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Posted

I had a Fire/TA on live and I dug a copy out the other day for the first time in an age. But of course, I rarely ever played anything Fire, and TA I know got a workover somewhat recently.

 

So I'm a bit lost as to what I should be aiming for. I'm also sucky at Mids and building a good toon. I want something that's good all-round - in teams and solo. I remember on live it was quite impressive solo - but that was of course a long time ago and memories are faulty etc.

 

I've searched here and only seen a couple of discussions of this power combo so it seems pretty uncommon - which frankly surprised me but that's ok.

 

Anyhow, all assistance is welcome.

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

I have a build for this somewhere because I built one a while back. It's viable, but has some endurance management issues because of Hot Feet. I have to track the build down. Ping me if I don't get back to you. 

Posted

I've got a build for a Fire/TA somewhere, will have to dig it up.  I do know that I skipped Hot Feet on account it was the only melee-range power in the stack; without Hot Feet, the character could work completely at range.  Pair that with the fact that /TA needs a lot of endurance, and HF really was a luxury that I couldn't afford. 

 

For what it's worth, at the same time I rolled that Fire/TA controller, I also rolled a Fire/TA corruptor, and preferred the Corruptor version so much that I've rolled more on other servers, whereas I only take the Controller out for a dust-off once a month or so.  

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

interesting thought. I rarely play fire characters and cruppers even less often. I might roll one just to compare/contrast.

 

 

There's a fine line between a numerator and a denominator but only a fraction of people understand that.

 
Posted

 

 

Found the old build. Posting real quick and will give commentary on a separate device because the PC this build was stored on is failing. One moment. 🙂

 

 

image.thumb.png.86096bb42aa76b26a3ec00a2d8c0060b.png

 

 

 

This Hero build was built using Mids Reborn 3.0.6.0
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Trick Arrow
Power Pool: Speed
Power Pool: Sorcery
Power Pool: Concealment
Power Pool: Leaping
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Char -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(3), Apc-Dam%(3), GldNet-Dam%(5), GldJvl-Dam%(46)
Level 1: Entangling Arrow -- EnfOpr-Acc/Rchg(A), EnfOpr-EndRdx/Immob(5), EnfOpr-Acc/Immob/Rchg(45), EnfOpr-Acc/EndRdx(48), EnfOpr-Immob/Rng(50), EnfOpr-Acc/Immob(50)
Level 2: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-%ToHit(7), SphIns-Acc/EndRdx/Rchg(7), SphIns-Acc/ToHitDeb(9), SphIns-ToHitDeb/EndRdx/Rchg(9)
Level 4: Fire Cages -- PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dmg/Rng(13), PstBls-Dmg/Rchg(15), PstBls-Dmg/EndRdx(15)
Level 6: Smoke -- ToHitDeb-I(A)
Level 8: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(17), SprAvl-Acc/Dmg/Rchg(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Dmg/EndRdx(21)
Level 10: Ice Arrow -- UnbCns-Dam%(A), GldNet-Dam%(21), GhsWdwEmb-Dam%(23), NrnSht-Dam%(23), ImpSwf-Dam%(25)
Level 12: Flashfire -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-EndRdx/Rchg(27), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(29)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 16: Poison Gas Arrow -- Acc-I(A)
Level 18: Arcane Bolt -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(31), Thn-Acc/Dmg(31), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(33), Thn-Acc/Dmg/Rchg(33)
Level 20: Acid Arrow -- TchofLadG-%Dam(A), ShlBrk-%Dam(33), PstBls-Dam%(34), Bmbdmt-+FireDmg(34), AchHee-ResDeb%(34)
Level 22: Spirit Ward -- Pnc-Heal/+End(A)
Level 24: Rune of Protection -- GldArm-3defTpProc(A)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(36)
Level 28: Disruption Arrow -- Range-I(A)
Level 30: Stealth -- LucoftheG-Def/Rchg+(A)
Level 32: Fire Imps -- ExpRnf-+Res(Pets)(A), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Rchg(39)
Level 35: Oil Slick Arrow -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(39), Artl-Acc/Dam/Rech(39), Artl-Dam/Rech(40), Artl-Dam/End(40), Artl-Acc/Dam(40)
Level 38: Water Spout -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(43), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(45)
Level 41: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42)
Level 44: Shark Skin -- StdPrt-ResDam/EndRdx(A), StdPrt-ResKB(45), UnbGrd-Max HP%(46), StdPrt-ResDam/Def+(46)
Level 47: Hibernate -- NmnCnv-Regen/Rcvry+(A)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(50)
Level 1: Containment 
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(48)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(11)
Level 50: Musculature Radial Paragon 
Level 18: Arcane Power 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Posted

Ok, so the build I posted above isn't perfect. I played the toon up to 50, but decided the endurance costs were too high, and rerolled as Plant/Trick Arrow for a smoother ride. Fire/TA can still work and be interesting, but its a lot to juggle.

 

Defense numbers on this aren't great. TA doesn't provide any base Defense, just -ToHit. If I were to continue to play with this I'd have tried to get closer to around 32.5 Defense to Ranged and S/L. 

 

I took Leviathan for Water Spout here, which you wouldn't have to do. The extra bonus of Water Spout is it floors enemy Defense even further, and is autohit, so that means a lot less missing with the procced out Ice Arrow and Acid Arrow. 

 

Between Rune of Protection and EMP Arrow you probably have enough mezz protection for most situations. It can still get annoying having Hot Feet get detoggled though, so you could drop RoP and go for the Psi APP for Indom Will or else Clarion Destiny.

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