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New Dark/Dark Sent build , suggestions welcome! :D


Destruye Arepas YV

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Hey guys! I have recently reached that level where after two sents I now want A THIRD ONE!

 

I just love sents!

 

They have that weird mix of damage/tankiness that is neither one thing or the other and that alone is what I love about them! 😄

 

So here is my latest amateur theorycrafting

 

This Hero build was built using Mids Reborn 3.1.0.10
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Dark Armor
Power Pool: Sorcery
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Gloom

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (3) Superior Sentinel's Ward - Damage/RechargeTime
  • (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 1: Dark Embrace

  • (A) Titanium Coating - Resistance
  • (27) Titanium Coating - Resistance/Endurance

Level 2: Umbral Torrent

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (17) Positron's Blast - Chance of Damage(Energy)
  • (19) Bombardment - Chance for Fire Damage
  • (19) Explosive Strike - Chance for Smashing Damage

Level 4: Mystic Flight

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 6: Abyssal Gaze

  • (A) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Chance of Damage(Negative)
  • (11) Apocalypse - Damage/Endurance
  • (11) Unbreakable Constraint - Chance for Smashing Damage

Level 8: Tenebrous Regeneration

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (31) Numina's Convalesence - Heal/Endurance
  • (31) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (36) Numina's Convalesence - Heal/Endurance/Recharge
  • (36) Numina's Convalesence - Heal

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Red Fortune - Defense
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Red Fortune - Defense/Endurance

Level 12: Murky Cloud

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance

Level 14: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Obsidian Shield

  • (A) Titanium Coating - Resistance
  • (29) Titanium Coating - Resistance/Endurance

Level 18: Antumbral Beam

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (23) Superior Opportunity Strikes - Damage/RechargeTime
  • (23) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (27) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 20: Dark Obliteration

  • (A) Artillery - Accuracy/Damage
  • (37) Artillery - Damage/Endurance
  • (39) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Recharge/Range
  • (39) Artillery - Accuracy/Damage/Recharge
  • (40) Artillery - Endurance/Recharge/Range

Level 22: Obscure Sustenance

  • (A) Doctored Wounds - Recharge
  • (40) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Endurance/Recharge
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (45) Miracle - +Recovery

Level 24: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Reactive Defenses - Defense
  • (46) Reactive Defenses - Scaling Resist Damage

Level 26: Boxing

  • (A) Empty

Level 28: Tough

  • (A) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Defense
  • (46) Red Fortune - Defense/Endurance/Recharge

Level 32: Blackstar

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage

Level 35: Oppressive Gloom

  • (A) Absolute Amazement - Chance for ToHit Debuff

Level 38: Netherworld Tentacles

  • (A) Gravitational Anchor - Chance for Hold
  • (42) Trap of the Hunter - Chance of Damage(Lethal)
  • (42) Trap of the Hunter - Immobilize/Accuracy

Level 41: Netherworld Grasp

  • (A) Gladiator's Net - Accuracy/Hold
  • (42) Gladiator's Net - Chance of Damage(Lethal)
  • (43) Neuronic Shutdown - Chance of Damage(Psionic)

Level 44: Darkest Night

  • (A) Deflated Ego - To Hit Debuff
  • (45) Deflated Ego - To Hit Debuff/Recharge
  • (45) Deflated Ego - Chance for Recovery Debuff

Level 47: Engulfing Darkness

  • (A) Dampened Spirits - To Hit Debuff
  • (48) Dampened Spirits - To Hit Debuff/Recharge
  • (48) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (48) Dampened Spirits - Recharge/Endurance
  • (50) Dampened Spirits - To Hit Debuff/Endurance
  • (50) Dampened Spirits - Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Opportunity


Level 1: Brawl

 

 

---------------------

 

I know a lot of people prefer resists, others defenses , so I decided to get to close to 20/30% on defenses and solid 40s to 60 resists to have a mix of good defense and focusing on trying to pump a bit more of damage out my sent (damage on sents is quite low compared to other ATs from my small experience, so I followed a bit of advice from the sentinel guide as well.

 

What you guys think? I dont think capping out resists or defenses help the damage output of this particular combo, but again, open to suggestions! I learned a lot building my AR/Regen sent, but want to learn more!

 

Big hug to everybody! 😄

 

Edit:

As a small note I dont like much Super Speed as a traveling power, but on some builds I have it due to how I visualize the build. Here I went for Mystic flight as it is my fav combo of flight and some tp which I enjoy.

 

You can easily switch for flight or ss or cj

Edited by Destruye Arepas YV

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From Venezuela with Love!

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MIDS is going to mislead you on endurance management with Sentinel Dark Armor. If you socket proc IOs in Obscure Sustenance, then you will see your endurance recovery with the maximum benefit that power provides. 

Just know that this benefit only lasts 10 seconds. Obscure Sustenance has 3 tiers for both the health regeneration and recovery it provides. The health regeneration aspect runs for 1 minute (it starts off high and then degrades to a weaker benefit). The stamina part of the power only lasts 30 seconds with the highest benefit only lasting for 10 seconds. 

