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Rad Armor/Dark Melee build. Seeking Critique


Giocondi

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Hello All,

 

I put together what I think would be a respectable Rad/Dark Tanker and I would love some critique. My building prowess starts and ends at aim for 45% defense and get a whole mess of resistance. I most likely miss the forest through the trees with my enhancement choice but that's why I come here, humbly seeking guidance. I'm not super familiar with identifying magic thresholds outside defense and resist numbers. Will I do enough damage? Hit enemies consistently? Any specific critiques as well as general advice on building is appreciated.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Alpha Barrier

  • (A) Unbreakable Guard - Resistance
  • (3) Unbreakable Guard - Resistance/Endurance
  • (3) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (5) Unbreakable Guard - RechargeTime/Resistance
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (7) Gladiator's Armor - TP Protection +3% Def (All)

Level 1: Shadow Punch

  • (A) Touch of Death - Accuracy/Damage
  • (25) Touch of Death - Damage/Endurance
  • (25) Touch of Death - Damage/Recharge
  • (27) Touch of Death - Accuracy/Damage/Endurance
  • (27) Touch of Death - Damage/Endurance/Recharge
  • (33) Touch of Death - Chance of Damage(Negative)

Level 2: Smite

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (13) Superior Blistering Cold - Damage/Endurance
  • (13) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (15) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (15) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime

Level 4: Gamma Boost

  • (A) Performance Shifter - Chance for +End

Level 6: Proton Armor

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (11) Impervium Armor - Psionic Resistance

Level 8: Shadow Maul

  • (A) Superior Gauntleted Fist - Accuracy/Damage
  • (17) Superior Gauntleted Fist - Damage/RechargeTime
  • (17) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (19) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (33) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 10: Fallout Shelter

  • (A) Unbreakable Guard - +Max HP
  • (11) Impervium Armor - Psionic Resistance

Level 12: Radiation Therapy

  • (A) Theft of Essence - Accuracy/Healing
  • (46) Theft of Essence - Healing/Recharge
  • (46) Theft of Essence - Chance for +Endurance

Level 14: Taunt

  • (A) Empty

Level 16: Beta Decay

  • (A) Achilles' Heel - Chance for Res Debuff
  • (46) Achilles' Heel - Defense Debuff

Level 18: Particle Shielding

  • (A) Preventive Medicine - Heal
  • (34) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
  • (40) Preventive Medicine - Heal/RechargeTime/Endurance
  • (42) Preventive Medicine - Chance for +Absorb

Level 20: Siphon Life

  • (A) Hecatomb - Damage
  • (21) Hecatomb - Damage/Recharge
  • (21) Hecatomb - Accuracy/Damage/Recharge
  • (23) Hecatomb - Accuracy/Recharge
  • (23) Hecatomb - Damage/Endurance
  • (33) Hecatomb - Chance of Damage(Negative)

Level 22: Touch of Fear

  • (A) Empty
  • (31) Empty
  • (48) Empty
  • (48) Empty
  • (48) Perfect Zinger - Chance for Psi Damage

Level 24: Super Jump

  • (A) Empty

Level 26: Ground Zero

  • (A) Superior Avalanche - Accuracy/Damage
  • (29) Superior Avalanche - Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Recharge
  • (31) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 28: Soul Drain

  • (A) Armageddon - Damage
  • (43) Armageddon - Damage/Recharge
  • (43) Armageddon - Accuracy/Damage/Recharge
  • (43) Armageddon - Accuracy/Recharge
  • (45) Armageddon - Damage/Endurance
  • (45) Armageddon - Chance for Fire Damage

Level 30: Kick

  • (A) Empty

Level 32: Meltdown

  • (A) Empty

Level 35: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (36) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (37) Impervium Armor - Psionic Resistance

Level 38: Midnight Grasp

  • (A) Superior Might of the Tanker - Accuracy/Damage
  • (39) Superior Might of the Tanker - Damage/Recharge
  • (39) Superior Might of the Tanker - Accuracy/Damage/Recharge
  • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Might of the Tanker - Recharge/Chance for +Res(All)

Level 41: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Reactive Defenses - Scaling Resist Damage

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (50) Kismet - Accuracy +6%
  • (50) Luck of the Gambler - Defense

Level 47: Hasten

  • (A) Recharge Reduction IO

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Gauntlet 


Level 1: Prestige Power Dash

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|-------------------------------------------------------------------|

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Definitely check out the mids manual update in their Discord! A decent amount has changed in the intervening time.

