roleki Posted December 30, 2021 Posted December 30, 2021 Long question short, am I imagining things, or do I really get more Critical Strikes/Critical hits running +2 (or more) than I do +1? Or, put another way, COD shows I have a 5% chance to crit vs. minions and 10% vs everything else; when you throw in level-shifts and all that, does notoriety +2 (or more) 'promote' minions into the 10% chance to crit? Or does the combat engine still recognize them as minions no matter what level they are relative to mine, and I am just imagining that I get more crits running 2/8? Anything you can have, we have it. Even got a devil in the attic.
InvaderStych Posted December 30, 2021 Posted December 30, 2021 Other than ATOs and powers with increased base crit chance, GD in Katana, for example - crit chance should just be based on rank, not relative level. A few more hits/swings/rolls on +2s vs +1s would be the only thing I could think of that would give the appearance of more crits/spawn. But that's not even remotely definitive or scientific, just a hunch. You see a mousetrap? I see free cheese and a f$%^ing challenge.
Parabola Posted December 30, 2021 Posted December 30, 2021 8 minutes ago, InvaderStych said: A few more hits/swings/rolls on +2s vs +1s would be the only thing I could think of that would give the appearance of more crits/spawn. This would be my guess. Crits are of course inherently swingy too. Actually when you have the 50% crits proc you have swings within swings. Sometimes a good run can seem to chain a constant stream of crits and sometimes they dry up completely. Happiness is good uptime on the 50% crits proc! 1 1
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