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Have you ever wondered how many mobs you can stun with oppressive gloom and procs with electrical blast? ME TOO! Let's find out.


Darkir

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Building and testing now on the test server. This is designed to be used with a defense amplifier at all times and to use ageless destiny slot.
 

 

Spoiler

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7)
Level 2: Ball Lightning -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(25), EnrMnp-Stun%(36)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)
Level 6: Short Circuit -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), EnrMnp-Stun%(40)
Level 8: Boxing -- Empty(A)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15)
Level 14: Charge Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(21)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(25)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(29)
Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Voltaic Sentinel -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(27), EnrMnp-Stun%(29)
Level 28: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(36)
Level 30: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(31), FrcFdb-Rechg%(31)
Level 32: Thunderous Blast -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), EnrMnp-Stun%(34)
Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/Acc/Rech(49), PreOptmz-EndMod/End/Rech(49)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(47), SprAvl-Acc/Dmg/Rchg(47), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48), FuroftheG-ResDeb%(48)
Level 49: Oppressive Gloom -- AbsAmz-Stun(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 49: Quick Form 
Level 50: Ageless Core Epiphany 
Level 0: Defense Amplifier (1 hour) 
Level 1: Shocked 
------------

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Edited by Darkir
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19 hours ago, Darkir said:

Building and testing now on the test server. This is designed to be used with a defense amplifier at all times and to use ageless destiny slot.
 

 

  Reveal hidden contents

This Villain build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Electrical Blast
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Lightning Bolt -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(7), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(37), SprMlcoft-Acc/Dmg/EndRdx/Rchg(37), SprMlcoft-Rchg/Dmg%(37)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(3), NmnCnv-Heal/Rchg(3), NmnCnv-Heal/EndRdx/Rchg(5), NmnCnv-Heal(5), NmnCnv-Regen/Rcvry+(7)
Level 2: Ball Lightning -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(11), SprScrBls-Acc/Dmg/Rchg(25), EnrMnp-Stun%(36)
Level 4: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)
Level 6: Short Circuit -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dmg/EndRdx(39), Arm-Dam%(40), EnrMnp-Stun%(40)
Level 8: Boxing -- Empty(A)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Zapp -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Dmg/ActRdx/Rchg(13), StnoftheM-Dmg/EndRdx/Rchg(15), StnoftheM-Dam%(15)
Level 14: Charge Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(17), GssSynFr--ToHit/Rchg/EndRdx(17), GssSynFr--Rchg/EndRdx(19), GssSynFr--ToHit/EndRdx(19), GssSynFr--Build%(21)
Level 16: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(21), UnbGrd-EndRdx/Rchg(23), UnbGrd-ResDam/EndRdx/Rchg(23), GldArm-3defTpProc(25)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(29)
Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(40)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Voltaic Sentinel -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(27), SprScrBls-Rchg/+End(27), EnrMnp-Stun%(29)
Level 28: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(34), UnbGrd-Max HP%(36)
Level 30: Repel -- EndRdx-I(A), SuddAcc--KB/+KD(31), FrcFdb-Rechg%(31)
Level 32: Thunderous Blast -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), EnrMnp-Stun%(34)
Level 35: Transference -- PreOptmz-Acc/Rech(A), PreOptmz-EndMod/End(43), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/Acc/End(46), PreOptmz-EndMod/Acc/Rech(49), PreOptmz-EndMod/End/Rech(49)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(42), Obl-Dmg/Rchg(42), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(43), Obl-%Dam(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx/Rchg(45), StdPrt-ResDam/Def+(46)
Level 47: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(47), SprAvl-Acc/Dmg/Rchg(47), SprAvl-Acc/Dmg/EndRdx/Rchg(48), SprAvl-Rchg/KDProc(48), FuroftheG-ResDeb%(48)
Level 49: Oppressive Gloom -- AbsAmz-Stun(A)
Level 1: Brawl -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9)
Level 1: Hurdle -- Jump-I(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 50: Agility Core Paragon 
Level 49: Quick Form 
Level 50: Ageless Core Epiphany 
Level 0: Defense Amplifier (1 hour) 
Level 1: Shocked 
------------

 

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Answer: Not long enough to be worth it. Probably. The minions are stunned the whole time and the lieutenants are stunned most of the time, while bosses are only stunned briefly.

Edited by Darkir
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23 minutes ago, Darkir said:

Actually with 5 absolute amazement in oppressive gloom it is much better. 

 

The procs are the weak point.  2 PPM, mag 2 with a base 8s duration (the duration on a +4 critter would be 3.84s).  You could add the Snipe proc (Executioner's Contract, 3.5 PPM, same mag and duration), and there's an Immobilize set (Debilitative Action) with a Stun proc (3 PPM, same mag and duration) if you could work that into the build.  I wouldn't recommend the procs in Triumphant Insult (Taunt set, 2 PPM, mag 1 and 3s duration), or Unspeakable Terror (Fear set, 3 PPM, mag 1 and 8s duration).

Get busy living... or get busy dying.  That's goddamn right.

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1 hour ago, Luminara said:

 

The procs are the weak point.  2 PPM, mag 2 with a base 8s duration (the duration on a +4 critter would be 3.84s).  You could add the Snipe proc (Executioner's Contract, 3.5 PPM, same mag and duration), and there's an Immobilize set (Debilitative Action) with a Stun proc (3 PPM, same mag and duration) if you could work that into the build.  I wouldn't recommend the procs in Triumphant Insult (Taunt set, 2 PPM, mag 1 and 3s duration), or Unspeakable Terror (Fear set, 3 PPM, mag 1 and 8s duration).

yeah, I know all the procs are like 15-20% chance, but there are a lot of them. I avoided proccing things out in ST powers because one boss isn't going to kill me, 3-4 might. 

Edited by Darkir
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