The_Warpact Posted October 21, 2021 Share Posted October 21, 2021 So this is actually my oldest toon on HC and the least played. A shame to be sure, the current build is a ranged tank with pets. I prefer to change it up with a hybrid mix of melee, ranged, and pets. I went heavy for the res/def and you'll see that in the slotting. I skipped serum, while I am a fan of Max HP especially perma I just couldn't fit it in the build. Overall I'm just looking for a critique before I commit and respec, to see if there are any possible changes or insight into something I have overlooked. This Villain build was built using Mids Reborn 3.0.5.6https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Death Head Tarantula: Level 50 Natural Arachnos SoldierPrimary Power Set: Crab Spider SoldierSecondary Power Set: Crab Spider TrainingPower Pool: LeapingPower Pool: FightingPower Pool: Leadership Villain Profile:Level 1: Channelgun (A) Apocalypse - Damage/Recharge (3) Apocalypse - Accuracy/Damage/Recharge (3) Apocalypse - Accuracy/Recharge (5) Apocalypse - Damage/Endurance (5) Apocalypse - Chance of Damage(Negative) Level 1: Crab Spider Armor Upgrade (A) Gladiator's Armor - TP Protection +3% Def (All) (7) Unbreakable Guard - +Max HP Level 2: Combat Training: Defensive (A) Shield Wall - +Res (Teleportation), +5% Res (All)Level 4: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 6: Longfang (A) Superior Spider's Bite - Accuracy/Damage (9) Superior Spider's Bite - Damage/RechargeTime (11) Superior Spider's Bite - Accuracy/Damage/RechargeTime (11) Superior Spider's Bite - Damage/Endurance/RechargeTime (13) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime (13) Superior Spider's Bite - RechargeTime/Global Toxic Level 8: Suppression (A) Positron's Blast - Accuracy/Damage (15) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Recharge (17) Positron's Blast - Damage/Range (17) Positron's Blast - Chance of Damage(Energy) Level 10: Tactical Training: Maneuvers (A) Red Fortune - Defense/Endurance (19) Red Fortune - Defense/Recharge (19) Red Fortune - Defense/Endurance/Recharge (21) Red Fortune - Defense (21) Red Fortune - Endurance Level 12: Venom Grenade (A) Superior Frozen Blast - Accuracy/Damage (23) Superior Frozen Blast - Damage/Endurance (23) Superior Frozen Blast - Accuracy/Damage/Endurance (25) Superior Frozen Blast - Accuracy/Damage/Recharge (25) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (33) Superior Frozen Blast - Recharge/Chance for Immobilize Level 14: Arm Lash (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Damage/Endurance (27) Superior Avalanche - Accuracy/Damage/Endurance (29) Superior Avalanche - Accuracy/Damage/Recharge (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge Level 16: Combat Jumping (A) Reactive Defenses - Scaling Resist DamageLevel 18: Frag Grenade (A) Positron's Blast - Accuracy/Damage (31) Positron's Blast - Damage/Endurance (31) Positron's Blast - Damage/Recharge (31) Positron's Blast - Damage/Range (33) Positron's Blast - Chance of Damage(Energy) Level 20: Slice (A) Superior Dominion of Arachnos - Accuracy/Damage (33) Superior Dominion of Arachnos - Damage/Recharge (34) Superior Dominion of Arachnos - Accuracy/Damage/Recharge (34) Superior Dominion of Arachnos - Damage/Endurance/Recharge (34) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge Level 22: Mental Training (A) Run Speed IOLevel 24: Fortification (A) Resist Damage IO (36) Impervium Armor - Psionic Resistance Level 26: Frenzy (A) Obliteration - Damage (36) Obliteration - Accuracy/Recharge (36) Obliteration - Damage/Recharge (37) Obliteration - Accuracy/Damage/Recharge (37) Obliteration - Accuracy/Damage/Endurance/Recharge (37) Obliteration - Chance for Smashing Damage Level 28: Kick (A) Force Feedback - Chance for +RechargeLevel 30: Tough (A) Steadfast Protection - Resistance/+Def 3% (39) Reactive Armor - Resistance/Endurance (39) Impervium Armor - Psionic Resistance (39) Reactive Armor - Resistance/Endurance/Recharge (40) Reactive Armor - Resistance Level 32: Omega Maneuver (A) Overwhelming Force - Accuracy/Damage (40) Overwhelming Force - Endurance/Recharge (40) Overwhelming Force - Accuracy/Damage/Endurance (42) Overwhelming Force - Damage/Endurance/Recharge (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge Level 35: Summon Spiderlings (A) Expedient Reinforcement - Accuracy/Recharge (42) Expedient Reinforcement - Accuracy/Damage (43) Expedient Reinforcement - Damage/Endurance (43) Expedient Reinforcement - Accuracy/Damage/Recharge (43) Expedient Reinforcement - Endurance/Damage/Recharge Level 38: Call Reinforcements (A) Expedient Reinforcement - Accuracy/Recharge (45) Expedient Reinforcement - Accuracy/Damage (45) Expedient Reinforcement - Damage/Endurance (45) Expedient Reinforcement - Accuracy/Damage/Recharge (46) Expedient Reinforcement - Endurance/Damage/Recharge Level 41: Weave (A) Red Fortune - Defense/Endurance (46) Red Fortune - Defense/Recharge (46) Red Fortune - Defense/Endurance/Recharge (48) Red Fortune - Defense (48) Red Fortune - Endurance Level 44: Maneuvers (A) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Recharge (50) Luck of the Gambler - Endurance/Recharge (50) Luck of the Gambler - Defense/Endurance/Recharge (50) Luck of the Gambler - Defense Level 47: Wolf Spider Armor (A) Impervium Armor - Psionic ResistanceLevel 49: Combat Training: Offensive (A) Accuracy IOLevel 1: Conditioning | Hidden Level 1: Brawl https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. 