Oginth Posted September 14, 2021 Posted September 14, 2021 Have never played a En/El brute before. And has been a while since I build a build from stretch, I've kind of forgotten what is good enough and what's not. This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lighbulk: Level 50 Technology BrutePrimary Power Set: Energy MeleeSecondary Power Set: Electric ArmorPower Pool: LeapingPower Pool: SpeedPower Pool: FightingPower Pool: FlightAncillary Pool: Energy Mastery Hero Profile:Level 1: Barrage (A) Brute's Fury - Accuracy/Damage (3) Brute's Fury - Damage/Recharge (3) Brute's Fury - Accuracy/Damage/Recharge (5) Brute's Fury - Damage/Endurance/RechargeTime (5) Brute's Fury - Accuracy/Damage/Endurance/Recharge (7) Brute's Fury - Recharge/Fury Bonus Level 1: Charged Armor (A) Unbreakable Guard - Resistance (7) Unbreakable Guard - Resistance/Endurance (9) Unbreakable Guard - Endurance/RechargeTime (9) Unbreakable Guard - RechargeTime/Resistance (11) Unbreakable Guard - Resistance/Endurance/RechargeTime (11) Unbreakable Guard - +Max HP Level 2: Energy Punch (A) Unrelenting Fury - Accuracy/Damage (15) Unrelenting Fury - Damage/RechargeTime (17) Unrelenting Fury - Accuracy/Damage/RechargeTime (17) Unrelenting Fury - Damage/Endurance/RechargeTime (19) Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (19) Unrelenting Fury - RechargeTime/+Regen/+End Level 4: Bone Smasher (A) Crushing Impact - Accuracy/Damage (21) Crushing Impact - Damage/Endurance (21) Crushing Impact - Damage/Recharge (23) Crushing Impact - Accuracy/Damage/Recharge (23) Crushing Impact - Accuracy/Damage/Endurance (25) Crushing Impact - Damage/Endurance/Recharge Level 6: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 8: Whirling Hands (A) Obliteration - Damage (25) Obliteration - Accuracy/Recharge (27) Obliteration - Damage/Recharge (27) Obliteration - Accuracy/Damage/Recharge (29) Obliteration - Accuracy/Damage/Endurance/Recharge (29) Obliteration - Chance for Smashing Damage Level 10: Lightning Field (A) Obliteration - Damage (31) Obliteration - Damage/Recharge (31) Obliteration - Chance for Smashing Damage Level 12: Conductive Shield (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/Resistance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Endurance/RechargeTime Level 14: Static Shield (A) Unbreakable Guard - Resistance (34) Unbreakable Guard - Endurance/RechargeTime (34) Unbreakable Guard - Resistance/Endurance (34) Unbreakable Guard - RechargeTime/Resistance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 16: Grounded (A) Steadfast Protection - Resistance/+Def 3% (36) Steadfast Protection - Knockback Protection (36) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Total Focus (A) Hecatomb - Damage (37) Hecatomb - Damage/Recharge (37) Hecatomb - Accuracy/Damage/Recharge (37) Hecatomb - Accuracy/Recharge (39) Hecatomb - Damage/Endurance (39) Hecatomb - Chance of Damage(Negative) Level 20: Lightning Reflexes (A) Run Speed IOLevel 22: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Shield Wall - +Res (Teleportation), +5% Res (All) (40) Reactive Defenses - Scaling Resist Damage Level 24: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 26: Power Crash (A) Obliteration - Damage (40) Obliteration - Accuracy/Recharge (42) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Chance for Smashing Damage Level 28: Energize (A) Doctored Wounds - Heal/Endurance (43) Doctored Wounds - Heal/Recharge (43) Doctored Wounds - Heal (45) Doctored Wounds - Recharge Level 30: Boxing (A) EmptyLevel 32: Energy Transfer (A) Mako's Bite - Accuracy/Damage (45) Mako's Bite - Damage/Endurance (45) Mako's Bite - Damage/Recharge (46) Mako's Bite - Accuracy/Endurance/Recharge (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge (46) Mako's Bite - Chance of Damage(Lethal) Level 35: Focused Accuracy (A) EmptyLevel 38: Power Sink (A) Performance Shifter - Chance for +EndLevel 41: Physical Perfection (A) Preventive Medicine - Chance for +AbsorbLevel 44: Tough (A) Aegis - Resistance/Endurance (48) Aegis - Resistance (48) Aegis - Psionic/Status Resistance (48) Aegis - Resistance/Endurance/Recharge Level 47: Weave (A) Red Fortune - Defense/Endurance (50) Red Fortune - Defense (50) Red Fortune - Endurance (50) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 1: Fury Level 1: Brawl
Erratic1 Posted September 14, 2021 Posted September 14, 2021 (edited) I am sure someone will happen along with a god build at some point. In the meantime I will offer the following: | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1337;618;1236;HEX;| |78DA65535B6F1241189D294B292CD022F79652EEB445B1F8078CDAD644DBA4893E7| |80D2138050C0259309147DF7DF2C51FA0F5F6E0EFF25635F11E2FEBB7F39D204937| |81337366CE37E73BB3BB7B6FD3FFEAFCFDD3429AE7BA8DE1B07ED6BA3B52BECBAAD| |9EEF5BBFDD658388F877E09BD52DF555DA5AA5B3D65B5C63C49F1C2A6DA57BD212D| |75557364759AF533D69DBE25CCBD7EBF5BDDEE765AED5180C7CEB0D36BF9F4ECD24| |0A95B7E3DDC518D01F1C9AD41A73939A1311C296BCCB6126423E3D891F4E7FC84ED| |16575C42E40C317315788DD1B80EBC415833C4EC4DC6C7624AFB056B5F19E7BE01B| |F33FA7E30D67E8297900ADB90FB42D7F7B518FD6D608731785B688D49D9B958235C| |363DE2098DDD70E0FE35A3772DFC06FE613CF617683346041C49744F5A0FB411686| |3D0C6A04D409B80F629A9BCECC4ED45E78BE87C111DA7D071EA143A8FD361CB8690| |D485892E4CDDC50C31013001CD3CA3F13C7B33E6513F8DFA69D44FA37E0649FB697| |F0889869068068966906816896691E883A210616410460659649047067964904706| |05647040AA283C46E1B1008F05782CC163091E9FD3EE386B445C771AA059120E927| |0508283321C94E1A00C076B70F082544BE878E935736B6F806F19D7DF01DF337A9D| |4B40D6CBDA419098153858993578B787F1F81CD00BF4319E30195F3A714AA9ABE57| |43583EEB2886AC505C9BB43C030E3C908300AFC8C3792AE6F15DE5675B51C55AB30| |232B15BEB31A30466B556459BD8877802A6C80DB38646EDB987CA576CA10786C674| |A27EC1C61F68CC99729A4660E7DC4C869E6C311E6E33473810665437CFACF49F990| |EF2EF888F1607D72AEFD0FA460EEAF| |-------------------------------------------------------------------| Pictures being worth a thousand words and all, the differences are: Compared to the original the differences are: Melee Defense is 46.37% vs 35.83% S/L resistance is lower, N/F/C are meaninglessly different, P is definitely lower. Though Recovery appears lower, factoring in Endurance Cost Reduction they are roughly equal (3.46 original vs 3.41 revised). Since Toughness is not in the revised build you save a toggle cost. To-Hit is non-existent. However Accuracy (not shown) is 45% compared to the original's 40%. The build is presented less as a suggestion than giving a look at another way to go about things with ideas for mining. Edit: No purples or superiors Edited September 14, 2021 by Erratic1 1