 

A few observations on the build:

 

  • Resists are looking really nice across the board, and melee softcap is a worthy goal here! However, since you are pretty overcapped on S/L, you have a few optimizations that may help.
  • You aren't really benefitting as much from a full 6 slot ATO given your high S/L resist. Cut the Might of the Tanker set down to a 4 slot and drop procs in the other two slots to maximize damage. Do keep the Might ATO proc of course.
  • Swap the slotting for Smite and Shadow Punch. Smite is the better attack, and ToD will provide more optimal damage.
  • Consider dropping damage procs in Rad Therapy - it takes them very well, and requires basically zero accuracy. This will supplement /Dark's okayish aoe. I realize there may not be much in the way of low-hanging slots to move here. I would personally pull a few of the Impervium +res to slot in, as the damage benefit is pretty significant.
  • I don't see any slotting on Touch of Fear. This is a great aoe power. I would heavily proc it, as base damage is lowish but it takes a lot of procs. Make sure to use melee aoe procs rather than -tohit or fear, as the latter two only affect the single target aspect. Consider adding a sixth slot here.
  • Winter's gift slow resist in Super Jump is a good idea - will basically max your slow resist.
  • I'd drop the achilles set from Beta decay. The proc goes off to unreliably in an aoe toggle. Instead, use it as a one slot wonder with an Enzyme Exposure HO. This will save you a slot to use elsewhere as well.
  • Rad/ can get away with a bit looser End support. If you want to siphon slots, numina unique or even miracle could probably go without being hugely missed.
  • If exemping is a thing for you, consider grabbing Combat Jumping earlier in the build both for the utility of movement and also muling out +res uniques earlier. I would personally swap positions with Taunt.
  • Finding an extra slot for Hasten and +5ing both would be great for your attack rotations.
  • The extra slot in maneuvers is also providing only marginal benefit - easy one to grab and move.

 

Honestly it's a solid build all around! There are definitely areas to optimize, but a good foundation for sure.

 

There is no perfect answer to how to build this, but if it were me going from the ground up, I would probably drop melee softcap as a goal, and pursue more optimal attack slotting by comboing HOs, winter sets, Purples, and damage procs in the best powers. Siphon Life in particular would benefit from this treatment, and could do way more damage in a proc-oriented build. Ground Zero is another prime power for swapping to a frankenslotting/proc maximization focus, as it will do literally twice the damage or more.

 

If I get time later, I'll put together an example of what I would do in such a combo.

 

 

 

 

 

 

 

 

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Here we go! I put together a build to illustrate my own personal approach.

 

A few highlights:

  • Resists are not quite as high overall as yours, but very little wastage through overcap, and S/L is "close enough" with one ATO proc - will be overcapped with multiple.
  • Still respectable melee def at 37.7. One small luck brings you softcap. I don't bother chasing softcap too hard on resist sets, as you will cascade pretty quickly against debuffers, and even a moderate amount to layer with your resists, heal, and absorb is plenty for survival otherwise.
  • All of the attacks do much, much more damage with the proc strategy - even your heal does ~300 aoe damage on a decent cooldown while still healing nicely.
  • Complete immunity to slows.
  • Note that even removing all extra end support, you still have 3.24 rec - plenty to sustain.
  • Despite my earlier comment, I did end up placing several of the uniques later in the build in order to save slots.

 

Comments on how I would play:

  • Smite basically replaces Shadow punch entirely in play. You might use Shadow punch when hasten is down (not long downtime on hasten), or of course exemplaring. Keep Smite rotating to stack those ATO procs.
  • Don't forget to pop particle shielding on cooldown to maintain recovery.
  • Gaussian proc in Soul Drain is very lovely. More damage!
  • Meltdown is actually useful here on occasion. Use it as a damage buff, or if you are facing tough content pop it before going in. It will give your ATO proc time to stack and then you'll hold steady even when it drops.

I'm sure there is further potential optimization, but this is where I would start on my own Tanker.

 

The build:

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), ImpArm-ResPsi(48)
Level 1: Shadow Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(42), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dam%(50)
Level 2: Smite -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Rchg/Res%(3), SprMghoft-Acc/Dmg/Rchg(45), CldSns-%Dam(45), PrfZng-Dam%(46)
Level 4: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(5), Erd-%Dam(5), CldSns-%Dam(7), PrfZng-Dam%(7), Arm-Dam%(45)
Level 6: Gamma Boost -- PrfShf-End%(A)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(48), ImpArm-ResPsi(50)
Level 10: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(48)
Level 12: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(13), TchoftheN-%Dam(13), Obl-%Dam(15), Erd-%Dam(15), ScrDrv-Dam%(43)
Level 14: Beta Decay -- HO:Enzym(A)
Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), TchoftheN-%Dam(17), CldSns-%Dam(37), GldStr-%Dam(37), TchofDth-Dam%(40)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/Rchg(19), Prv-EndRdx/Rchg(34), Prv-Heal/EndRdx(34), Prv-Heal(37)
Level 20: Touch of Fear -- Obl-Acc/Dmg/Rchg(A), Obl-%Dam(21), ScrDrv-Acc/Dmg(21), ScrDrv-Dam%(23), Erd-%Dam(25), PrfZng-Dam%(34)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Ground Zero -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(27), TchofLadG-%Dam(27), Erd-%Dam(33), Obl-%Dam(33), PrfZng-Dam%(33)
Level 28: Soul Drain -- GssSynFr--Build%(A), SprGntFis-Rchg/+Absorb(29), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- StdPrt-ResDam/Def+(A)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(36)
Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dam%(40), TchofDth-Dam%(40)
Level 41: Taunt -- PrfZng-Dam%(A)
Level 44: Meltdown -- GldArm-3defTpProc(A)
Level 47: Super Jump -- WntGif-ResSlow(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 47: Double Jump 
Level 50: Musculature Radial Paragon 
------------

