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Need Help with SS/BIO build


Flovian

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Hey guys, complete novice here when it comes to building builds. My forte is in the markets haha.

 

I have a Brute I have freshly brought to 50 and he has been a blast to play so far. However, he only has your basic IOs slotted and I want to slap some more meat on to his bones. I have trawled through the a few builds on the forum but have not been able to find a good build to fit what I am looking for.

 

Hopefully you would be able to help. I guess what I am looking for right now is probably something that hit +4/x8 like a hurricane. I have a TW/WP that does just the job but feels a little restricted. It might be a fruitless venture but heck, I am happy even with a basic build to get things running.

 

Thanks in advance guys :)

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  • 2 months later

Somehow missed the thread at the time, but still replying....

 

A chunk of being able to stomp on +4/8 is getting your level shift(s) as it drops the relative level of your opponents. Not exactly the answer you were looking for I know, but its part of the equation.

 

As for an actual build, I will in no way suggest that what I am doing is the end all, be all of SS/Bio building but when I am in a, "I don't want to think about it...I just want to punch things until they drop mood" I do turn to my SS/Bio and he does satisfy. I do not have his current build saved in Mid's, but its not far off from the revised build I am posting:

 

Spoiler

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Unconquerable: Level 50 Science Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(5), Ags-ResDam(7), Ags-ResDam/Rchg(7), StdPrt-ResDam/Def+(9)
Level 2: Haymaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)
Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(15)
Level 6: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(17), Ksm-Def/EndRdx(17), Ksm-Def/Rchg(19), Ksm-ToHit+(19), ShlWal-ResDam/Re TP(50)
Level 8: Super Jump -- Empty(A)
Level 10: Knockout Blow -- BlsCol-Acc/Dmg(A), BlsCol-Dmg/EndRdx(21), BlsCol-Acc/Dmg/EndRdx(21), BlsCol-Acc/Dmg/Rchg(23), BlsCol-Dmg/EndRdx/Acc/Rchg(23), BlsCol-Rchg/HoldProc(25)
Level 12: Adaptation 
Level 14: Inexhaustible -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-Heal/Rchg(27), Prv-Absorb%(27), Prv-EndRdx/Rchg(29), Prv-Heal/Rchg/EndRdx(29)
Level 16: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(31), GldArm-3defTpProc(33)
Level 18: Rage -- RechRdx-I(A)
Level 20: Cross Punch -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(33), Erd-Acc/Dmg/EndRdx/Rchg(33)
Level 22: Evolving Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(34), Ags-ResDam(34)
Level 24: Ablative Carapace -- DctWnd-EndRdx/Rchg(A), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(36), DctWnd-Heal(36), DctWnd-Rchg(37)
Level 26: Hurl -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37)
Level 28: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(39), Erd-Acc/Dmg/EndRdx/Rchg(39)
Level 30: Weave -- Rct-Def(A), Rct-ResDam%(39), LucoftheG-Def/Rchg+(40)
Level 32: Foot Stomp -- BrtFur-Acc/Dmg(A), BrtFur-Dmg/Rchg(40), BrtFur-Acc/Dmg/Rchg(40), BrtFur-Dmg/EndRdx/Rchg(42), BrtFur-Acc/Dmg/EndRdx/Rchg(42), BrtFur-Rchg/Fury(42)
Level 35: Genetic Contamination -- Erd-Dmg(A), Erd-Acc/Dmg/Rchg(43), Erd-Acc/Dmg/EndRdx/Rchg(43)
Level 38: Parasitic Aura -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(45), MckBrt-Acc/Rchg(45), MckBrt-Taunt/Rng(45), MckBrt-Rchg(46)
Level 41: Stone Prison -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(46), Thn-Acc/Dmg/EndRdx(46)
Level 44: Quick Sand -- Slow-I(A)
Level 47: Stalagmites -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(13)
Level 12: Defensive Adaptation 
Level 12: Efficient Adaptation 
Level 12: Offensive Adaptation 
------------

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I would also add that there are some "best practices" that help with surviving nasty situation, like popping Parasitic Aura (even as oddly slotted as I have it) when you run into a suitably large crowd of nasties. Ablative DNA Siphon are your reactive, "Oh crap!" buttons but Parasitic Aura is meant to stop you from getting to, "Oh crap!"

