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Oginth

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  1. I'm not supportive of this. Using LEGO as an analogy, I rather HC provides more building blocks, than more unique playsets. As it is now, we have the crabs and widows, they are unique to themselves, they can't use Melee/Control/Defense, and neither could other AT use Widow/Night/etc. The concept of Mesopotamian-themed are too unique and specific, might be hard to gel with existing AT and lore. I would rather HC introduce new unique "Element"/"Primordial" Melee/Control/etc to existing AT, slowly one by one, until most/all have them I think my main concern is that the AT
  2. Can anyone tell me why most builds do not include Barrage. I know from other AT, the T1 is usually worthless, but from the description and feel of playing with it, it doesn't feel that bad.
  3. Thanks, Erratic1 and FaradayGauss. So Toxic damage is not that much of a concern?
  4. Have never played a En/El brute before. And has been a while since I build a build from stretch, I've kind of forgotten what is good enough and what's not. This Hero build was built using Mids Reborn 3.0.6.0 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Lighbulk: Level 50 Technology Brute Primary Power Set: Energy Melee Secondary Power Set: Electric Armor Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Barrage (A) Brute's Fury - Accuracy/Damage
  5. I don't have a long history with CoH, but during my initiation run with HC (last year before my PC exploded and I didn't bother to reinstall after I got a replacement), I was thinking maybe I would see some sort of RP conflicts, that out of tradition, villains always lose, but not before giving the heroes some troubles worth conquering. When I learnt that CoH has a base system, and once had base-invasion gimmick, I even imagined of RPing base invasion. I might not have experience everything RP in HC, due to my timezone and limited stay with HC, and me not initiating anything but ju
  6. When I need to make a table for myself to tell sort them out, there are too many. But that's my 2cent. ( Attached file may be wrong, as I'm still sorting them out what each is supposed to do. )
  7. I came here looking for other people's builds to improve mine. This is what I currently have:
  8. /bind SYSRQ "screenshotui 0$$screenshot" /bind SHIFT+SYSRQ "screenshotui 1$$screenshot" First line is the default behaviour, second line is for with the UI remained on.
  9. Is there a need for us to have Consignment House/Black Market/Trading House Transporters when we have /ah?
  10. Hope more power pools (Gadgetry, etc) and balances will come after.
  11. I use the enterbasefrompasscode code, but you can't use the SG base Tailor.
  12. The picture is missing. Turns out Privacy Badger blocked the images.
  13. Grandville is just Arachnos base turned inside-out, horrible aesthetics. The other red city zones feel alive, but not Grandville.
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