You definitely have enough recharge to refresh Obscure Sustenance for most of the high benefits (tier 2 recovery lasts 20 seconds), but having Darkest Night active will be a noticeable drain with constant attacking. You also don't have enough endurance reduction in your attacks to keep up with the potential drain.  

Also, also, enemies that are higher level than you will resist your to-hit debuffs. Darkest Night + Blackstar is a lot of negative to-hit. The constant application of the lesser versions from your attacks is also not an insignificant thing. However... just know that whatever numbers you see in MIDS are going to be *considerably* less the higher you move the needle on level of your enemies. 

Defenders can get away with stacking stuff like this because their base numbers are absolutely massive. On paper it may sound like a Defender doing the same thing is pushing to-hit down by 45% with a single power. However, it is going to be a lot less. Still, a third off a power like on a Defender is still considerable. On Sentinels... it is not nearly as impressive. 

Still, hats off. This is a very hard combination to tinker with. I wouldn't expect much out of it, but it can be fun to play. 
 

Edited by oldskool
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2 hours ago, oldskool said:

MIDS is going to mislead you on endurance management with Sentinel Dark Armor. If you socket proc IOs in Obscure Sustenance, then you will see your endurance recovery with the maximum benefit that power provides. 

Ohhh yes! Thank you for this! I am noticing it now when checking mids ... hmm hmmm ...

 

Back to the drawing board then ... so much stuff I dont know still haha!

 

Ty @oldskool you are the best! 🙂

 

Will prolly tinker a bit more with it and post a new build

 

Well, there goes my afternoon again haha, I dont know why but when I open mid I lose a couple hours without knowing how 😎

 

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From Venezuela with Love!

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Ok , I have been switching things a bit, losing a bit of resistances here and there and swapping some slots to try to make some changes.

 

You can see in the attached screenshot that due to the swaps, you can see the current resists/defenses + consumption with Darkest Night toggled off and on, also was wondering if darkest night is slotted at 44 all of the end drain issues can be ameliorated with Ageless (which is my go to on all my builds anyway) when 50, but might still be a bit of an issue when doing lower level content.

 

What you think?

 

New Build here:

Spoiler



This Hero build was built using Mids Reborn 3.1.0.10
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Dark Blast
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Gloom

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (3) Superior Sentinel's Ward - Damage/RechargeTime
  • (3) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 1: Dark Embrace

  • (A) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - Resistance

Level 2: Umbral Torrent

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (17) Positron's Blast - Chance of Damage(Energy)
  • (19) Bombardment - Chance for Fire Damage
  • (19) Explosive Strike - Chance for Smashing Damage
  • (45) Positron's Blast - Accuracy/Damage

Level 4: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (17) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 6: Abyssal Gaze

  • (A) Apocalypse - Damage
  • (7) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Chance of Damage(Negative)
  • (11) Apocalypse - Damage/Endurance
  • (11) Unbreakable Constraint - Chance for Smashing Damage

Level 8: Tenebrous Regeneration

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (31) Numina's Convalesence - Heal/Endurance
  • (31) Numina's Convalesence - Endurance/Recharge
  • (34) Numina's Convalesence - Heal/Recharge
  • (36) Numina's Convalesence - Heal/Endurance/Recharge
  • (36) Numina's Convalesence - Heal

Level 10: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (13) Red Fortune - Defense
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Red Fortune - Defense/Endurance

Level 12: Murky Cloud

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (21) Gladiator's Armor - TP Protection +3% Def (All)
  • (21) Unbreakable Guard - +Max HP
  • (37) Unbreakable Guard - Resistance

Level 14: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance

Level 18: Antumbral Beam

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (23) Superior Opportunity Strikes - Damage/RechargeTime
  • (23) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (25) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (27) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 20: Dark Obliteration

  • (A) Artillery - Accuracy/Damage
  • (37) Artillery - Damage/Endurance
  • (39) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Recharge/Range
  • (39) Artillery - Accuracy/Damage/Recharge
  • (40) Artillery - Endurance/Recharge/Range

Level 22: Obscure Sustenance

  • (A) Doctored Wounds - Recharge
  • (40) Doctored Wounds - Heal/Endurance
  • (40) Doctored Wounds - Endurance/Recharge
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge

Level 24: Cloak of Darkness

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Reactive Defenses - Defense
  • (46) Reactive Defenses - Scaling Resist Damage

Level 26: Boxing

  • (A) Empty

Level 28: Tough

  • (A) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge

Level 32: Blackstar

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage

Level 35: Oppressive Gloom

  • (A) Razzle Dazzle - Chance of Immobilize

Level 38: Netherworld Tentacles

  • (A) Gravitational Anchor - Chance for Hold
  • (42) Trap of the Hunter - Chance of Damage(Lethal)
  • (42) Trap of the Hunter - Immobilize/Accuracy

Level 41: Netherworld Grasp

  • (A) Gladiator's Net - Accuracy/Hold
  • (42) Gladiator's Net - Chance of Damage(Lethal)
  • (43) Neuronic Shutdown - Chance of Damage(Psionic)