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I have recently revived my SS/Bio brute. This is the build I have been using. I would like to hear what others think, I am not really sure the best way to build Bio.

 

I went Spiritual Radial for the alpha for the recharge and healing buff and Ageless for the Debuff resistance. I usually run in efficient adaptation.

 

Ablative Carapace and DNA siphon I use constantly to keep my regen up and as Erratic1 said Parasitic Aura I pop early in a large crowd.

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Bluster: Level 50 Natural Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Punch -- KntCmb-Dmg/EndRdx(A), KntCmb-Acc/Dmg(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(5)
Level 1: Hardened Carapace -- Ags-Psi/Status(A), Ags-ResDam(7), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9), StdPrt-ResDam/Def+(11)
Level 2: Inexhaustible -- Pnc-Heal/+End(A), Pnc-Heal(11), Pnc-Heal/EndRedux(13), Pnc-Heal/Rchg(15), Pnc-Heal/EndRedux/Rchg(17), PrfShf-End%(17)
Level 4: Environmental Modification -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(19), Rct-Def(19), Rct-Def/EndRdx(21), Rct-EndRdx/Rchg(23), Rct-Def/Rchg(23)
Level 6: Haymaker -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(25), SprUnrFur-Acc/Dmg/Rchg(25), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(27), SprUnrFur-Rchg/+Regen/+End(45)
Level 8: Knockout Blow -- Hct-Dam%(A), Hct-Dmg/EndRdx(29), Hct-Dmg/Rchg(29), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33)
Level 10: Adaptation 
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(15), Ksm-ToHit+(21)
Level 16: Ablative Carapace -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(33), Prv-Heal(33), Prv-Heal/EndRdx(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34)
Level 18: Rage -- AdjTrg-ToHit/Rchg(A), AdjTrg-Rchg(46), AdjTrg-ToHit/EndRdx(46), AdjTrg-ToHit/EndRdx/Rchg(48), AdjTrg-EndRdx/Rchg(48)
Level 20: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-EndRdx/Rchg(37)
Level 26: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
Level 28: DNA Siphon -- EffAdp-Acc/Rchg(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Foot Stomp -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(40), FrcFdb-Rechg%(40)
Level 35: Genetic Contamination -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(43), SprBrtFur-Rech/Fury%(43)
Level 38: Parasitic Aura -- TchoftheN-Heal/HP/Regen/Rchg(A), RechRdx-I(45), TchoftheN-Heal(45)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44: Superior Conditioning -- PrfShf-End%(A)
Level 47: Laser Beam Eyes -- Apc-Dam%(A), Apc-Dmg/EndRdx(48), Apc-Dmg/Rchg(50), Apc-Acc/Dmg/Rchg(50), Apc-Acc/Rchg(50)
Level 49: Physical Perfection -- Heal-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(46)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Freedom Phalanx Reserve 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 10: Defensive Adaptation 
Level 10: Efficient Adaptation 
Level 10: Offensive Adaptation 
Level 26: Double Jump 
Level 50: Spiritual Radial Paragon 
Level 50: Ageless Radial Epiphany 
------------

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2 hours ago, Neverburn said:

I have recently revived my SS/Bio brute. This is the build I have been using. I would like to hear what others think, I am not really sure the best way to build Bio.

 

I went Spiritual Radial for the alpha for the recharge and healing buff and Ageless for the Debuff resistance. I usually run in efficient adaptation.

 

Ablative Carapace and DNA siphon I use constantly to keep my regen up and as Erratic1 said Parasitic Aura I pop early in a large crowd.

 

 

I like the Regen and To-Hit you have achieved, as well as perma-Hasten. Given the offset of 19% Endurance Cost Reduction and being in Efficient, do you still have no endurance issues in Efficient?

