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Fire/TA build request

Scarlet Shocker

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I had a Fire/TA on live and I dug a copy out the other day for the first time in an age. But of course, I rarely ever played anything Fire, and TA I know got a workover somewhat recently.


So I'm a bit lost as to what I should be aiming for. I'm also sucky at Mids and building a good toon. I want something that's good all-round - in teams and solo. I remember on live it was quite impressive solo - but that was of course a long time ago and memories are faulty etc.


I've searched here and only seen a couple of discussions of this power combo so it seems pretty uncommon - which frankly surprised me but that's ok.


Anyhow, all assistance is welcome.

 "You can win everything in the pools, except the desire to win" Jacob Bronowski 1974

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I've got a build for a Fire/TA somewhere, will have to dig it up.  I do know that I skipped Hot Feet on account it was the only melee-range power in the stack; without Hot Feet, the character could work completely at range.  Pair that with the fact that /TA needs a lot of endurance, and HF really was a luxury that I couldn't afford. 


For what it's worth, at the same time I rolled that Fire/TA controller, I also rolled a Fire/TA corruptor, and preferred the Corruptor version so much that I've rolled more on other servers, whereas I only take the Controller out for a dust-off once a month or so.  

Those of you who continue to profess a belief in the Users will receive the standard substandard training which will result in your eventual elimination.

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Found the old build. Posting real quick and will give commentary on a separate device because the PC this build was stored on is failing. One moment. 🙂







This Hero build was built using Mids Reborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Char -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(3), Apc-Dam%(3), GldNet-Dam%(5), GldJvl-Dam%(46)
Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(5), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Acc/EndRdx(48), EnfOpr-Immob/Rng(50), EnfOpr-Acc/Immob(50)
Level 2: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-%ToHit(7), SphIns-Acc/EndRdx/Rchg(7), SphIns-Acc/ToHitDeb(9), SphIns-ToHitDeb/EndRdx/Rchg(9)
Level 4: Fire Cages -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/EndRdx(15)
Level 6: Smoke -- ToHitDeb-I(A)
Level 8: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Dmg/EndRdx(21)
Level 10: Ice Arrow -- UnbCns-Dam%(A), GldNet-Dam%(21), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), ImpSwf-Dam%(25)
Level 12: Flashfire -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Poison Gas Arrow -- Acc-I(A)
Level 18: Arcane Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg(31), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33)
Level 20: Acid Arrow -- TchofLadG-%Dam(A), ShlBrk-%Dam(33), PstBls-Dam%(34), Bmbdmt-+FireDmg(34), AchHee-ResDeb%(34)
Level 22: Spirit Ward -- Pnc-Heal/+End(A)
Level 24: Rune of Protection -- GldArm-3defTpProc(A)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(36)
Level 28: Disruption Arrow -- Range-I(A)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Fire Imps -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Rchg(39)
Level 35: Oil Slick Arrow -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam/Rech(39), Artl-Dam/Rech(40), Artl-Dam/End(40), Artl-Acc/Dam(40)
Level 38: Water Spout -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(43), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(45)
Level 41: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Shark Skin -- StdPrt-ResDam/EndRdx(A), StdPrt-ResKB(45), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46)
Level 47: Hibernate -- NmnCnv-Regen/Rcvry+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)
Level 1: Containment 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(11)
Level 50: Musculature Radial Paragon 
Level 18: Arcane Power 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |


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Ok, so the build I posted above isn't perfect. I played the toon up to 50, but decided the endurance costs were too high, and rerolled as Plant/Trick Arrow for a smoother ride. Fire/TA can still work and be interesting, but its a lot to juggle.


Defense numbers on this aren't great. TA doesn't provide any base Defense, just -ToHit. If I were to continue to play with this I'd have tried to get closer to around 32.5 Defense to Ranged and S/L. 


I took Leviathan for Water Spout here, which you wouldn't have to do. The extra bonus of Water Spout is it floors enemy Defense even further, and is autohit, so that means a lot less missing with the procced out Ice Arrow and Acid Arrow. 


Between Rune of Protection and EMP Arrow you probably have enough mezz protection for most situations. It can still get annoying having Hot Feet get detoggled though, so you could drop RoP and go for the Psi APP for Indom Will or else Clarion Destiny.

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