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Street Justice power choice question


SuperPlyx

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So working on a Invul/Street Justice and I am enjoying it very much. 

 

Am thinking about dropping Combat Readiness for another attack either Heavy Blow or Sweeping Cross.

Thoughts? Wouldn't the constant attack chain make up for the lost damage boost ? 

 

Also if you play Street Justice did you pick Heavy Blow or Sweeping cross ?

 

Thanks

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Just now, SuperPlyx said:

So working on a Invul/Street Justice and I am enjoying it very much. 

 

Am thinking about dropping Combat Readiness for another attack either Heavy Blow or Sweeping Cross.

Thoughts? Wouldn't the constant attack chain make up for the lost damage boost ? 

 

Also if you play Street Justice did you pick Heavy Blow or Sweeping cross ?

 

Thanks

 

I found combat readiness useful for situations where that annoying critter simply must die. e.g. Ruin mages, Master Illusionists, Awakened bosses (which spawn minions and eat them to heal up if you fail to kill them quickly), various destroy X objectives in missions, etc. It is also a vehicle for precious energy/negative resistance from 3x adjusted targeting (3%, or 1.5%/slot added - not bad at all).

 

I picked Sweeping Cross because I just can't see waiting until 28 for my first aoe. But my street justice was also a shield defense tank, and in my opinion melee aoe sets benefit them more, especially obliterations.

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With only one AOE and one cone available, I always take sweeping cross and slot it with (Superior) Gauntleted Fist, so the absorb proc has more chances to fire.  I put (Superior) Might of the Tanker in Spinning Strike, for the same reason.

 

The only attack I don't take is Shin Breaker, because I use Kick, slotted with Force Feedback +rech, and it's the same animation/move.

 

I agree, wholeheartedly, with @Miss Magical, that the instant elevation of Crushing Uppercut to tier 3, can't be understated.  My other three simple attacks (Initial Strike, Heavy Blow and Rib Cracker) are just there to elevate combat status, while Combat Readiness is on cooldown.

 

Here's my build for JAWBRKR and, in a crowd, with Invincibility, Resilient and Melee Core incarnates and even a single activation of the MoT resist proc, he's pretty much unkillable.  Not cheap...but worth it!

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

JAWBRKR v4.0: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Street Justice
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- GldArm-3defTpProc(A), ImpArm-ResPsi(3), StdPrt-ResDam/Def+(3)
Level 1: Initial Strike -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx/Rchg(25)
Level 2: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-EndRdx/Rchg(9), UnbGrd-ResDam/EndRdx(9), UnbGrd-ResDam(11)
Level 4: Heavy Blow -- Hct-Dam%(A), Hct-Acc/Dmg/Rchg(34), Hct-Dmg/Rchg(46), Hct-Dmg/EndRdx(48), Hct-Dmg(48)
Level 6: Dull Pain -- DctWnd-Heal/Rchg(A), DctWnd-Heal/EndRdx/Rchg(7), DctWnd-EndRdx/Rchg(7)
Level 8: Sweeping Cross -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13), SprAvl-Acc/Dmg/EndRdx/Rchg(15), SprAvl-Acc/Dmg/Rchg(15)
Level 10: Resist Elements -- Ags-Psi/Status(A), Ags-ResDam(17), Ags-ResDam/EndRdx/Rchg(17), Ags-EndRdx/Rchg(23), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx(34)
Level 12: Taunt -- PrfZng-Dam%(A)
Level 14: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(37)
Level 16: Unyielding -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(46), UnbGrd-EndRdx/Rchg(50), UnbGrd-ResDam/EndRdx(50), UnbGrd-ResDam(50)
Level 18: Invincibility -- Rct-ResDam%(A), ShlWal-Def(19), ShlWal-Def/EndRdx/Rchg(19), ShlWal-Def/Rchg(21), ShlWal-Def/EndRdx(21), GssSynFr--Build%(23)
Level 20: Resist Energies -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(43), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam(43)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def/EndRdx(37), ShlWal-Def(37)
Level 24: Kick -- FrcFdb-Rechg%(A)
Level 26: Tough Hide -- Srn-EndRdx(A), Srn-Def(27), Srn-Def/EndRdx/Rchg(27), Srn-EndRdx/Rchg(29), Srn-Def/Rchg(29), Srn-Def/EndRdx(31)
Level 28: Spinning Strike -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Dmg/EndRdx/Rchg(31), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg(33)
Level 30: Combat Readiness -- RechRdx-I(A)
Level 32: Unstoppable -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx/Rchg(34), ImpArm-ResDam/EndRdx(36), ImpArm-ResDam(36)
Level 35: Rib Cracker -- KntCmb-Knock%(A), KntCmb-Dmg/EndRdx/Rchg(46)
Level 38: Crushing Uppercut -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(40)
Level 41: Tough -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(42)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Focused Accuracy -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Qck-EndRdx/RunSpd(A)
Level 2: Rest -- IntRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Prv-Absorb%(A), NmnCnv-Regen/Rcvry+(40), Mrc-Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(42)
Level 1: Combo Level 1 
Level 1: Combo Level 2 
Level 1: Combo Level 3 
Level 50: Resilient Core Paragon 
Level 50: Melee Core Embodiment 
------------

