ZemX Posted August 30, 2021 Posted August 30, 2021 So Gauntlet's descriptions says it is an area taunt around targets you attack and also as something that widens the arc of cones, increases the radius of AoE attacks, and extends the length of chains. So yeah... I've heard of punch-voke and the AoE buffs from time to time but never dug into them. And my searching has not answered all my questions. Help a Tanker newbie out? Does anything punch-voke? Primary, secondary, and epic/pool/prestige attacks? Obviously only the tanker's primary/secondary attacks allow taunt enhancement. But shouldn't everything punch-voke? Except, I assume, Taunt itself? 🤪 On to AoEs... does every AoE not excluded in the patch notes get a radius or arc boost? Is Taunt, again, an exception or is it actually a 22.5ft AoE on Tankers instead of the normal 15ft?
Bill Z Bubba Posted August 30, 2021 Posted August 30, 2021 I don't know the answers to these questions but Taunt is still showing 15' on CoD.https://cod.uberguy.net./html/power.html?power=tanker_melee.claws.taunt&at=tanker And here's gauntlet.https://cod.uberguy.net./html/power.html?power=inherent.inherent.gauntlet&at=tanker But I'm not seeing anything about taunt that would lead me to believe it's NOT affected by the gauntlet buff...
ZemX Posted August 31, 2021 Author Posted August 31, 2021 Looking into it some more... It looks like the radius and arc buffs weren't done by editing the arc or radius in the power details. But by this line in Gauntlet: "+50% Radius, Arc Strength for 10s (self only) for 10s." So it's an enhancement. Powers like Foot Stomp, that aren't supposed to be affected, have an icon near "Activation Details" on the left that says "Strengths Disallowed" and includes "Radius" or "Arc" if they are not meant to be affected by the Gauntlet buff to those attributes. Played around in game a bit and it certainly seems like things like Sands of Mu are wider than I recall on other toons. Way easier to hit three targets in front of me without sidestepping and trying to line them up. Unless it's my imagination. The max targets hit cap increase WAS done just by editing all the powers affected. So while Sands might be wider (if it really is) it won't hit more targets like Tanker cone powers.
ninja surprise Posted September 6, 2021 Posted September 6, 2021 (edited) On 8/30/2021 at 7:44 PM, ZemX said: Played around in game a bit and it certainly seems like things like Sands of Mu are wider than I recall on other toons. Way easier to hit three targets in front of me without sidestepping and trying to line them up. Unless it's my imagination. That's just the buff to Tanker AoE and target caps that Homecoming did. I didn't think it affected temps like Sands though, but Shadow Maul has about 180 degree arc so you barely have to aim it anymore to hit max targets when you're surrounded. You can see the Gauntlet effect when you do a single target attack, you'll see little animations on the heads of all the critters around your target, like a bunch of exclamation marks or a sort of sunburst around their heads, that's the gauntlet-taunt. Any Tanker power that draws aggro should have the gauntlet effect as far as I know. Edited September 6, 2021 by ninja surprise
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now