 

 

Alternate version that doubles down on Psi resist, but takes a recharge hit:

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Radiation Armor
Secondary Power Set: Dark Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Alpha Barrier -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(46), ImpArm-ResPsi(48)
Level 1: Shadow Punch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(42), TchofDth-Dmg/Rchg(42), TchofDth-Dmg/EndRdx/Rchg(43), TchofDth-Acc/Dmg/EndRdx(43), TchofDth-Dam%(50)
Level 2: Smite -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Rchg/Res%(3), SprMghoft-Acc/Dmg/Rchg(45), CldSns-%Dam(45), PrfZng-Dam%(46)
Level 4: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx(5), Erd-%Dam(5), CldSns-%Dam(7), PrfZng-Dam%(7), Arm-Dam%(45)
Level 6: Gamma Boost -- PrfShf-End%(A)
Level 8: Proton Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(9), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(48), ImpArm-ResPsi(50)
Level 10: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam(11), UnbGrd-ResDam/EndRdx(11), UnbGrd-ResDam/EndRdx/Rchg(34), ImpArm-ResPsi(48)
Level 12: Radiation Therapy -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(13), TchoftheN-%Dam(13), Obl-%Dam(15), Erd-%Dam(15), ScrDrv-Dam%(43)
Level 14: Beta Decay -- HO:Enzym(A)
Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Acc/Dmg/EndRdx(17), TchoftheN-%Dam(17), CldSns-%Dam(37), GldStr-%Dam(37), TchofDth-Dam%(40)
Level 18: Particle Shielding -- Prv-Absorb%(A), Prv-Heal/Rchg(19), DctWnd-Heal/Rchg(19), DctWnd-Heal/EndRdx/Rchg(34)
Level 20: Touch of Fear -- Obl-Acc/Dmg/Rchg(A), Obl-%Dam(21), ScrDrv-Acc/Dmg(21), ScrDrv-Dam%(23), Erd-%Dam(25), PrfZng-Dam%(34)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(23), Ksm-ToHit+(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Ground Zero -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg/Rchg(27), TchofLadG-%Dam(27), Erd-%Dam(33), Obl-%Dam(33), PrfZng-Dam%(33)
Level 28: Soul Drain -- GssSynFr--Build%(A), SprGntFis-Rchg/+Absorb(29), SprGntFis-Dmg/EndRdx/Rchg(29), SprGntFis-Acc/Dmg/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg(31)
Level 30: Boxing -- Empty(A)
Level 32: Tough -- StdPrt-ResDam/Def+(A), ImpArm-ResPsi(37)
Level 35: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36), Rct-ResDam%(36)
Level 38: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/EndRdx(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(39), Hct-Dam%(40), TchofDth-Dam%(40)
Level 41: Taunt -- PrfZng-Dam%(A)
Level 44: Meltdown -- GldArm-3defTpProc(A)
Level 47: Super Jump -- WntGif-ResSlow(A)
Level 49: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A)
Level 1: Stamina -- PrfShf-End%(A)
Level 47: Double Jump 
Level 50: Musculature Radial Paragon 
------------

 

 

Edited by Onlyasandwich
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@Onlyasandwich Wow, amazing information in your responses and in such a quick time frame! You spoil me. I appreciate all your points and will definitely try out the proc options (I've never messed with them on a toon yet!). Thanks a million sammy!

 

Edit: I did intend to proc out touch of fear but minds won't let me put the damage enhancements in the power and that's why it's blank 🙂

Edited by Giocondi
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I did want to thank you - this provided just the boost I needed to revisit my old rusty Rad/WM Tanker. : )

 

I reoptimized her with a very similar slotting strategy, and lo and behold she is beastly! Seriously - this build does not miss the extra end support IOs even a little bit. Spam to your heart's content.

 

Obviously /WM is different than DM, but a surprising amount of the damage comes from Rad/ itself. Procced out Ground Zero and Rad Therapy provide more aoe damage than most Tanker secondaries all by themselves.

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