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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I hear what your saying about opening with a combo 3 uppercut but I decided to drop Combat Readiness anyways. Just couldn't fit it in. And you can build combo to 3 pretty fast.

 

Looking at your build I see you didn't take Physical Perfection. I thought seriously about dropping that so I think that may be a way to get Combat Readiness back into the build.

I took everything but Combat Readiness I would have liked to skip Initial Strike but as it's the 1st power stuck with it, maybe one day they will change that so you can.

 

All in all I am really enjoying this powerset 

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On 9/5/2021 at 10:03 AM, SuperPlyx said:

I hear what your saying about opening with a combo 3 uppercut but I decided to drop Combat Readiness anyways. Just couldn't fit it in. And you can build combo to 3 pretty fast.

 

Looking at your build I see you didn't take Physical Perfection. I thought seriously about dropping that so I think that may be a way to get Combat Readiness back into the build.

I took everything but Combat Readiness I would have liked to skip Initial Strike but as it's the 1st power stuck with it, maybe one day they will change that so you can.

 

All in all I am really enjoying this powerset 

 

Inv does have some end issues, pre-incarnate, but those can be managed, until Ageless Hybrid.  With PS chance for +End and End Mod in Stamina, plus all attacks and toggles with red end in the sets, I don't have many issues Ex-ing down.

 

Since you can't skip Initial Strike, why not skip Shin Breaker or Rib Cracker?...

 

Me too 🙂

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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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4 hours ago, PLVRIZR said:

Since you can't skip Initial Strike, why not skip Shin Breaker or Rib Cracker?...

 

No good reason, so that's what I did. Dropped Rib Cracker and moved it's set into Initial Strike, since I hadn't slotted it previously.

 

You know when the answer has been staring you in the face the whole time and you just don't see it? This is one of those moments for me. So big thank you for pointing that out

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38 minutes ago, SuperPlyx said:

So big thank you for pointing that out

 

My pleasure.  Trust me, I'm no savant...back on Live, I never even used IOs, much less attuned-specials (because they were priced in the billions...with a "B").  What I love about this game/community/forum, is the focus on bettering ourselves (especially tanks😆), and I have absorbed, copied and stolen, everything I could, to have more fun, in this game.  I ran a +4/8 ITF, this afternoon, with NUTCRCKR (see sig) and almost...momentarily...lamented that it was so easy, and the fact that the green bar hardly moves.  Then I reminded myself of Hyperstrike's tag line:  "Wanna be Godlike, pick anything...wanna be a God...pick a tank".  Amen, brother, amen.

 

I have liberally used Hyperstrike, Infinitum, Sovera, Linea, etc., etc., etc. (s) build ideas/advice and am happy to give credit and pass along the knowledge...

 

Keep on rockin'

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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