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Fire / Fire / Fire --- Boom Baby boom - Build advice


Cyrickain13

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Not sure if I like this new build but I have a lot if Enhancements to use.

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Arcane-Flame: Level 49 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge

Level 1: Ring of Fire

  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (13) Enfeebled Operation - Immobilize/Range
  • (15) Enfeebled Operation - Accuracy/Recharge

Level 2: Fire Blast

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (17) Thunderstrike - Accuracy/Damage/Recharge

Level 4: Fire Ball

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (5) Overwhelming Force - Damage/Endurance/Recharge
  • (7) Overwhelming Force - Accuracy/Damage/Endurance
  • (7) Overwhelming Force - Endurance/Recharge
  • (11) Overwhelming Force - Accuracy/Damage

Level 6: Hasten

  • (A) HamiO:Membrane Exposure

Level 8: Mystic Flight

  • (A) Winter's Gift - Slow Resistance (20%)
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (19) Freebird - +Stealth
  • (19) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance

Level 10: Boxing

  • (A) Damage Increase IO

Level 12: Maneuvers

  • (A) Luck of the Gambler - Defense/Endurance
  • (21) Luck of the Gambler - Defense
  • (21) Gift of the Ancients - Run Speed +7.5%
  • (23) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance

Level 16: Tough

  • (A) Steadfast Protection - Knockback Protection
  • (25) Aegis - Psionic/Status Resistance
  • (27) Gladiator's Armor - TP Protection +3% Def (All)
  • (27) Unbreakable Guard - +Max HP

Level 18: Weave

  • (A) Kismet - Accuracy +6%
  • (29) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (31) Reactive Defenses - Scaling Resist Damage

Level 20: Arcane Bolt

  • (A) Gladiator's Javelin - Damage/Endurance/Recharge
  • (31) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (31) Gladiator's Javelin - Chance of Damage(Toxic)
  • (33) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (33) Gladiator's Javelin - Damage/Recharge
  • (33) Gladiator's Javelin - Accuracy/Damage

Level 22: Rune of Protection

  • (A) Gladiator's Armor - Resistance
  • (34) Gladiator's Armor - Resistance/Rech/End
  • (34) Gladiator's Armor - Recharge/Endurance

Level 24: Blaze

  • (A) Thunderstrike - Damage/Endurance/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Accuracy/Damage

Level 26: Blazing Bolt

  • (A) Executioner's Contract - Disorient Bonus
  • (37) Executioner's Contract - Damage/Recharge
  • (37) Executioner's Contract - Damage/Range
  • (39) Executioner's Contract - Damage/Interrupt
  • (39) Executioner's Contract - Damage/Endurance
  • (48) Executioner's Contract - Accuracy/Damage

Level 28: Cauterizing Aura

  • (A) Touch of the Nictus - Healing/Absorb
  • (39) Touch of the Nictus - Healing/Absorb/Recharge
  • (40) Touch of the Nictus - Accuracy/Healing/Absorb
  • (40) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (40) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (42) Touch of the Nictus - Chance for Negative Energy Damage

Level 30: Consume

  • (A) Recharge Reduction IO

Level 32: Inferno

  • (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (43) Superior Blaster's Wrath - Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage

Level 35: Burn

  • (A) Obliteration - Chance for Smashing Damage

Level 38: Rain of Fire

  • (A) Superior Defiant Barrage - RechargeTime/+Status
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (45) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (45) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (46) Superior Defiant Barrage - Damage/RechargeTime
  • (46) Superior Defiant Barrage - Accuracy/Damage

Level 41: Bonfire

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (48) Sudden Acceleration - Knockback/Accuracy
  • (49) Sudden Acceleration - Knockback/Accuracy/Damage

Level 44: Fire Shield

  • (A) Impervium Armor - Resistance/Recharge
  • (46) Impervium Armor - Resistance
  • (48) Impervium Armor - Psionic Resistance

Level 47: Char

  • (A) Gladiator's Net - Chance of Damage(Lethal)
  • (47) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
  • (47) Gladiator's Net - Endurance/Recharge/Hold

Level 49: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 1: Defiance 


Level 1: Brawl

 

image.png.d70f447ee971384f1d8f9965de080d5c.png

 

 

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  • 3 weeks later

I know it's been a few weeks since you posted and surprised no one responded yet.  Here are a few suggestions for you to consider....

