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Posted

So, when invasions first were brought up on live (not the end of beta, but - think the zombies were first? Anyway...) they let bodies pile up, which caused problems.

 

In response, the despawn time for those bodies was cut down drastically, which for the most part was good...

 

Unless you're a warshade.

 

Several of the powers a WS uses feed off of defeated enemies - including Extracted Essence. This one's already sometimes a problem when it comes to regular fights - you can target a body, have it do the levitate-and-swirl, but become "invalid" partway through, meaning you now have a power on recharge but no pet.

 

Invasions are worse, as they vanish too quickly to even animate.  Stygian also has to be hit quickly if you want any benefit.

 

Could we get that timer extended JUST a bit to not punish one AT for the mechanics it works off of?

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Posted

Just another example of a Kheldian's greatest enemy being their own powers.

Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles:

  • Praetoria-related: Earth Revolution Red, Earth Revolution Blue
  • Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets
  • Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection,
  • Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora

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