SmalltalkJava Posted September 13, 2021 Posted September 13, 2021 I'm in the process of figuring out how i want to build my new 50 water/SR sent. I will of course be procing it out as much as possible. But as I flitter and decide what to do, here my notes on Sentinel Water Blast. I'll probably add some additional thoughts as I work on the build some more. Dehydrate, Hydro Blast, and Steam Spray have really nice proc options and potential. Water jet has a good rate, but not good choice options. Sentinel Water Blast Notes I didn't put in the t9 nuke or the rain power. Here is the Non-recharge enhanced proc chances and attack side effects. Water Jet is a weird one if you look it up on City of Data 2. It appears to actually be 2 different attacks and it depends if you use the "enhanced" version or not. https://cod.uberguy.net./html/powerset.html?pset=sentinel_ranged.water_blast&at=sentinel >>> Single Target Attacks <<< Aqua Bolt * Base 23.333% to proc 3.5 Standard PPM * Base 30.000% to proc 4.5 Epic PPM -7.0% Base Defense for 8s (all affected targets) for 8s Hydro Blast * Base 50.575% to proc 3.5 Standard PPM * Base 65.025% to proc 4.5 Epic PPM -20% JumpHeight Strength for 10s (all affected targets) for 10s -20% RunningSpeed, FlyingSpeed, JumpingSpeed for 10s (all affected targets) for 10s 20% chance for Mag +0.67 to Knockback (all affected targets) Dehydrate * Base 57.575% to proc 3.5 Standard PPM * Base 74.025% to proc 4.5 Epic PPM -7.0% Base Defense for 8s (all affected targets) for 8s -20% JumpHeight Strength for 8s (all affected targets) for 8s -20% RunningSpeed, FlyingSpeed, JumpingSpeed for 8s (all affected targets) for 8s non-enhanced: Heal 22.0873 points of damage (self only) every 1.0s for 3.1s (100% chance) enhanced: Heal 33.171 points of damage (self only) every 1.0s for 3.1s (100% chance) Water Jet (Normal) 1.43 cast time, 10 sec recharge * Base 66.675% to proc 3.5 Standard PPM * Base 85.725% to proc 4.5 Epic PPM -20% JumpHeight Strength for 8s (all affected targets) for 8s -20% RunningSpeed, FlyingSpeed, JumpingSpeed for 8s (all affected targets) for 8s Water Jet (Enhanced [fast]) 1.0 sec cast time, 10 sec recharge * Base 64.167% to proc 3.5 Standard PPM * Base 82.5% to proc 4.5 Epic PPM -20% JumpHeight Strength for 8s (all affected targets) for 8s -20% RunningSpeed, FlyingSpeed, JumpingSpeed for 8s (all affected targets) for 8s >>> AOE Target Attacks <<< Water Burst (TAOE) * Base 38.484% to proc 3.5 Standard PPM * Base 49.479% to proc 4.5 Epic PPM -30% JumpHeight Strength for 10s (all affected targets) for 10s -30% RunningSpeed, FlyingSpeed, JumpingSpeed for 10s (all affected targets) for 10s 33%, or 45%, or 70% chance of Mag +0.67 to Knockback (all affected targets) ( %chance depends on Tidal Power Stacks) Steam Spray (Cone) * Base 62.883% to proc 3.5 Standard PPM * Base 80.849% to proc 4.5 Epic PPM -7.0% Base Defense for 8s (all affected targets) for 8s Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
SmalltalkJava Posted September 13, 2021 Author Posted September 13, 2021 Here is my purely non-mathematical minmaxed build that is a start point for thinking about the build. I'm just doing messing around with it in Mids so far as I try to figure things out such as: enough accuracy for maximizing procs, soft capped defenses etc... For example, I haven't messed around with the FF proc in Water Burst to see if it actually has an "ok" chance to proc with all of the recharge slotted in it. Its mainly slotted for acc and recharge set bonuses now, so removing that slot and moving it to somewhere else may be beneficial. This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Refreshment: Level 49 Magic Sentinel Primary Power Set: Water Blast Secondary Power Set: Super Reflexes Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Psionic Mastery Hero Profile: ------------ Level 1: Aqua Bolt (A) Shield Breaker - Defense Debuff (3) Shield Breaker - Accuracy/Defense Debuff (3) Shield Breaker - Accuracy/Recharge (5) Shield Breaker - Defense Debuff/Endurance/Recharge (5) Shield Breaker - Accuracy/Endurance/Recharge (7) Shield Breaker - Chance for Lethal Damage Level 1: Focused Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense/Endurance (9) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Recharge Level 2: Hydro Blast (A) Gladiator's Javelin - Chance of Damage(Toxic) (13) Explosive Strike - Chance for Smashing Damage (13) Impeded Swiftness - Chance of Damage(Smashing) (15) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Accuracy/Damage/Endurance (17) Thunderstrike - Damage/Endurance Level 4: Focused Senses (A) Luck of the Gambler - Defense/Endurance (17) Luck of the Gambler - Defense/Recharge (19) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 6: Water Burst (A) Ragnarok - Damage/Endurance (21) Ragnarok - Damage/Recharge (21) Ragnarok - Accuracy/Damage/Recharge (23) Ragnarok - Accuracy/Recharge (23) Ragnarok - Chance for Knockdown (25) Force Feedback - Chance for +Recharge Level 8: Dehydrate (A) Apocalypse - Damage (25) Gladiator's Javelin - Chance of Damage(Toxic) (27) Impeded Swiftness - Chance of Damage(Smashing) (27) Touch of Lady Grey - Chance for Negative Damage (29) Shield Breaker - Chance for Lethal Damage (29) Touch of the Nictus - Chance for Negative Energy Damage Level 10: Hover (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 12: Whirlpool (A) Superior Sentinel's Ward - Accuracy/Damage (31) Superior Sentinel's Ward - Damage/RechargeTime (31) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (31) Superior Sentinel's Ward - Accuracy/Damage/Endurance (33) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (33) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 14: Kick (A) Force Feedback - Chance for +Recharge Level 16: Master Brawler (A) Panacea - Heal/Recharge (33) Panacea - Heal/Endurance/Recharge Level 18: Water Jet (A) Thunderstrike - Accuracy/Damage (34) Thunderstrike - Accuracy/Damage/Endurance (34) Thunderstrike - Damage/Endurance (34) Impeded Swiftness - Chance of Damage(Smashing) (36) Gladiator's Javelin - Chance of Damage(Toxic) (36) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 20: Enduring (A) Performance Shifter - Chance for +End (36) Kismet - Accuracy +6% (49) Performance Shifter - EndMod Level 22: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Recharge Level 24: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Reactive Defenses - Scaling Resist Damage Level 26: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 28: Quickness (A) Flight Speed IO Level 30: Tidal Forces (A) Recharge Reduction IO (39) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 32: Geyser (A) Superior Opportunity Strikes - Accuracy/Damage (40) Superior Opportunity Strikes - Damage/RechargeTime (40) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (40) Superior Opportunity Strikes - Accuracy/Damage/Endurance (42) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (42) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity Level 35: Steam Spray (A) Ragnarok - Damage (42) Positron's Blast - Chance of Damage(Energy) (43) Touch of Lady Grey - Chance for Negative Damage (43) Shield Breaker - Chance for Lethal Damage (43) Annihilation - Chance for Res Debuff (45) Achilles' Heel - Chance for Res Debuff Level 38: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Steadfast Protection - Resistance/+Def 3% (48) Unbreakable Guard - +Max HP Level 41: Evasion (A) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Recharge (46) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense/Endurance Level 44: Mind Probe (A) Empty Level 47: Dominate (A) Unbreakable Constraint - Chance for Smashing Damage (47) Apocalypse - Chance of Damage(Negative) (47) Gladiator's Javelin - Chance of Damage(Toxic) (47) Neuronic Shutdown - Chance of Damage(Psionic) (48) Ghost Widow's Embrace - Chance of Damage(Psionic) (48) Gladiator's Net - Chance of Damage(Lethal) Level 49: Weave (A) Luck of the Gambler - Defense/Endurance Level 1: Opportunity Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Panacea - +Hit Points/Endurance (9) Numina's Convalesence - +Regeneration/+Recovery (11) Miracle - +Recovery Level 1: Stamina (A) Performance Shifter - Chance for +End ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1355;678;1356;HEX;| |78DA65534B4F135114BEF328A52D050AD4B6D0D227D0D27628F85A9A28683434692| |0D1858F3AC2A58C29A5E9D404962EFC036E5C69E2C6C48D6BB7EEC5C74E5117261A| |573E12572E4C3D9DF3514C98A4FDEE3DCFEF7C67A6BCB338F0ECC2DD3342193C573| |76DBBBA2A1B6DAB21EBAEB259B3D6043DBE15B9D192F6E61679DC749F3808A9AE98| |8D9A5C37AE986DD9AA9EA5F476BCE75B941BB2614B63F54E939C54A22E77A42D7C9| |5EDEDBA71BE6ED536DB7E3E778F56A3E6756EAB4D29D7879CE3B234D765CBDEB49A| |91A5A6B566F44A576CAB5AA666B2B51B213E71FA45B3F4A774D9765C42D18488E94| |255811AA3AE035D8C7D7D8C570F733511A4C33CF98619FBC7188B01C65816A1D447| |29688E6D6057156294F089E2D41B7C281CFBE063C6E1478CD72857431F0DF587517| |7047D46D07F92625D98C7758AEACF7BC4D871D5F18D9D603C7612789A317C8F314E| |B96E70741738370CAEE3E038BEC7B15168100DB3DF43891EEE2B3CFB1C93A47A3ED| |4F3BDD499DF1EF015F03563E20DF02DA34AF5FCA8E707BF1B546F88EB2943939AC3| |2F11674C912F80B903D031091D93D0318919D29829FD99D1A4DC51CE55471F70AFF| |45FE1C496EEF3FD3AC504B18320B4CE40FB0C7692C14E6E526C8863951062A77F73| |AF14CD15812F92170EF769E02DCA9BC0CC1369E69C205B0CF1B183F8A7CC2993E57| |7B83B73FC1DEB36F31EB80FFCC098FB08FCC498A6DC14F44A2DF0AE73CFB9E72C76| |3C8B1DCF7E63EE8517FCBE6A34C314F49A5A802FC4DACEFDE1FB1AD5CF42AF2C742| |A409F22342942B72F3921F23C87C877E8115FC962809D7191D918F3406CCF30D171| |8BABCC2DB15D277625A8584287DBB9EE97EAEADA3A515DE0E974AFD46DF988A5A2F| |7BE56A13896EFDEDEB78E981F472C3F0F2DAA48329BFECBCCC07B89704617BFFECF| |C2BBF60F00B1CBBF| |-------------------------------------------------------------------| Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
Underfyre Posted September 14, 2021 Posted September 14, 2021 Alright. So now we're playing math and minmaxing. I've already made a spreadsheet for this. Some people might chime in and say it doesn't give exact numbers from observed and expected, but ain't nobody going to achieve those numbers when server lag is at play. Every other number available is mathematically correct. Anyway. The only thing I don't have modeled is the 10 second cooldown on Enhanced Water Jet, you kinda have to account for that on your own. Anyway, my main is Water/SR. So I plugged your numbers into said spreadsheet, and all things being equal, you did produce a higher dps than my current loadout. But all things are not fair; I have Mind Probe slotted for damage. Changing my rotation to include Mind Probe instead of Aqua Bolt yields higher damage. It's a nominal increase, so whatever. 1. If you slotted Aqua Bolt for damage instead of muling, you would get more damage. Minor, so whatever. 2. You have a lot of ghost recharge in Mid's with the 2 Force Feedback procs toggled. Otherwise you're running 87.5% before Hasten. Water Blast, however, has a fairly strict rotation that isn't exactly thirsty for recharge, so once again, whatever. 3. The ATOs do love being in AOE powers. You'll probably fill your bar with Opportunity Strikes in Geyser. Sentinel's Ward will only proc the one time for 160hp since it's a pseudopet. So because of how pseudopets interact with Opportunity Strikes, you're not looking at the 6.5% chance to proc. I think I had it figured out to use the pets recharge+cast instead of the base 10 seconds of a psuedopet, which gave it around a 14% proc chance. I've spent like an hour looking for the post where I said the real number, but I can't find it to save my life. I definitely see way more than a 6.5% proc chance in practice. Anyway, I would probably flop the slotting on the two powers. Geyser will get you a shield for 6 targets (cap for the enhancement) instead of the one, Opportunity Strikes will proc fairly often in Whirlpool. The "whatevers" do come into play when you're minmaxing. You're not exactly maxed when you're saying whatever to losing some dps here and there. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
SmalltalkJava Posted September 14, 2021 Author Posted September 14, 2021 thanks for the info. I had thought that I needed to swap the ATO's, because on my ice/Sr the rain powers will load up about 42 to 49 points of opportunity, iirc. I had also thought about modifying aqua bolt's slotting, and just using it as a offensive opportunity enabler when it was appropriate. I'll have to take a dig at your spreadsheet. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing
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