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I run one too not sure its the best, no handclap, no shield wall piece, forced to take haymaker and parasitic feels underslotted but seems to be almost always up once the ff+rech bits fire off. Can't remember what incarnates i used but its probably musculature with barrier/ageless. I go for the kill it before it kills me approach and run in offensive permanently (pretty sure most of this if not all is someone elses build ) :

 

 

This Villain build was built using Mids Reborn 3.0.5.7
https://github.com/Reborn-Team/MidsReborn

SS BIO: Level 49 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Punch                Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Acc/Dmg(9)
Level 1:    Hardened Carapace        StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(9), Ags-ResDam/Rchg(11), Ags-EndRdx/Rchg(11), Ags-ResDam/EndRdx/Rchg(13), Ags-ResDam(13)
Level 2:    Inexhaustible            NmnCnv-Regen/Rcvry+(A), PrfShf-End%(15)
Level 4:    Environmental Modification        LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17)
Level 6:    Boxing                Empty(A)
Level 8:    Knockout Blow            Hct-Dam%(A), Hct-Dmg/EndRdx(19), Hct-Acc/Rchg(19), Hct-Acc/Dmg/Rchg(21), Hct-Dmg(21), FrcFdb-Rechg%(23)
Level 10:    Adaptation    
Level 12:    Super Speed            WntGif-ResSlow(A)
Level 14:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(23), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(27)
Level 16:    Ablative Carapace        Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(48), Prv-Heal(49)
Level 18:    Rage                RechRdx-I(A), RechRdx-I(39), GssSynFr--Build%(39)
Level 20:    Evolving Armor            GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(37), RctArm-ResDam(39), RctArm-ResDam/Rchg(40), RctArm-ResDam/EndRdx/Rchg(40)
Level 22:    Haymaker            SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(40), SprBrtFur-Acc/Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg(46), SprBrtFur-Rech/Fury%(46)
Level 24:    Weave                LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37)
Level 26:    Hasten                RechRdx-I(A), RechRdx-I(27)
Level 28:    DNA Siphon            Erd-Dmg/Rchg(A), Erd-Dmg(29), Erd-%Dam(29), TchoftheN-%Dam(31), ThfofEss-+End%(34)
Level 30:    Combat Jumping            LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), Rct-ResDam%(31)
Level 32:    Foot Stomp            Erd-%Dam(A), Erd-Dmg(33), Erd-Acc/Dmg/Rchg(33), FrcFdb-Rechg%(33), ScrDrv-Dam%(34), Obl-%Dam(34)
Level 35:    Genetic Contamination        Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Dmg(48), FuroftheG-ResDeb%(49)
Level 38:    Parasitic Aura            RechRdx-I(A)
Level 41:    Gloom                Apc-Dam%(A), Apc-Dmg/EndRdx(42), Apc-Acc/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Dmg(43)
Level 44:    Dark Obliteration        PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg(46)
Level 47:    Maneuvers            LucoftheG-Def/Rchg+(A), LucoftheG-Def(47), LucoftheG-Def/EndRdx(47)
Level 49:    Super Jump            Empty(A)
Level 1:    Fury    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 2:    Swift                Empty(A)
Level 2:    Hurdle                Empty(A)
Level 2:    Health                Mrc-Rcvry+(A), Pnc-Heal/+End(3)
Level 2:    Stamina                PwrTrns-+Heal(A), PwrTrns-EndMod(3)
Level 10:    Defensive Adaptation    
Level 10:    Efficient Adaptation    
Level 10:    Offensive Adaptation    
Level 49:    Double Jump    
Level 12:    Speed Phase    
------------

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|-------------------------------------------------------------------|

 

 

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This build is quite a bit different from how I would build it, but if it works for you, great.

Sadly I'm not at home right now so I don't have access to mids.

 

For Bio I usually proc bomb DNA Siphon, I'd probably go with Gaussian's in Rage if I was going to chase set bonuses there as you get more defense and have a somewhat controlled buildup proc on top of rage. I didn't see any fury of the gladiator proc in your build, why not stack it's -resistance with your genetic contamination and double stack rage foot stomp things into oblivion?

 

Here's where I'm really trying to wrap my head around your build, regarding your end use or perceived need of end. Why not your health slots into panacea and miracle procs? Or even a panacea and a numina proc? Also alpha choice, your primary role as a brute is well to smash, so why not musculature? You could go musculature radial to also boost your endmod, and then you could add an extra slot to stamina for a synapse shock endmod/runspeed Io.

