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Had a concept for Water/SR tell me how bad I did on this build


I-Dirty

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Dont be gentle....I like it ruff, raw and brutally honest so that I may evaluate my lifes decisions

 

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This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Super Reflexes
Power Pool: Concealment
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Hydro Blast

  • (A) Tempest - Damage/Recharge
  • (3) Tempest - Damage/Endurance
  • (3) Tempest - Accuracy/Damage

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Luck of the Gambler - Defense
  • (5) Kismet - Accuracy +6%
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Focused Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense

Level 4: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Water Burst

  • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (13) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (15) Superior Opportunity Strikes - Damage/RechargeTime
  • (15) Force Feedback - Chance for +Recharge

Level 8: Speed of Sound

  • (A) Celerity - +Stealth

Level 10: Dehydrate

  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (11) Decimation - Chance of Build Up
  • (17) Shield Breaker - Chance for Lethal Damage
  • (17) Impeded Swiftness - Chance of Damage(Smashing)
  • (19) Touch of the Nictus - Healing/Absorb/Recharge
  • (21) Touch of Lady Grey - Chance for Negative Damage

Level 12: Whirlpool

  • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (23) Shield Breaker - Chance for Lethal Damage
  • (25) Touch of Lady Grey - Chance for Negative Damage
  • (25) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (27) Superior Sentinel's Ward - Damage/RechargeTime
  • (27) Superior Sentinel's Ward - Accuracy/Damage

Level 14: Master Brawler

  • (A) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (29) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Endurance/RechargeTime
  • (31) Preventive Medicine - Heal/Endurance
  • (31) Preventive Medicine - Heal

Level 16: Enduring

  • (A) Power Transfer - Chance to Heal Self
  • (33) Power Transfer - EndMod
  • (33) Power Transfer - Damage/EndMod

Level 18: Tidal Forces

  • (A) Adjusted Targeting - Endurance/Recharge
  • (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (21) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff
  • (36) Adjusted Targeting - To Hit Buff/Endurance

Level 20: Dodge

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense

Level 22: Water Jet

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (34) Superior Winter's Bite - Accuracy/Damage
  • (34) Impeded Swiftness - Chance of Damage(Smashing)
  • (34) Apocalypse - Chance of Damage(Negative)
  • (36) Impeded Swiftness - Damage/Slow

Level 24: Boxing

  • (A) Empty

Level 26: Tough

  • (A) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance
  • (37) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Steadfast Protection - Resistance/+Def 3%

Level 28: Quickness

  • (A) Flight Speed IO

Level 30: Agile

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense

Level 32: Geyser

  • (A) Ragnarok - Damage/Endurance
  • (39) Ragnarok - Damage
  • (40) Ragnarok - Damage/Recharge
  • (40) Ragnarok - Accuracy/Damage/Recharge
  • (40) Ragnarok - Accuracy/Recharge
  • (42) Force Feedback - Chance for +Recharge

Level 35: Evasion

  • (A) Reactive Defenses - Defense/Endurance/RechargeTime
  • (42) Reactive Defenses - Defense
  • (42) Reactive Defenses - Defense/Endurance
  • (43) Reactive Defenses - Endurance/RechargeTime
  • (43) Reactive Defenses - Defense/RechargeTime
  • (43) Reactive Defenses - Scaling Resist Damage

Level 38: Weave

  • (A) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance

Level 41: Mind Probe

  • (A) Crushing Impact - Damage/Endurance/Recharge
  • (45) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Accuracy/Damage/Recharge

Level 44: Dominate

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (46) Unbreakable Constraint - Chance for Smashing Damage
  • (48) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (48) Neuronic Shutdown - Chance of Damage(Psionic)
  • (48) Gladiator's Javelin - Chance of Damage(Toxic)

Level 47: Link Minds

  • (A) Gift of the Ancients - Run Speed +7.5%
  • (50) Gift of the Ancients - Defense
  • (50) Gift of the Ancients - Defense/Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Opportunity


Level 1: Brawl

 

 

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Run Speed IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
  • (9) Panacea - +Hit Points/Endurance
Level 2: Stamina
  • (A) Endurance Modification IO
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 4: Ninja Run

Level 50: Ion Total Core Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Musculature Core Paragon
------------

 

Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.

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If you turn off Tidal Forces and remove (or turn off) the Chance for Build Up, you'll see that your accuracy on Dehydrate is quite bad.

I would say you should replace the Chance for Build Up (very unreliable) with an Acc or Acc/End.

 

Otherwise, it looks perfectly reasonable to me.

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May just be my preference, but I found I only needed Bolt and Dehydrate for singletarget.  Singletarget isn’t Water’s forte, and even optimally using Jet doesn’t fix that.

 

The bigger problem I had with Jet was that it would burn my Tidal stacks if I wasn’t paying attention.  Slotted for damage, Dehydrate hits for just a bit less than Jet and adds a lot of sustain with just the Tidal buff.  Don’t need to slot for healing unless you have the free slots.

 

Water Burst is a good leveler, but I dropped it for Steam Spray and haven’t missed it.  Spray is a builder for Dehydrate and Geyser and hits like a truck.  You can hit ten targets easily, and so it makes a nasty combo with Geyser.  Cones are usually really good on Sentinels due to our ability to thrive in the midrange.

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Well, assuming a completely procced out Dehydrate, and a Water Jet slotted with Apocalypse, Dehydrate isn't going to do the same amount of damage as Jet. Then factor in that Jet will have a 1 second cast time, followed by a 1.43s cast time, that's twice the damage of Dehydrate in 2.43 seconds.

 

Looking at 448.18 x 2 in 2.43, or 470.25 in 1.87. This is assuming all procs go off on both attacks. 368.88 DPA vs 251.47 DPA. Water Jet is your preferred "burn" for Tidal Power in a single target situation. I'm usually more worried about wasting my TP on a Dehydrate.

 

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