FaradayGauss Posted September 14, 2021 Posted September 14, 2021 Here's the build I've been playing. Not sure how it stacks up since it's my first brute on Homecoming that I've stuck with, but it worked well on Brainstorm when I tested it out. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;715;1430;HEX;| |78DA4D94D94E136114C7BF61A640774AD92AB4D00AA50B2DD417202A60229054E1D| |6905A3E4B93DA36D39AC8A56FE09678038A020A5EF80EBE858FE0C6E22E111CCFCC| |FFD87692E677BEF39DFDCC74F1EE8CEBCD957BD342715E2EE56AB5954BFA9DBA742| |CCBFC5AB952AA14D685F974D06FC0BA5959942529D3B365A917D67118C2C58CBC25| |CB35BA2AC97C5D2FE6572EEAB72BBAE8CE562AA5F43219562B7A3D572F56CA0E4BB| |5549572D56D8973C5C25ABD582E78ADD382CCAD4ABDB656AC0666ABC57C2357AE56| |97FA3A0A1CA0826266618AE0C7D0C47D4D888C26DA1E301F825D8FC1CC2370DB34B| |7FC0C557C574967178E1FA0EB3718FA05EE98A6B0B5291BF06FDF043B9F823DCFC0| |F12D303EADE24C5353519BA20E42970A809D14D3863B9BCDC5F17CA0C30BBADCA0A| |70B3CE7E17BE57FDF86ADE34F9B5567D729D877060EFC651AE0A440DE97E46587AF| |B05F806E974E4E9E8793E731C2F308F33CC227B08D524F6EEEC9BD41B1FD76D1BD6| |95213AF48EBE5D8DE7E1282344F828F6BF56D2146F773B0EF0538B2CDDC0133BBE0| |1E79F9399E3F25AC3A2294BF97E3F526A10B31A3CC71E60433C354C8B71FB5ABFD5| |94284667A0D1CBACE5C02CD1905387760BFCDAA679F4E839C7BF03DCFE50378FE23| |F313F333387A805E54CA1D84AF128C90304E7587400F611877DA7014FB1A8D31E36| |034C14CA2168DE245D827620EC4EC7B1EB91267A40E6A62E244583B489D82769F10| |63DCD3D813C4F1519C18F714FB06FFF857D41E3F041347CC6330F5057452BC24CF3| |3B9877773E23538B961FE6310DFE2DDF0539E34E74E87B18F1ED24DC15F4C593D68| |624E333FB87953670C698D6F5B15BC2F8DF7A5F1BE3CBCAF85A6AD22ECE8ADBD03C| |C6AFCB9531EC5A0471C381A5FB550F8CD3A6CD55956474D8DA284319B9EABE6CE34| |71DC6AFD133DEF261AFF2BC67E84542CBFF337E52D53462DC6428B3EE768CA375BE| |41B2D72B645FE0740E5DE05| |-------------------------------------------------------------------| 1
Oginth Posted September 15, 2021 Author Posted September 15, 2021 (edited) Thanks, Erratic1 and FaradayGauss. 8 hours ago, Erratic1 said: 6 hours ago, FaradayGauss said: So Toxic damage is not that much of a concern? Edited September 15, 2021 by Oginth Trying to figure out how to tag people's name
Erratic1 Posted September 15, 2021 Posted September 15, 2021 1 hour ago, Oginth said: So Toxic damage is not that much of a concern? Not until you encounter it, then it will be quite a bit of a concern because the only things which directly help are lots of health, hit points, and resistance. Toxic ignores defense. But it does not tend to come up in overwhelming amounts unless you like playing with Hydra (or at least it doesn't for me). 1
Outrider_01 Posted September 15, 2021 Posted September 15, 2021 build for smashing/lethal defense, checks vs all split damage like Energy Melee/Blast or Ice Blast/melee; Dark blast will hit but some of Dark Melee N/S will be avoided. You can get the resists upwards of 75-80% on everything but Neg, Toxic, Psi. Problem with electric is, your weakness is healing, your recovery click is a +HP with regen on a long recharge; one CoT mage or some energy attack with -regen and your brute will be crying as those resists are doing nothing while gettting hit with Range/AoE; hope you don't get hit with Rad blast with -def. 1 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Oginth Posted September 15, 2021 Author Posted September 15, 2021 Can anyone tell me why most builds do not include Barrage. I know from other AT, the T1 is usually worthless, but from the description and feel of playing with it, it doesn't feel that bad.
