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EM/Rad... What am I even looking at here?


roleki

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So this weekend I rolled an EM/Rad scrapper, and while I can usually suss out a thumbnail sketch of how a build would skew just by looking at Mids/CoD, I have to admit I can't make heads or tails of Rad Armor.   

 

I have a pretty 'set' slotting for EM on a Scrapper, so I know I've about 28 free slots to throw in the secondary (on top of the free slot each power gets).  Anyone have any suggestions based on the questions below?

 

Gamma Boost - do you slot that for EndMod or Healing?  It seems like it does most of its work in EndMod, but, can it save the day if I lean green instead?

 

Radiation Therapy - does it REALLY need Accurate Healing enhancements, or does Beta Decay kind of make up the difference?  Speaking of...

 

Beta Decay - It has a fairly low Endurance cost, so EndRedx doesn't look critical.  The -ToHit is really too small to invest in enhancing (if I went 6-wide with an Accurate ToHit Debuff, it ends up at a -8 ToHit) but it also doesn't feel like loading up on DefDebuff is the right way to go, either. especially if Ground Zero is doing -Def as well... Any ideas?

 

Ground Zero - This seems like it would be a good nuke, if slotted that way, but it takes a million other enhancement types... what's a good slotting on that?

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He doesn't HAVE an ass.  That's one of the things we're transplanting!

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Well, I don't have Rad Armour on a Scrapper, but I do have a couple Tanks and a Brute. I'm also not claiming to be the end-all be-all. But I have found this works for me. That out of the way, and looking specifically at the Brute as that at least puts RadA into the secondary, I'd answer your power questions like so:

  • Gamma Boost: 2x Power Transfer (EndMod & Heal Unique). As an aside I slot 2-3 heals instead on my Tanks - honestly don't pay close enough attention to say what is "better".
  • Rad Therapy: doesn't really need accuracy (Mids says base 225%). I built mine as a mini-nuke with 3 procs plus some heal and recharge. I'm sure I'd get told off for enhancing recharge while using procs but hey.
  • Beta Decay: doesn't need much, can easily be a 1-slot wonder if you're tight on slots. Conventional wisdom that I've read is to plug in the Achilles Heel proc and call it done. I had an extra slot so also added the Analyze Weakness proc (because I had one on-hand so why not). Perfect Zinger and/or Cloud Senses procs could prolly be better.
  • Ground Zero: it's another nuke. I go 5 procs plus a Dam/Rech.

Full build if you're interested:

Spoiler

This Villain build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Rad Riding Hood: Level 50 Mutation Brute
Primary Power Set: Savage Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Savage Strike -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(7), TchofDth-Acc/Dmg/EndRdx(25), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(42)
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(27), StdPrt-ResDam/Def+(40)
Level 2: Maiming Slash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(11), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(42)
Level 4: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(40)
Level 6: Gamma Boost -- PwrTrns-+Heal(A), PwrTrns-EndMod(7)
Level 8: Vicious Slash -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Rchg/+Regen/+End(31)
Level 10: Fallout Shelter -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(21), UnbGrd-ResDam/EndRdx/Rchg(34), UnbGrd-Max HP%(45)
Level 12: Blood Thirst -- GssSynFr--Build%(A)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(45), ShlWal-ResDam/Re TP(45), Rct-ResDam%(46)
Level 16: Radiation Therapy -- TchoftheN-%Dam(A), TchoftheN-Heal/HP/Regen/Rchg(17), TchoftheN-Acc/EndRdx/Rchg(17), Erd-%Dam(37), Arm-Dam%(43), Arm-Dmg/Rchg(46)
Level 18: Rending Flurry -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(31)
Level 20: Beta Decay -- AchHee-ResDeb%(A), AnlWkn-%ToHit(50)
Level 22: Kick -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Super Jump -- WntGif-ResSlow(A)
Level 28: Particle Shielding -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(29), DctWnd-EndRdx/Rchg(29), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(43)
Level 30: Weave -- GifoftheA-Def/EndRdx(A), GifoftheA-Def/Rchg(40), GifoftheA-Def/EndRdx/Rchg(42), GifoftheA-Def(43), GifoftheA-Run+(46)
Level 32: Savage Leap -- Obl-Dmg(A), Obl-%Dam(33), Erd-%Dam(33), ScrDrv-Dam%(33), FuroftheG-ResDeb%(34), PrfZng-Dam%(34)
Level 35: Ground Zero -- Erd-%Dam(A), Obl-%Dam(36), Obl-Dmg/Rchg(36), PrfZng-Dam%(36), TchofLadG-%Dam(50), ScrDrv-Dam%(50)
Level 38: Superior Conditioning -- PrfShf-End%(A)
Level 41: Physical Perfection -- NmnCnv-Regen/Rcvry+(A)
Level 44: Meltdown -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(48), UnbGrd-EndRdx/Rchg(48)
Level 47: Combat Teleport -- RctRtc-Pcptn(A)
Level 49: Taunt -- PrfZng-Dam%(A)
Level 1: Fury
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A)
Level 2: Blood Frenzy
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Spiritual Core Paragon
Level 26: Double Jump
------------

