arcane Posted January 10, 2022 Posted January 10, 2022 (edited) On 1/7/2022 at 2:42 PM, Elmyder said: To be completely honest, it is easier/less effort to run around on a normal endgame build with strong def/res/other mitigations and simply carry in insps for select encounters. It's easy to say something is easy when you are committed to never trying it yourself 😛 (not looking at you lol) Not entirely factual. For most general play, yes. For content that you literally cannot complete on a character without email insps, obviously the risk-reward ratio changes substantially. Since, you know, the risk for impossible content is effectively infinite versus the reward of zero. And no, we can’t treat all content as interchangeable because you can’t get HO’s/etc from just switching over to a more manageable type of content. Will await a report of a Fire/Fire blaster soloing MLTF without chaining email insps before agreeing that chaining email insps does not make the game easier in any way ever. Absent something like that, it obviously does. ”I can do X task but only with email insps” and “email insps make the game harder not easier” are contradictory statements. Edited January 10, 2022 by arcane
Wobegone Posted January 10, 2022 Posted January 10, 2022 1 hour ago, arcane said: Will await a report of a Fire/Fire blaster soloing MLTF without chaining email insps before agreeing that chaining email insps does not make the game easier in any way ever. Absent something like that, it obviously does. ”I can do X task but only with email insps” and “email insps make the game harder not easier” are contradictory statements. Well, there's easier in that it makes it possible to do a task. And there's harder in that it takes more concentration and effort to do a task. So, chaining inspirations is both easier and harder depending on the point of view. That's all they're saying. 3
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