Outrider_01 Posted September 15, 2021 Posted September 15, 2021 (edited) 15 minutes ago, Oginth said: Can anyone tell me why most builds do not include Barrage. Bonesmasher, Total Focus, Power Crash, and Energy Transfer have you covered. Bonesmasher and Power crash are about the same for your low damage attack, Total Focus and Energy Transfer are your "Yeah, sorry about that; I am sure they can reattach your head." You only need about 4 attacks on a tight min/max build, the ones I listed are 3 single targets with sufficient recharge you don't need barrage and the cone is so wide with decent damage it can substitute for a single target in a pinch. edit: derp, forgot Energy punch which you need to select at creation but wouldn't need to slot depending on the build. Edited September 15, 2021 by Outrider_01 1 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Outrider_01 Posted September 15, 2021 Posted September 15, 2021 (edited) Rough build, not super happy with it but perma hasten with 3 50 IO and +5 boosted, as well as all defense IO for the LOTG. Ends up 45% S/L soft cap, an extra 6 KB protection when jumping and grounded isn't taking effect, and S/L/C/F all with about 83% resist. Will hurt against CoT with how much Neg damage and -regen, but should do ok against Carnie. Anything else, like Praetorian or some of the positron cyborgs depending on if you are hit with a debuff. This Villain build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lugnut Defense: Level 50 Technology BrutePrimary Power Set: Energy MeleeSecondary Power Set: Electric ArmorPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: Fighting Villain Profile:Level 1: Energy Punch -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/Rchg(3), CrsImp-Acc/Dmg/Rchg(3), CrsImp-Acc/Dmg/EndRdx(5), CrsImp-Dmg/EndRdx/Rchg(5)Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9)Level 2: Lightning Field -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury%(17)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(50)Level 6: Conductive Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(19), TtnCtn-ResDam/EndRdx/Rchg(19), TtnCtn-ResDam(21)Level 8: Whirling Hands -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)Level 10: Static Shield -- GldArm-End/Res(A), GldArm-RechRes(25), GldArm-ResDam(27)Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(27), Rct-ResDam%(29), LucoftheG-Def(50)Level 14: Super Jump -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)Level 16: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)Level 18: Total Focus -- SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(33)Level 20: Lightning Reflexes -- Run-I(A)Level 22: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(33)Level 24: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(34), KntCmb-Dmg/EndRdx/Rchg(34)Level 26: Power Crash -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(34), SprAvl-Acc/Dmg/EndRdx(36), SprAvl-Acc/Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36)Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(37), Prv-EndRdx/Rchg(37), Prv-Heal/Rchg(37), Prv-Heal/Rchg/EndRdx(39), Prv-Absorb%(39)Level 30: Tough -- GldArm-End/Res(A), GldArm-RechRes(39), GldArm-ResDam(40)Level 32: Energy Transfer -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(42), Hct-Dam%(42)Level 35: Power Sink -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(42), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(43), MckBrt-Rchg(45)Level 38: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def/Rchg+(45)Level 41: Bone Smasher -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Acc/Dmg/Rchg(46), SprUnrFur-Dmg/EndRdx/Rchg(46), SprUnrFur-Acc/Dmg/EndRdx/Rchg(46), SprUnrFur-Rchg/+Regen/+End(48)Level 44: Tactics -- EndRdx-I(A)Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48), GssSynFr--Build%(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Fury Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(11)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Prestige Power Dash -- Jump-I(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 4: Ninja Run Level 14: Double Jump Level 1: Energy Focus ------------ Edit : no epic, would prefer some AoE but no room for it. And the Superior condition is useless with Endurance reduction in Energize And I didn't see you had flight, easy switch for CJ/SJ for Hover/Flight. Drop Vengence, pick up Evasive manuevers. Now slot Hover and Evasive with LoTG global recharge. Downside to flight pool, it negates the benefit of Grounded and the KB protection. Edited September 15, 2021 by Outrider_01 1 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
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