 

I understand that bio is clicky, but why chase Perma hasten? Foot stomp already is recharging pretty quick, plus with the force feedback proc you get those infusions of +100% recharge for 5 seconds. It seems like you slotted purple very rare Ios just to spend influence and slot purple IOs to me.

 

I have significant experience with both sets, just not on the same toon, but I guess I could always roll one up as I'm trying to make my next milestone of 125 lvl 50s and running low on combination ideas.

 

Tonight after I get home from work and my mixed martial arts practice I'll throw together a build with what I'm talking about so you can see in mids where I'm coming from.

 

 

 

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10 hours ago, Erratic1 said:

 

I like the Regen and To-Hit you have achieved, as well as perma-Hasten. Given the offset of 19% Endurance Cost Reduction and being in Efficient, do you still have no endurance issues in Efficient?

 

I have no endurance issues even with leaving Super Jump on during most fights.

 

I couldn't get the post to work with the data chunk. Here it is.

 

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2 minutes ago, Neverburn said:

 

I have no endurance issues even with leaving Super Jump on during most fights.

 

I couldn't get the post to work with the data chunk. Here it is.

 

 

Thanks  (though I had already converted it). 🙂

 

Yeah, I sometimes forget to turn off Super Jump and then notice my endurance is declining while fighting (if the fight is long enough) and have to shut it off . 

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1 hour ago, SeraphimKensai said:

This build is quite a bit different from how I would build it, but if it works for you, great.

Sadly I'm not at home right now so I don't have access to mids.

 

For Bio I usually proc bomb DNA Siphon, I'd probably go with Gaussian's in Rage if I was going to chase set bonuses there as you get more defense and have a somewhat controlled buildup proc on top of rage. I didn't see any fury of the gladiator proc in your build, why not stack it's -resistance with your genetic contamination and double stack rage foot stomp things into oblivion?

 

I really had no idea how to effectively slot DNA siphon. Right now I fire it off early to buff my regen.

 

1 hour ago, SeraphimKensai said:

 

Here's where I'm really trying to wrap my head around your build, regarding your end use or perceived need of end. Why not your health slots into panacea and miracle procs? Or even a panacea and a numina proc? Also alpha choice, your primary role as a brute is well to smash, so why not musculature? You could go musculature radial to also boost your endmod, and then you could add an extra slot to stamina for a synapse shock endmod/runspeed Io.

 

I do have the Panacea proc in Inexhaustible. I don't really have any endurance issues at all and could probably drop one or two of the Performance Shifter procs. I chose to go with Spiritual over Musculature to get the heal and recharge buffs. I did start our with Musculature though so I could switch back if I needed to. I haven't done everything with this toon yet but the higher regen seems to make a significant difference in my survivability and with Fury I don't miss the extra damage, SS still smashes hard 🙂

 

1 hour ago, SeraphimKensai said:

 

I understand that bio is clicky, but why chase Perma hasten? Foot stomp already is recharging pretty quick, plus with the force feedback proc you get those infusions of +100% recharge for 5 seconds. It seems like you slotted purple very rare Ios just to spend influence and slot purple IOs to me.

 

I like a lot of recharge, I tend to chase it on most of my builds. Foot stomp is up quickly of course but Parasitic Aura is also up more than it's down and I use it often when things are tougher. I did slot some purple sets, the big recharge bonus is what I was after and I might as well spend the influence since it won't pay the rent 🙂

 

 

1 hour ago, SeraphimKensai said:

 

I have significant experience with both sets, just not on the same toon, but I guess I could always roll one up as I'm trying to make my next milestone of 125 lvl 50s and running low on combination ideas.

 

Tonight after I get home from work and my mixed martial arts practice I'll throw together a build with what I'm talking about so you can see in mids where I'm coming from.

 

 

 

 

I would like to see your build. Bio has been tough to figure out. I have a scrapper that I just don't feel like I can get right, he's just too squishy.

