Grimm2 Posted October 15, 2021 Share Posted October 15, 2021 Hi everyone, I've come back to a tank I left behind for a while, because I really like the concept - the Not-a-Warshade, sliver of a cosmic intelligence that goes Bump in the night. I've yet to take Bio to a high level, and there's a number of niceties that I'm trying to include that I'm sure could be done better. Looking at proc-bombing DNA Siphon and Touch of Fear, including Fold Space, and balancing getting enough recharge, slow resist, and defensive stuff while having a good single-target rotation. I don't know how well Inexhaustible should be slotted, and I suppose Dark Obliteration could be culled for...Darkest Night? Taunt? Planning on taking Barrier. This Hero build was built using Mids Reborn 3.0.4.7https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Bio ArmorSecondary Power Set: Dark MeleePower Pool: TeleportationPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Soul Mastery Hero Profile:Level 1: Hardened Carapace -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(42), GldArm-End/Res(43), GldArm-ResDam(43), GldArm-Res/Rech/End(48)Level 1: Shadow Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Acc/Dmg/EndRdx(40), TchofDth-Dam%(42)Level 2: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5)Level 4: Shadow Maul -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(7), Arm-Acc/Rchg(7), Arm-Dmg/EndRdx(13), Arm-Dam%(15), Obl-%Dam(34)Level 6: Adaptation Level 8: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(9), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(13)Level 10: Inexhaustible -- PrfShf-End%(A)Level 12: Evolving Armor -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam(34)Level 14: Teleport -- Jnt-EndRdx/Rng(A)Level 16: Siphon Life -- SprGntFis-Dmg/Rchg(A), SprGntFis-Rchg/+Absorb(17), SprGntFis-Acc/Dmg(17), SprGntFis-Acc/Dmg/EndRdx/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(33), SprGntFis-Acc/Dmg/Rchg(34)Level 18: DNA Siphon -- ScrDrv-Dam%(A), Erd-%Dam(19), Obl-%Dam(19), TchoftheN-%Dam(31), TchoftheN-Acc/EndRdx/Rchg(31), ThfofEss-Acc/EndRdx/Rchg(33)Level 20: Touch of Fear -- FuroftheG-ResDeb%(A), Erd-%Dam(21), Erd-Acc/Dmg/EndRdx/Rchg(21), Erd-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg(25), SprAvl-Acc/Dmg/EndRdx(25)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Combat Teleport -- WntGif-ResSlow(A)Level 26: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg(27), SprMghoft-Acc/Dmg/Rchg(46), SprMghoft-Dmg/EndRdx/Rchg(50), SprMghoft-Acc/Dmg/EndRdx/Rchg(50)Level 28: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(29), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(46)Level 30: Fold Space -- RechRdx-I(A)Level 32: Boxing -- Empty(A)Level 35: Gloom -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(36), Apc-Dmg/EndRdx(36), Apc-Dam%(37), Dcm-Build%(37)Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40), GldStr-%Dam(40)Level 41: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(42)Level 44: Dark Obliteration -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(45), Rgn-Knock%(46)Level 47: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48)Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(50)Level 1: Brawl -- Empty(A)Level 1: Gauntlet Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)Level 6: Defensive Adaptation Level 6: Efficient Adaptation Level 6: Offensive Adaptation Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;690;1380;HEX;| |78DA65935B4F135110C7CF76B722A580E5D622D772EB4D96D66BBC8588A889A1910| |4E283096ED6722C1B6AB7D99644E39389D7575F7C217E043F8ED72FE005D0282008| |B24EF73FC1266CB2FB9BFDCF993333BB67B2F727836FAE3D1A174AF072C12C978D5| |9B3B8281D7FD6CC5B3951BDEAE8EE876A4CCABBB25896FA84651B379CBC59B472C6| |25E79EED8479415616A4D4274D6711A66899B6ED823E4B76C9762A66C5B28B014F9| |A294939DFE89957ADFC42C52AE69BBDB72969CE4BA7BC6095C2574A564E9F70962A| |D298B1970A46D62C57A4F32042158DD0FD73901E4AB5465713C75521329A488449E| |8D1443283F7E41838960637EBF76354718B10D3C4D06D303607260C709DF657B056| |51DA142F5E6B07B7681F153EBF7AD6E76987CE31CF83C10B60D345302A50C306EDE| |B47ACBB4D761DEF53F719FEC35F985FC1C037E60A185C057F516C3D6245FD2BE4F8| |435A03345F4342F1FA681A02A3713046BFB45120AE31C871D44F33347FF313CDD38| |EBC603E06FB9F339F81D1A7E00EE50C710FA187C2D35AD67CDE7F68E19E7B23CC30| |D81F523DFF0EE56DE5BCADE3F0B5716CDB2AD8B1024696912FF21A1CA03EDAF9FFB| |4A790B7833942BE30F718EEC2BEBB546727D7D9F909DAD177CCB7E0E87B30F381F9| |9163A9CE2EEFE0B8FEAE1D7CB3EE5DE65FB0770F4CBAE028F7AE7650F95C4B0FD7A| |7507D7DACF5B974891C2D1EE0EA0646B1C3A0CE1C63A6C1A10C731927758FAA1BE6| |D8E1187C2371668299046329661CD585A892387FC5389FF2049F72494B523C61A91| |3883B7692798A799ABB3D03AAB49FCE2750DFE6E95B676E801AAD4973CE34E7CC70| |CE6E4DF0E5560784BE4C42DB9F5977EA80775A6327298AA7AC06F6E79695EFFF159| |F12450DBE9B3CD1D731156B07A27E046AE69FE7CBF712FC5D9D616475376BECAD9A| |D99EA6F80CDB7335B65963DFA9B1FF01D592E5DE| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Sovera Posted October 15, 2021 Share Posted October 15, 2021 Getting everything will be impossible so you will have to choose. Getting more S/L defenses is usually my priority but it needn't be yours. E/N defenses are good at 40%. Resistances (remember to toggle Offense Adaptation down where Stamina and Health is since it will 'steal' 7.5% global resistances) will have 6.7% per ATO stack that you have in Genetic Contamination. Having it in a toggle is not good though so try placing it in an attack that you will spam such as Smite. Two stacks are easy to get so that's 13.4% resistances you can account