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Melee Radial Embodiment & Annoying Fleeing Mobs


zrgallardo

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As an ice/fire blaster, I hate enemies running out of my Burn and Ice Storm. How much taunt power does the incarnate 'Melee Radial Embodiment' give, and is it enough to prevent fleeing? I have 45% defense and love farming so if this solves that problem I'd skip the Assault hybrid in a heartbeat lol

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I thought the devs took away the "flee / fear" from Burn?  Ice Storm definitely make them want to run.  I am an Ice/Fire/Fire Blaster and have melee radial hybrid, and don't really notice any effectiveness of the taunt - even on other blasters that I have the power on.  When solo... they're all focused on me anyway - but usually flopping in my Bonfire (with KB-to-KD proc) or Blizzard.  When teamed, it's not enough to overcome a tanker's / brute's taunt.  

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