/ActRdx(45), ExcCnt-Dmg/Rng(45), ExcCnt-Dmg/Rchg(45), ExcCnt-Stun%(46)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(46), Rct-Def/EndRdx(46), Rct-Def/EndRdx/Rchg(48), Rct-ResDam%(48), ShlWal-ResDam/Re TP(48)
Level 47: Shadow Meld -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50)
Level 49: Unleash Potential -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(50)
Level 1: Assassination 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(7)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(9)
Level 1: Blood Frenzy 
Level 22: Takeoff 
Level 49: Quick Form 
------------



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