 

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@Cutter

 

So many alts, so little time...

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1 hour ago, roleki said:

Gamma Boost - do you slot that for EndMod or Healing?  It seems like it does most of its work in EndMod, but, can it save the day if I lean green instead?

 

I used it for Preventative Med (The +absorb and a Heal piece) for a little extra S/L resist.  Apparently I have a Perf Shifter Proc in there too, but that could definitely be dropped, because ....

 

1 hour ago, roleki said:

Radiation Therapy - does it REALLY need Accurate Healing enhancements, or does Beta Decay kind of make up the difference?  Speaking of...

 

Need? No.  But Accurate Healing has some nice pieces in it.  You can use the Heal/Recharge piece from Theft of Essence without measurably impacting the proc rate of the power.  Add the +End piece from the same set and it's a veritable font of infinite endurance.  I also played around with putting the Knockdown piece from a Winter set in there.  Very interesting results, but probably not keeping that setup. There's also a Negative Dmg proc in the Accurate Healing sets that is good in this power as well.

 

FWIW: "Accurate Healing" doesn't necessarily mean +Accuracy Enhancement.  It's just a classification for powers that require an enemy target to fire off their healing effect. The sets will have +Acc in them (where standard healing sets don't), but there's no need to slot those in RT.

 

1 hour ago, roleki said:

Beta Decay - It has a fairly low Endurance cost, so EndRedx doesn't look critical.

 

It's not, between ToE+End in RT and the boost from Particle Shielding, a /Rad with endurance problems is one that needs a rebuild.  Put an Achilles here in the default slot and call it a day.

 

1 hour ago, roleki said:

Ground Zero - This seems like it would be a good nuke, if slotted that way, but it takes a million other enhancement types... what's a good slotting on that?

 

Love/Hate relationship with this power. Hate the Activation Time (3s) and that the animation doesn't fill the time so you're sort of standing there for a moment.  That said it's a solid pick.  All those various enhancement types mean you are spoiled for choice with dmg procs.  My preference is to pair them with 1 or 2 Acc/Rech pieces from the same set.

 

Honorable Mention:

 

Meltdown.  Scrappers get a 41.25% damage buff from this power, and it's "crash" is rendered irrelevant by /Rad's various endurance tools.  It's worth the extra damage for this one, and can also be single-slotted with various useful unique pieces. 

Edited by InvaderStych
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You see a mousetrap? I see free cheese and a f$%^ing challenge.

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1 hour ago, roleki said:

Thanks for this!  How do you like the Analyze Weakness proc?  I didn't like the 2.5PPM text, but, it COULD be nice.

 

Happy to help. Re: AW proc, honestly I couldn't tell you if it's doing anything or not. I don't track any metrics. Like I said, I happened to have one in my bins so I thought why not. Objectively, if I were to push the build I'd pull it for another damage proc, or find a better power altogether to put that slot in.

@Cutter

 

So many alts, so little time...

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