for. You will probably want Barrier for a panic button so that's another 5% making it 18.4%. That means if you push your resistances to around 77-78% with the ATO toggled on (Mids gives 6.7% but only one stack) you'll be at 85% with a second stack and 90% with Barrier. You can not take in account these gimmicks and just brute force to 90%, but everything else over 90% will go to waste if you do. I would personally not pick Dark Obliteration since you dearly needs those slots and powers (you didn't pick Smite for example, which is one of the best attacks DM has) since you can already do an infinite loop of Life Siphon, Touch of Fear, Shadow Maul, Touch of Fear. Repeat. Dito on proc bombing DNA Siphon. It's your endurance recovery tool and it should be slotted accordingly. Maybe if you didn't have a low level AoE rotation but this is not the case since you can do the above rotation by level 20. Afterwards you need to decide on your rotation. You can do a low level faster animating but lower damage Siphon, Shadow Punch, Smite, Shadow Punch. Or you can do the higher level (as n, need to be 38 or exemped to 33) Midnight Grasp, Smite, Siphon, Smite. I personally prefer the one without MG but I like exemplaring and I'm strapped for slots. If you want Gloom instead that's fine since it's pretty strong and thematic though you may suffer against -tohit debuffing enemies by not having Focused Accuracy. Spoiler This Hero build was built using Mids Reborn 3.0.6.0https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic TankerPrimary Power Set: Bio ArmorSecondary Power Set: Dark MeleePower Pool: SpeedPower Pool: TeleportationPower Pool: FightingPower Pool: LeadershipAncillary Pool: Energy Mastery Hero Profile:Level 1: Hardened Carapace -- GldArm-3defTpProc(A), UnbGrd-ResDam(3), StdPrt-ResDam/Def+(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(48)Level 1: Shadow Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42)Level 2: Environmental Modification -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(5), LucoftheG-Def/EndRdx(42)Level 4: Shadow Maul -- Obl-Dmg(A), Obl-Acc/Rchg(7), Obl-Dmg/Rchg(7), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(34)Level 6: AdaptationLevel 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(9), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(11), Pnc-Heal(11)Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 12: Evolving Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam(37)Level 14: Teleport -- WntGif-ResSlow(A)Level 16: Siphon Life -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(17), SprMghoft-Acc/Dmg/Rchg(17), SprMghoft-Dmg/EndRdx/Rchg(33), HO:Golgi(33), TchofDth-Dam%(34)Level 18: DNA Siphon -- SynSck-EndMod(A), SynSck-Dam/Rech(19), SynSck-EndMod/Rech(19), SynSck-Dam/Rech/Acc(31), SynSck-Dam/Acc/End(31), SynSck-EndMod/+RunSpeed(33)Level 20: Touch of Fear -- Arm-Dam%(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Erd-%Dam(25)Level 22: Combat Teleport -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(45)Level 24: Fold Space -- RechRdx-I(A), RechRdx-I(37)Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(27), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(50), SprGntFis-Rchg/+Absorb(50)Level 28: Soul Drain -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(29), GssSynFr--Build%(29), RechRdx-I(31), RechRdx-I(43)Level 30: Inexhaustible -- PrfShf-End%(A)Level 32: Boxing -- Empty(A)Level 35: Focused Accuracy -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(36), Empty(36)Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dmg/EndRdx(39), Hct-Dam%(40), GldStr-%Dam(40)Level 41: Maneuvers -- LucoftheG-Def(A)Level 44: Physical Perfection -- PrfShf-End%(A)Level 47: Tough -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(47), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx(48)Level 49: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(49), LucoftheG-Def/Rchg+(50)Level 1: GauntletLevel 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(45)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 2: Swift -- Empty(A)Level 2: Hurdle -- Empty(A)Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5)Level 2: Stamina -- PrfShf-End%(A)Level 50: Freedom Phalanx ReserveLevel 50: Portal JockeyLevel 50: Task Force CommanderLevel 50: The Atlas MedallionLevel 6: Defensive AdaptationLevel 6: Efficient AdaptationLevel 6: Offensive Adaptation------------ Like this your resistances are good for S/L at least, even with Offense Adaptation toggled on, your S/LE/N/F/C defenses are at a neat 40% waiting for Barrier to finish capping them (obviously not all content is difficult so if you're not in trouble then don't bother using Barrier on cooldown because the stupendous amount of healing the build has should make it survive just fine). Hasten is okay-ish at 137 seconds. Not too bad, not too great, but, sacrifices. You'll also be protected from -tohit from CoT/Banished Pantheon, Circle of Thorns, Tsoo/Cabal, etc. You now just need to decide on the rotation. If you want Smite then take out Midnight Grasp and go for the low level Siphon rotation. Downsides is less damage, upsides is having full ST and AoE skills by level 20. If you want the Midnight Grasp rotation then Shadow Punch will do in a pinch even if Smite is better. Gloom is a powerhouse so you can also ditch Midnight Grasp for it and try for Siphon, Shadow Punch, Gloom, Shadow Punch (again, Smite better, so if you can squeeze it in do so). - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
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