 

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I'll throw together something as I really like bio armor, it's quickly before one of my favorite armor sets, as I have like 5 or so at max level and IOd across any AT that can use it (would love for some Bio Armor themed Ancillary powerset for my defenders, corruptor's, MM's, domis, and blasters to get to experience the awesomeness of Bio, but that's besides the point).

 

DNA Siphon can be used offensively as well, loaded up with a bunch of damaging procs, it makes it like a mini nuke that can very reliably fire procs (though with your alpha that won't work as well as it could with musculature as any alpha that gives recharge reduces the rate at which procs fire). It's a great place for stuff like the Fury of the Gladiator proc as you can apply that pretty regularly and then foot stomp smash.

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This Villain build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Bio Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:	Punch				FrcFdb-Rechg%(A)
Level 1:	Hardened Carapace		UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(37), UnbGrd-Max HP%(37), GldArm-3defTpProc(40), StdPrt-ResDam/Def+(40)
Level 2:	Haymaker			KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39)
Level 4:	Environmental Modification		Rct-Def(A), Rct-Def/EndRdx(5), Rct-EndRdx/Rchg(7), Rct-Def/Rchg(7), Rct-Def/EndRdx/Rchg(9), Rct-ResDam%(9)
Level 6:	Inexhaustible			Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-EndRdx/Rchg(11), Prv-Heal/Rchg(13), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(15)
Level 8:	Knockout Blow			KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(17), KntCmb-Dmg/Rchg(17), KntCmb-Dmg/EndRdx/Rchg(19), Hct-Dam%(39)
Level 10:	Adaptation	
Level 12:	Combat Jumping			LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13)
Level 14:	Super Jump			WntGif-ResSlow(A)
Level 16:	Ablative Carapace		Pnc-Heal/EndRedux(A), Pnc-Heal/EndRedux/Rchg(31), Pnc-EndRdx/Rchg(48), Pnc-Heal/Rchg(48), Pnc-Heal(50)
Level 18:	Rage				GssSynFr--Build%(A), RechRdx-I(19), RechRdx-I(21)
Level 20:	Evolving Armor			UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25)
Level 22:	Hasten				RechRdx-I(A), RechRdx-I(23)
Level 24:	Hand Clap			FrcFdb-Rechg%(A), SuddAcc--KB/+KD(25)
Level 26:	Maneuvers			LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(27), RedFrt-Def/Rchg(27), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def(33), RedFrt-EndRdx(33)
Level 28:	DNA Siphon			Arm-Dam%(A), Erd-%Dam(29), ScrDrv-Dam%(29), Obl-%Dam(31), FuroftheG-ResDeb%(31)
Level 30:	Boxing				KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(46)
Level 32:	Foot Stomp			SprBrtFur-Acc/Dmg(A), SprBrtFur-Acc/Dmg/Rchg(34), SprBrtFur-Acc/Dmg/EndRdx/Rchg(34), SprBrtFur-Dmg/EndRdx/Rchg(34), SprBrtFur-Rech/Fury%(36), FrcFdb-Rechg%(36)
Level 35:	Genetic Contamination		SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(40), SprUnrFur-Dmg/EndRdx/Rchg(43), SprUnrFur-Acc/Dmg/EndRdx/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50)
Level 38:	Tough				ImpSki-Status(A)
Level 41:	Weave				LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(42), RedFrt-Def/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)
Level 44:	Parasitic Aura			Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(45), Pnc-Heal/Rchg(45), Pnc-Heal/EndRedux/Rchg(46), Pnc-Heal(48)
Level 47:	Electrifying Fences		Ann-ResDeb%(A)
Level 49:	Ball Lightning			OvrFrc-Dam/KB(A)
Level 1:	Fury	
Level 1:	Brawl				Empty(A)
Level 1:	Sprint				Clr-Stlth(A)
Level 2:	Rest				Empty(A)
Level 1:	Swift				Run-I(A)
Level 1:	Hurdle				Jump-I(A)
Level 1:	Health				Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5)
Level 1:	Stamina				PrfShf-End%(A), SynSck-EndMod(3), SynSck-EndMod/+RunSpeed(3)
Level 14:	Double Jump	
Level 50:	Musculature Radial Paragon	
Level 50:	Ion Core Final Judgement	
Level 50:	Degenerative Core Flawless Interface	
Level 50:	Banished Pantheon Radial Superior Ally	
Level 50:	Ageless Radial Epiphany	
Level 50:	Marshal	
Level 50:	Invader	
Level 50:	High Pain Threshold	
Level 50:	Born In Battle	
Level 10:	Defensive Adaptation	
Level 10:	Efficient Adaptation	
Level 10:	Offensive Adaptation	
Level 50:	Assault Radial Embodiment	
------------

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This build allows for a layered defense approach to BIo Armor, which I personally think is the best approach to the set.