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Two Dollar Bill Posted October 24, 2021 Share Posted October 24, 2021 Is this Crab intended to solo, or play on teams? I ask because you've got some powers that really work best when solo, like Frenzy and Omega Maneuver, and you're missing some of the things that make Soldiers of Arachnos such and asset to a team, like Tactical Training: Assault. In general, I think the build is just unfocused and tries to do too many things, so none of them are fully effective. If I knew how you intend to play it, I could offer some constructive criticism. Link to comment Share on other sites More sharing options...
The_Warpact Posted October 24, 2021 Author Share Posted October 24, 2021 11 hours ago, Two Dollar Bill said: Is this Crab intended to solo, or play on teams? I ask because you've got some powers that really work best when solo, like Frenzy and Omega Maneuver, and you're missing some of the things that make Soldiers of Arachnos such and asset to a team, like Tactical Training: Assault. In general, I think the build is just unfocused and tries to do too many things, so none of them are fully effective. If I knew how you intend to play it, I could offer some constructive criticism. Team primarily, but, the teaming is usually with a troller so I need to attack as primary. https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
Two Dollar Bill Posted October 24, 2021 Share Posted October 24, 2021 If your normally duo with the same Controller all the time then a lot of my advice will depend on them. Does every fight start with an AoE immobilize before you can get into melee range? If so, then you should drop Frenzy and Omega Maneuver and invest in your pets, team buffs and ranged attacks. Does your teammate enjoy patiently watching Omega Maneuver tick down and/or let you jump in and gather up the mobs for Frenzy before turning them all into statues? In that case, embrace those melee attacks and grenades, and slot Frenzy so it doesn't tank your endurance (using Frenzy non-stop with the Obliteration set is a big endurance drain). The main reason I don't like Crabberminds is that their pets can't survive the really challenging fights (the fun ones). Though, in your case, having lots of crowd control does mean that your rather squishy pets (looking at you, Spiderlings) could have long and productive lives, so it might be worth looking at some Crabbermind builds that go all-in on pets. Tactical Training: Assault and Tactical Training: Leadership are just plain superior to their Leadership pool counterparts, and I think of them both as auto-includes in any Crab build. Maybe you and your teammates don't strictly require +To Hit, but your pets do, and everyone can use +15% damage. TT: Assault is especially good because it doesn't require any IO slots to be effective. You could easily replace Combat Training: Offensive with TT: Assault in your current build. My own Crab lacks Hasten, but if you really want to rely on pets and Omega Maneuver, you should take advantage of all the easy +Recharge you can get. I'd probably replace Wolf Spider Armor Upgrade with Hasten. A lot of Crab builds have both Channelgun and Longfang as ranged filler attacks. I think Channelgun alone works fine. I'd happily accept a small pause in my ranged attack chain in exchange for Tactical Training: Leadership with Gaussian's Synchronized Fire-Control. Or, you could just use those enhancement slots to plug holes in other powers, like converting Frag Grenade to Knockdown. If you need somewhere to park Superior Spider's Bite, it will work in Frenzy. Link to comment Share on other sites More sharing options...
The_Warpact Posted October 24, 2021 Author Share Posted October 24, 2021 @Two Dollar Bill thanks for the advice the start is Omega, lockdown, ranged, moving in with pets and melee. The pets and melee are sometimes are very useful for surprise mobs, out of control aggro,, etc because, you know sh!t happens. I already did the changes to offensive to assault. I'll pull up the other things you suggested on Mids, thanks! https://www.twitch.tv/boomie373 The Revenants twitch channel, come watch us face plant, talk smack, and attempt to be world class villains. Link to comment Share on other sites More sharing options...
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