  • Ring of Fire - does really good damage and you're better slotting for damage instead of immob duration.
  • Fire Ball - Try using Ragnarok Set with the Chance for KD proc instead of the Overwhelming Force.  The OF set doesn't provide as much damage bonus as Rags do.  And with Rag set, you may be able to drop to 4 or 5 slots (depending on preference) and still get to the ED cap of damage (or over) and use those extra slots elsewhere.
  • Cauterizing Aura - you're going to want to take it much earlier if you want to run all those toggles. So you're gonna want it as soon as you can get it at lvl 20.   
  • Hasten - take it later in your build, probably after Cauterizing Aura.  Not only is the end crash sucky at lower levels, but faster recharge on your powers means you're gonna spend more endurance faster.
  • Leadership and Fighting Pools - you don't need them that early.  And again, you're not going to have the endurance to run them anyway until you get Cauterizing Aura (at lvl 20, hopefully).  Then you can take Blaze earlier too.
    • Tactics - Gaussian Chance for Build up doesn't work well in this.  It procs not as often as you'd like (because of how procs work in toggles like this) and rarely does proc while you're actually in combat. I would suggest dropping Tactics altogether and pickup Build or Aim and put the Gaussian proc in there - it almost always procs since it is a click power with a decent length recharge.
    • Tough - I see you're just using it to carry the "specials." It's a waste of the power, imo. Slot it for resistance and add in some of the specials and do the same with Fire Shield. You'll probably get your S/L resistance to cap if you do. Aegis special, not really needed - you barely notice its affects, if at all. There are other ways to get KD protection early that you can consider as well. 
    • Weave - similar to tough... it's being wasted as a carrier for specials.  If you only want the specials, then slot it for defense and drop Maneuvers for Combat Jumping.  Maneuvers doesn't provide as much defense as Weave, and Combat Jumping is a much cheaper toggle to run and it also give you immob protection.
    • Final thoughts on these 2 pools in your build - You didn't take Hot Feet, Fire Sword, Fire Sword Circle, or other melee/PBAOE powers so you obviously seem to be more of a "ranged" blaster than one who likes being in the the middle of things. That is perfectly fine. So given this, consider dropping Leadership and Fighting pools and pick up other powers you've missed out on:  Build Up and Aim will serve you really well at range, maybe pick up Stealth, Enflame, Melt Armor, or many other things that will not be heavy toggles. You can still find other powers to carry your IO specials and set bonuses.  ...just something to consider.  And if you do drop all those toggles - still take Cauterizing Aura at lvl 20!  🙂 
  • Consume - It's only 1-slotted so I'm guessing this is just to help out in emergency situations.  Which is fine since with Cauterizing Aura, you rarely need Consume. But that means you don't really need it to recharge faster. So you're better off with an Accuracy in it so that when you do use it, it hits.
  • Bonfire - use the Overwhelming Force set here for the KB-to-KD proc and the damage bonus the set provides.  Sudden Acceleration doesn't provide any damage bonus to the power. While the floes flop around, they might as well take more damage!
  • Arcane Bolt - it's a "meh" power.  It's ok, but not the best. I have it on several toons as well.  But I'm guessing you're taking it mostly so you can get Rune of Protection.  In which case, I wouldn't devote 6 slots to it and use some of those slots elsewhere.  I'd 6-slot Ring of Fire for damage over Arcane Bolt (and even Flares) any day.

I hope this helps.

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