In Offensive/Defensive/Efficient it gives you:

  • 40.24% / 46.43% / 40.24% - S/L Def
  • 36.09% / 41.56% / 36.09% - F/C/E/N Def
  • 27.23% / 30.42% / 27.23% - P Def
  • 37.74% / 37.74% / 37.74% - M Def
  • 18.37% / 18.37% / 18.37% - R/A Def
  • 48.86% / 63.11% / 56.36% - S/L Res
  • 13.43% / 21.77% / 20.93% - F/C Res
  • 4.43% / 12.77% / 11.93% - E/N Res
  • 30.86% / 45.11% / 38.36% - T Res
  • -0.96% / 7.22% / 6.54% - P Res
  • 339.75% / 339.75% / 379.75% - Regen
  • 2347.95 / 2482.88 / 2347.95 - Max HP
  • 3.71/s / 3.71/s / 4.17/s - End Rec
  • 1.67/s / 1.67/s / 1.4/s - End Use

Note, that the Regen amounts will go through the roof with ablative, dna siphon (even though its a huge proc bomb) and parasitic. For example in Efficient with everything running and hitting max targets, your regen gets up to 2061.48%, and you'll have capped absorb (which is 100% of he base hp 1499).

I took Musculature Radial to benefit your end mod abilities more, but it could easily swap to the core version for more damage. Judgement doesn't matter too much, I took Ion because I took Mu for patron powers to help proc out extra -resistance, so its theme. Mighty Radial with the Massive Knockup would fit theme wise as well. Interface, Degenerative is amazing, I usually default to that, but Reactive and Diamagnetic are decent choices too. Hybrid for me was between Barrier or Ageless Radial, the reason for barrier would of been buffer against cascading defense failure, but since the set doesn't have DDR normally, I thought Ageless Radial was a more pressing reason for it, the recharge bonus helps spam more foot stomps, but I'll get to that in a bit. Lore you can take whatever you want, I went Banished Radial as it has a summon that is unkillable that gets agro, so it helps pull in more mobs to you. Hybrid, I went with Assault Radial, for the chance for double hitting, I was really on the fence on this one as opposed to the Core, you shouldn't have issues keeping Assault stacks, I just thought of the Radial as essentially another damage proc for each attack to hit again for base damage as energy.

The build has 3 Force Feedback procs, 1 is a throw away in Punch, realistically you won't use much but at lower levels it can help you out on the recharge aspect a bit. Otherwise I make use of a proc'd Handclap. This power does no damage, but it procs FF quite a bit, and converts all the KB to KD, so you have a pretty reliable incoming damage mitigation tool now. Footstomp obviously has another one. Recharge wise, hasten isn't perma out of the box, but with a FF proc, will get you there.

I used DNA Siphon as a proc bomb that does great aoe damage, boosts more regen, and applies -resistance.

Also note, this build uses attuned IO's for just about everything aside of boosted generic recharge IO's and boosted panacea IO's (PvP IOs can exempt to lvl 10 even when boosted), otherwise any other very rares are procs aside of the superior ATO's.

MU was chosen so you have an aoe for annihilation -res, Ball Lightning was slotted with an Overwhelming proc to give it more damage but also be another damage mitigation tool.

The biggest issue here is since you're using Rage, rage crashes hit defense pretty hard, so you'll have to work on your timing a bit. Rage I slotted with a Guassian Proc to proc an extra buildup into your build.

 

-----

Sorry it took so long to post this, but here you go, this build should allow you to play into +4/8 reasonably well and be beastly. gg and gn.

 

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