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Build Advice and Help -- Not sure I made this scrapper "scappy"


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Posted

Thinking like a Psylocke character - 

 

Here is the build I think its ok but wanted all your opinions?

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Mental Strike

  • (A) Touch of Death - Damage/Recharge
  • (3) Touch of Death - Accuracy/Damage/Endurance
  • (3) Touch of Death - Chance of Damage(Negative)

Level 1: Ninja Reflexes

  • (A) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense
  • (5) Kismet - Accuracy +6%
  • (7) Gift of the Ancients - Run Speed +7.5%
  • (50) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Psi Blade

  • (A) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
  • (7) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (9) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (40) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (40) Superior Scrapper's Strike - Damage/Recharge
  • (42) Superior Scrapper's Strike - Accuracy/Damage

Level 4: Kick

  • (A) Touch of Death - Chance of Damage(Negative)

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Endurance/Recharge
  • (9) Luck of the Gambler - Defense
  • (11) Gift of the Ancients - Run Speed +7.5%
  • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Hasten

  • (A) Recharge Reduction IO

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (13) Luck of the Gambler - Defense
  • (13) Gift of the Ancients - Run Speed +7.5%
  • (15) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Danger Sense

  • (A) Luck of the Gambler - Defense
  • (15) Luck of the Gambler - Defense/Endurance
  • (17) Gift of the Ancients - Run Speed +7.5%
  • (17) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Shinobi-Iri

  • (A) Luck of the Gambler - Defense/Endurance
  • (19) Luck of the Gambler - Defense
  • (19) Gift of the Ancients - Run Speed +7.5%
  • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Kuji-In Rin

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (43) Winter's Gift - Slow Resistance (20%)
  • (43) Unbounded Leap - +Stealth

Level 18: Telekinetic Blow

  • (A) Touch of Death - Chance of Damage(Negative)
  • (21) Touch of Death - Damage/Recharge
  • (23) Touch of Death - Damage/Endurance

Level 20: Kuji-In Sha

  • (A) Steadfast Protection - Knockback Protection

Level 22: Tough

  • (A) Impervium Armor - Psionic Resistance
  • (23) Aegis - Psionic/Status Resistance
  • (25) Gladiator's Armor - TP Protection +3% Def (All)
  • (40) Steadfast Protection - Resistance/+Def 3%
  • (48) Unbreakable Guard - +Max HP
  • (48) Impervious Skin - Status Resistance

Level 24: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (25) Gift of the Ancients - Run Speed +7.5%
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (27) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 28: Greater Psi Blade

  • (A) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (31) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (31) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (33) Superior Critical Strikes - Damage/RechargeTime
  • (33) Superior Critical Strikes - Accuracy/Damage

Level 30: Seishinteki Kyoyo

  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod/Recharge
  • (34) Performance Shifter - EndMod/Accuracy/Recharge

Level 32: Mass Levitate

  • (A) Force Feedback - Chance for +Recharge
  • (34) Force Feedback - Damage/Endurance/Knockback
  • (34) Force Feedback - Recharge/Endurance
  • (36) Force Feedback - Recharge/Knockback
  • (36) Force Feedback - Accuracy/Knockback
  • (36) Force Feedback - Damage/Knockback

Level 35: Caltrops

  • (A) Pacing of the Turtle - Chance of -Recharge
  • (43) Pacing of the Turtle - Damage/Slow
  • (46) Pacing of the Turtle - Range/Slow

Level 38: Kuji-In Retsu

  • (A) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense
  • (39) Gift of the Ancients - Run Speed +7.5%
  • (39) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Shuriken

  • (A) Empty
  • (42) Empty
  • (42) Empty

Level 44: Exploding Shuriken

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (45) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (45) Overwhelming Force - Damage/Endurance/Recharge
  • (45) Overwhelming Force - Accuracy/Damage/Endurance
  • (46) Overwhelming Force - Endurance/Recharge
  • (46) Overwhelming Force - Accuracy/Damage

Level 47: Bo Ryaku

  • (A) Aegis - Resistance

Level 49: Boggle

  • (A) Perplex - Recharge/Confused
  • (50) Perplex - Endurance/Confused
  • (50) Perplex - Confused/Range

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint

 

image.png.b204852daebdf6deae6902fe656cc55c.png

Posted (edited)

A couple of your power choices seem off.  Taking Boggle over Concentration (your build-up) seems odd to me.  I would probably swap them out so you can have your build-up power.  But if you are to use Boggle, you could have stacked it with Blinding Powder.  Mental Strike is another one that you may look into dropping for the far more useful Psi Blade Sweep.  Scrappers tend to get swarmed only briefly when they're solo, and having a couple AoE attacks would be helpful to mitigate some of the minion pests before the mob scatters to the four winds.

 

Looking at the defense, you look to have plenty of defense if you were to drop maneuvers and tactics for your buildup and Blinding powder... You'd still be in the 44%+ range without Kuji-In Retsu, which in my experience is plenty for even farming +4/8 content with a scrapper.  

 

You might want to look at your enhancement slotting too.  Your Superior Critical strikes would probably be better served in a quick attack.  The 50% to crit proc is a "set up" proc and the next attack in line will be the one that gets the Crit, not the one it's slotted into.  The -Resistance debuff from Annihilation could be slotted into Caltrops without losing any real bonus' from your sets, if you were so inclined (heck, go for the gusto and toss in some damage procs... go wild).  I have Annihilation -res on a couple of my Ninjas and it is fairly effective.  Coercive Persuasion might be a better proc to toss into Boggle, the contagious confusion would make it a pseudo AoE for a little additional clearing power.  Energy Manipulator "chance to stun" proc won't do anything in Stamina, since that's self affecting.

