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All Sentinel 801 Run


Linea

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My thanks and congratulations to everyone that participated in the the 'All Sentinel 801' runs.  We finished both +4x8 801.2 and +4x8 801.5.

I apologize for not getting screenshots and names, it was enitrely too late for me to still have more than 3 functioning brain cells.

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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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On 11/8/2021 at 11:35 AM, Linea said:

My thanks and congratulations to everyone that participated in the the 'All Sentinel 801' runs.  We finished both +4x8 801.2 and +4x8 801.5.

I apologize for not getting screenshots and names, it was enitrely too late for me to still have more than 3 functioning brain cells.

Those are a trio of incredible brain cells! You didn't floor hug even once! In their honor; I will be rolling an Elec/EA/Mu named "The Linea-3". If my Rad/Regen can't stop the 801 mobs; this one surely will!  

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Lightning Bolt -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/Rchg(9)
Level 2: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), Rgn-Knock%(13)
Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 6: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(17), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(48)
Level 8: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(19)
Level 10: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam/Rchg(23)
Level 12: Tesla Cage -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(23), SprOppStr-Acc/Dmg/Rchg(25), SprOppStr-Acc/Dmg/EndRdx(25), SprOppStr-Rchg/+Opportunity(27)
Level 14: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Heal/Rchg(29)
Level 16: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(40)
Level 18: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31)
Level 20: Grounded -- Ags-Psi/Status(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Super Speed -- Clr-EndRdx(A), Clr-Stlth(33)
Level 26: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Dmg/EndRdx(33), SynSck-Dam/Rech/Acc(34), SynSck-EndMod(34), SynSck-EndMod/+RunSpeed(34)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(50)
Level 32: Thunderous Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40)
Level 35: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(42), PstBls-Dam%(42)
Level 38: Kick -- Empty(A)
Level 41: Lightning Field -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Rchg/KDProc(50)
Level 44: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Power Sink -- EffAdp-Acc/Rchg(A), EffAdp-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(37)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(36), PwrTrns-Dam/EndMod(36)
Level 24: Speed Phase 
Level 50: Agility Total Core Revamp 
------------

Edited by ThrillMill
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13 hours ago, Max Firepower said:

I am getting a few Sentinels that may be able to run around a bit in an 801 without ma,I guess am extremely messy moment in their tights… I will look for any future call outs.

Does tonight @8 EST work for you? I'm chomping at the bit for some more 801.7. 

 

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42 minutes ago, ThrillMill said:

Does tonight @8 EST work for you? I'm chomping at the bit for some more 801.7. 

Maybe.

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AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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On 11/9/2021 at 7:02 AM, ThrillMill said:

Those are a trio of incredible brain cells! You didn't floor hug even once! In their honor; I will be rolling an Elec/EA/Mu named "The Linea-3". If my Rad/Regen can't stop the 801 mobs; this one surely will!  

 

This Hero build was built using Mids Reborn 3.0.5.6
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Lightning Bolt -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(3), Apc-Dmg/EndRdx(5), Apc-Dam%(5)
Level 1: Charged Armor -- Ags-ResDam/EndRdx(A), Ags-ResDam(7), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam/Rchg(9)
Level 2: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(11), Rgn-Dmg/EndRdx(11), Rgn-Knock%(13)
Level 4: Charged Shield -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(46), Prv-Heal/Rchg/EndRdx(46), Prv-Absorb%(46)
Level 6: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(15), SprSntWar-Acc/Dmg/Rchg(17), SprSntWar-Acc/Dmg/EndRdx(17), SprSntWar-Acc/Dmg/EndRdx/Rchg(19), SprSntWar-Rchg/+Absorb(48)
Level 8: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(19)
Level 10: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(21), Ags-ResDam/EndRdx/Rchg(21), Ags-ResDam/Rchg(23)
Level 12: Tesla Cage -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(23), SprOppStr-Acc/Dmg/Rchg(25), SprOppStr-Acc/Dmg/EndRdx(25), SprOppStr-Rchg/+Opportunity(27)
Level 14: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-Heal/Rchg(29)
Level 16: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(40)
Level 18: Voltaic Sentinel -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(29), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-EndRdx/Dmg/Rchg(31)
Level 20: Grounded -- Ags-Psi/Status(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 24: Super Speed -- Clr-EndRdx(A), Clr-Stlth(33)
Level 26: Short Circuit -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Dmg/EndRdx(33), SynSck-Dam/Rech/Acc(34), SynSck-EndMod(34), SynSck-EndMod/+RunSpeed(34)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), ShlWal-ResDam/Re TP(37), Rct-ResDam%(50)
Level 32: Thunderous Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(39), PstBls-Acc/Dmg/EndRdx(39), PstBls-Dam%(40)
Level 35: Chain Fences -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dmg/EndRdx(42), PstBls-Dmg/Rng(42), PstBls-Dam%(42)
Level 38: Kick -- Empty(A)
Level 41: Lightning Field -- Obl-Acc/Dmg/Rchg(A), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Rchg/KDProc(50)
Level 44: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-Max HP%(45), GldArm-3defTpProc(45), StdPrt-ResDam/Def+(45)
Level 47: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48)
Level 49: Power Sink -- EffAdp-Acc/Rchg(A), EffAdp-EndMod(50)
Level 1: Brawl -- Empty(A)
Level 1: Opportunity 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(36), Mrc-Rcvry+(37)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(36), PwrTrns-Dam/EndMod(36)
Level 24: Speed Phase 
Level 50: Agility Total Core Revamp 
------------

I have an E3 Sent as well that I love. Excited for the Elec Blast changes possibly coming through? @Linea always has great insights as well.

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55 minutes ago, Krimson said:

An all Sentinel run does sound fun. I once tried joining with my Ice/Ice Sentinel. Got past the first mob or two as the rest of the group sat at the door, waiting for me to fail. So I gave them what they wanted. Faceplanted, unable to solo the mission, then left the group so they could have a good laugh. 

Join us, Krimson! We can face plant together!!! 

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