I-Dirty Posted October 8, 2021 Posted October 8, 2021 Dont be gentle....I like it ruff, raw and brutally honest so that I may evaluate my lifes decisions Spoiler This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science SentinelPrimary Power Set: Water BlastSecondary Power Set: Super ReflexesPower Pool: ConcealmentPower Pool: ExperimentationPower Pool: FightingPower Pool: SpeedAncillary Pool: Psionic Mastery Hero Profile:Level 1: Hydro Blast (A) Tempest - Damage/Recharge (3) Tempest - Damage/Endurance (3) Tempest - Accuracy/Damage Level 1: Focused Fighting (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (5) Luck of the Gambler - Defense (5) Kismet - Accuracy +6% (7) Shield Wall - +Res (Teleportation), +5% Res (All) Level 2: Focused Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (7) Luck of the Gambler - Defense Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 6: Water Burst (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance (13) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (15) Superior Opportunity Strikes - Damage/RechargeTime (15) Force Feedback - Chance for +Recharge Level 8: Speed of Sound (A) Celerity - +StealthLevel 10: Dehydrate (A) Touch of the Nictus - Chance for Negative Energy Damage (11) Decimation - Chance of Build Up (17) Shield Breaker - Chance for Lethal Damage (17) Impeded Swiftness - Chance of Damage(Smashing) (19) Touch of the Nictus - Healing/Absorb/Recharge (21) Touch of Lady Grey - Chance for Negative Damage Level 12: Whirlpool (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (23) Shield Breaker - Chance for Lethal Damage (25) Touch of Lady Grey - Chance for Negative Damage (25) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (27) Superior Sentinel's Ward - Damage/RechargeTime (27) Superior Sentinel's Ward - Accuracy/Damage Level 14: Master Brawler (A) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Heal/RechargeTime/Endurance (29) Preventive Medicine - Chance for +Absorb (31) Preventive Medicine - Endurance/RechargeTime (31) Preventive Medicine - Heal/Endurance (31) Preventive Medicine - Heal Level 16: Enduring (A) Power Transfer - Chance to Heal Self (33) Power Transfer - EndMod (33) Power Transfer - Damage/EndMod Level 18: Tidal Forces (A) Adjusted Targeting - Endurance/Recharge (19) Adjusted Targeting - To Hit Buff/Endurance/Recharge (21) Adjusted Targeting - To Hit Buff/Recharge (23) Adjusted Targeting - To Hit Buff (36) Adjusted Targeting - To Hit Buff/Endurance Level 20: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Luck of the Gambler - Defense Level 22: Water Jet (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (34) Superior Winter's Bite - Accuracy/Damage (34) Impeded Swiftness - Chance of Damage(Smashing) (34) Apocalypse - Chance of Damage(Negative) (36) Impeded Swiftness - Damage/Slow Level 24: Boxing (A) EmptyLevel 26: Tough (A) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - Resistance/Endurance/RechargeTime (37) Unbreakable Guard - +Max HP (37) Unbreakable Guard - Resistance (37) Gladiator's Armor - TP Protection +3% Def (All) (39) Steadfast Protection - Resistance/+Def 3% Level 28: Quickness (A) Flight Speed IOLevel 30: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense Level 32: Geyser (A) Ragnarok - Damage/Endurance (39) Ragnarok - Damage (40) Ragnarok - Damage/Recharge (40) Ragnarok - Accuracy/Damage/Recharge (40) Ragnarok - Accuracy/Recharge (42) Force Feedback - Chance for +Recharge Level 35: Evasion (A) Reactive Defenses - Defense/Endurance/RechargeTime (42) Reactive Defenses - Defense (42) Reactive Defenses - Defense/Endurance (43) Reactive Defenses - Endurance/RechargeTime (43) Reactive Defenses - Defense/RechargeTime (43) Reactive Defenses - Scaling Resist Damage Level 38: Weave (A) Red Fortune - Defense (45) Red Fortune - Defense/Endurance Level 41: Mind Probe (A) Crushing Impact - Damage/Endurance/Recharge (45) Crushing Impact - Accuracy/Damage (45) Crushing Impact - Damage/Endurance (46) Crushing Impact - Accuracy/Damage/Endurance (46) Crushing Impact - Accuracy/Damage/Recharge Level 44: Dominate (A) Gladiator's Net - Chance of Damage(Lethal) (46) Unbreakable Constraint - Chance for Smashing Damage (48) Ghost Widow's Embrace - Chance of Damage(Psionic) (48) Neuronic Shutdown - Chance of Damage(Psionic) (48) Gladiator's Javelin - Chance of Damage(Toxic) Level 47: Link Minds (A) Gift of the Ancients - Run Speed +7.5% (50) Gift of the Ancients - Defense (50) Gift of the Ancients - Defense/Recharge Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Opportunity Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (9) Miracle - +Recovery (9) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Endurance Modification IO Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 4: Ninja Run Level 50: Ion Total Core JudgementLevel 50: Reactive Core Flawless InterfaceLevel 50: Musculature Core Paragon------------ Why yes I do know what a search feature is. However with the 1000 returns it is hard to dig through all that. So I ask in posts.
Caulderone Posted October 8, 2021 Posted October 8, 2021 If you turn off Tidal Forces and remove (or turn off) the Chance for Build Up, you'll see that your accuracy on Dehydrate is quite bad. I would say you should replace the Chance for Build Up (very unreliable) with an Acc or Acc/End. Otherwise, it looks perfectly reasonable to me. 1
SableShrike Posted October 11, 2021 Posted October 11, 2021 May just be my preference, but I found I only needed Bolt and Dehydrate for singletarget. Singletarget isn’t Water’s forte, and even optimally using Jet doesn’t fix that. The bigger problem I had with Jet was that it would burn my Tidal stacks if I wasn’t paying attention. Slotted for damage, Dehydrate hits for just a bit less than Jet and adds a lot of sustain with just the Tidal buff. Don’t need to slot for healing unless you have the free slots. Water Burst is a good leveler, but I dropped it for Steam Spray and haven’t missed it. Spray is a builder for Dehydrate and Geyser and hits like a truck. You can hit ten targets easily, and so it makes a nasty combo with Geyser. Cones are usually really good on Sentinels due to our ability to thrive in the midrange.
Underfyre Posted October 11, 2021 Posted October 11, 2021 Well, assuming a completely procced out Dehydrate, and a Water Jet slotted with Apocalypse, Dehydrate isn't going to do the same amount of damage as Jet. Then factor in that Jet will have a 1 second cast time, followed by a 1.43s cast time, that's twice the damage of Dehydrate in 2.43 seconds. Looking at 448.18 x 2 in 2.43, or 470.25 in 1.87. This is assuming all procs go off on both attacks. 368.88 DPA vs 251.47 DPA. Water Jet is your preferred "burn" for Tidal Power in a single target situation. I'm usually more worried about wasting my TP on a Dehydrate. Sentinel DPS Spreadsheet Sentinel Builds, fifth post down
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