 

Tough and Weave are a bit mule heavy to be of much use to you.  You're going to run shy on endurance real quick as a scrapper if you are going to be running them in a fight as slotted.  If you can squeeze in some endurance reduction, you'll be far happier with the way your Scrapper will play.

Edited by Ruby Rocket

Scrappers ...bringing more cowbell since 2004

Posted

Try maybe something like this 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Psi Blade -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(15), SprScrStr-Acc/Dmg/Rchg(46), SprScrStr-Dmg/EndRdx/Rchg(48), SprScrStr-Acc/Dmg/EndRdx/Rchg(48), SprScrStr-Rchg/+Crit(48)
Level 1: Ninja Reflexes -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(45), Rct-Def(45), Rct-Def/EndRdx(45), Rct-EndRdx/Rchg(46), Rct-Def/Rchg(46)
Level 2: Telekinetic Blow -- TchofDth-Dam%(A), Hct-Dam%(3), Hct-Dmg/EndRdx(3), Hct-Dmg(40), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(43)
Level 4: Shinobi-Iri -- RedFrt-EndRdx(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(39), RedFrt-EndRdx/Rchg(39), RedFrt-Def/EndRdx/Rchg(40)
Level 6: Danger Sense -- RedFrt-EndRdx(A), RedFrt-Def(7), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(19), RedFrt-Def/EndRdx/Rchg(19)
Level 8: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(9), Obl-Acc/Dmg/Rchg(11), Obl-Acc/Dmg/EndRdx/Rchg(11), Obl-%Dam(15)
Level 10: Kuji-In Rin -- EndRdx-I(A)
Level 12: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(13), ShlWal-ResDam/Re TP(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Concentration -- GssSynFr--Build%(A), RechRdx-I(17)
Level 18: Seishinteki Kyoyo -- RechRdx-I(A)
Level 20: Kuji-In Sha -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal(21), Prv-Heal/EndRdx(23), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(34)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(31), Ags-ResDam/EndRdx/Rchg(50)
Level 26: Greater Psi Blade -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(27), NrnSht-Dam%(27), TchofDth-Dam%(29), GldStr-%Dam(31), UnbCns-Dam%(31)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29), GldArm-ResDam(50)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(39)
Level 32: Mass Levitate -- SprCrtStr-Rchg/+50% Crit(A), Arm-Dam%(33), Arm-Dmg/EndRdx(33), Arm-Dmg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34)
Level 35: Zapp -- GldJvl-Dam%(A), StnoftheM-Dam%(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(37), StnoftheM-Dmg/ActRdx/Rchg(37)
Level 38: Blinding Powder -- SphIns-Acc/ToHitDeb(A)
Level 41: Ball Lightning -- Bmbdmt-+FireDmg(A), PstBls-Dam%(42), PstBls-Acc/Dmg/EndRdx(42), PstBls-Acc/Dmg(42), PstBls-Dmg/EndRdx(43), PstBls-Dmg/Rchg(43)
Level 44: Combat Teleport -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 47: Hover -- LucoftheG-Def/Rchg+(A)
Level 49: Kuji-In Retsu -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 14: Double Jump 
Level 49: Quick Form 
------------

Being chased by a wasp is the most complete sport practice!

Posted (edited)
5 hours ago, Ruby Rocket said:

A couple of your power choices seem off.  Taking Boggle over Concentration (your build-up) seems odd to me.  I would probably swap them out so you can have your build-up power.  But if you are to use Boggle, you could have stacked it with Blinding Powder.  Mental Strike is another one that you may look into dropping for the far more useful Psi Blade Sweep.  Scrappers tend to get swarmed only briefly when they're solo, and having a couple AoE attacks would be helpful to mitigate some of the minion pests before the mob scatters to the four winds.

 

Boggle being available 4.5 times as often as Concentration might argue for it over Concentration if one were considering single target only (which is what I am guessing is the the focus given Psi Blade Sweep was also not taken) given its 50% damage increase for Greater Psi Sword, but you'd still want to take it well before your last power slot, and its not like one could not have both (and Blinding Powder as you suggested). Taking Concentration would make it a natural choice for six-slotting Gaussian in, which on top of the set proc firing more reliable in than Tactics would also grant 2.5% Defense to all positional defenses.

 

Not sure I'd use Kuji-In Retsu as anything other than a mule, in which case I would not dedicate slots to it. Notably, Gift of the Ancients: Run Speed has been taken 6 times, in violation of the Rule of Five, so one of them is not doing any good anyway and the benefits of three-slotting Luck of the Gambler is minor and likely recovered by spending the slots elsewhere. 

 

As you Recovery is dangerously low, even with Seishinteki Kyoyo and presuming Tactics is only activated when facing hard to hit targets. At a minimum I'd swap out the Panacea in Health in favor of Miracle: +Recovery. 

Edited by Erratic1
Posted (edited)
3 hours ago, Erratic1 said:

 

Boggle being available 4.5 times as often as Concentration might argue for it over Concentration if one were considering single target only (which is what I am guessing is the the focus given Psi Blade Sweep was also not taken) given its 50% damage increase for Greater Psi Sword, but you'd still want to take it well before your last power slot, and its not like one could not have both (and Blinding Powder as you suggested).

But using Confuse to help kill mobs doesn't strike me as a "Scrappy Scrapper".  Those seem more like "Dirty 'Troller tactics."  Definitely seems that there isn't going to be enough hard punching or cowbell.

Edited by Ruby Rocket
  • Haha 1

Scrappers ...bringing more cowbell since 2004

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