Level 44: Darkest Night

  • (A) Dampened Spirits - To Hit Debuff
  • (45) Dampened Spirits - To Hit Debuff/Endurance
  • (45) Dampened Spirits - To Hit Debuff/Recharge/Endurance

Level 47: Engulfing Darkness

  • (A) Dampened Spirits - To Hit Debuff
  • (48) Dampened Spirits - To Hit Debuff/Recharge
  • (48) Dampened Spirits - To Hit Debuff/Recharge/Endurance
  • (48) Dampened Spirits - Recharge/Endurance
  • (50) Dampened Spirits - To Hit Debuff/Endurance
  • (50) Dampened Spirits - Recharge

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Opportunity


Level 1: Brawl

 

 

 

 

 

comparisondark.jpg

Edited by Destruye Arepas YV

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From Venezuela with Love!

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Cardiac Core would also help for the over level 45 content (and helps offset Darkest Night). 

Below is a thought experiment. Resistances to focus on are S/L/E.  You get N from the powers and most sets so not a big deal. F/C/T/P aren't that big a concern, but are close to 50% (except toxic; not worth it imo). 

Defense will take a hit here, but your resistances going up is pretty durable. Keep in mind too, Obscure Sustenance is a large buff to your regeneration rate. The highest aspect of it lasts long enough for you to refresh it fairly quickly. By significant, you're looking at about 54~ hit points per second at the peak of the buff which is backed up by 70~% resistance to the most common damage type. You're *going* to get hit.  Sentinel DA doesn't have enough IO slotting options to really softcap defenses (other than Range, Energy, Negative) *and* still boost resistances. Well, you *can*, but not with Darkness Mastery. 

I'm not sure Engulfing Darkness is really doing much for your build so I dropped it. However, the slotting idea is good enough for Darkest Night. Engulfing Darkness has a base to-hit reduction of 5%. Enhancing that isn't worth your investment when you consider that higher level enemies will likely only take a -1% debuff from it. 


Netherworld Tentacles and Grasp slotted purely for utility. I'd probably do something different here, but those sets have good break points. Annihilation has a nice E/N resistance boost and the set contains a source of resistance debuff. 

I don't worry about the knockback in Umbral Torrent here and focus on stacking the large Energy/Negative resistance benefit. Energy is common enough later on that it is worth trying to close that gap. Between the defense and resistance (with 50~ hp per second regen) this should be fairly comfortable. It won't be a primary, or even secondary, tank but it is survivable enough. 
 

Cardiac Core will cap S/L/N resistances and guarantee 50%+ to everything but Toxic (Psi may still be slightly behind). Endurance management should be pretty easy and even here Darkest Night isn't a 2+ end per second total drain. Attacks, like Umbral Torrent, go from 15~ endurance per use down to 9. You're never going to compete with a Blaster as a Sentinel. So, the loss in direct damage is a tradeoff to try to get more sustained damage. 


The nice thing about building like this is that the endurance management challenge is mostly resolved in the IO sets and configuration. Ageless would certainly be the icing on the cake but you may feel fine without it. This means a few things: 

1) Barrier becomes an option with its 5% defense and resistance pretty much at all times under T4. This too will guarantee capped resistances and at least 32% defense to several things. 32% is a nice number as 1 small purple inspiration is all you need to get to 44-45% defense (accounting for whatever remainders exist on your character sheet). 

2) Musculature Core opens up if you're not in dire need to run Cardiac Core. This is a significant damage boost in any content you can run Incarnates with. 

3) Could even investigate Intuition Radial. I *really* like this one on Defenders, Corruptors, and some Controllers. Here, it would make Blackstar impose a -42% to-hit penalty (assuming even level) for 20 seconds and Darkest Night bumps up to 18%. On top of this, you still get a decent damage enhancement bonus to your attacks as if you used Musculature Radial. 

4) Generally a better feeling of empowerment to experiment vs being pigeonholed. 

 

You do leave a lot of potential damage on the table with this build style because you give up all the proc damage options. However, just like with the AR/Regen, you have to consider the tradeoffs vs the benefits that matter to you. 

I can tell you, from experience with this set, that running it at 62%+ resistance is enough if you're also capable of controlling minions (i.e., with Oppressive Gloom and/or Cloak of Fear). If you have enough recharge to keep Obscure Sustenance up within 20 seconds, then the overall game play is a LOT smoother.  

I have not tried the build below, but I have run testing with Dark Blast/Dark Armor. I've played Dark Armor extensively and a good bit of my hero roster uses that or Dark Miasma. 

Psionic Mastery is also very good with Dark Armor on Sentinels. Psychic Shockwave has a stun which stacks with Oppressive Gloom creating a magnitude 3 stun. Link Minds is another defense power that can help push defenses up to 28-32% without any Destiny Incarnate help. 

 

 

Spoiler
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		|-------------------------------------------------------------------|

 

Edited by oldskool
Big update with new information. I like Kismet somewhere in my builds as it is an excellent slot decision for exemplar content. 6% to-hit in one slot is really good return on investment.
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  • 1 month later
On 1/17/2022 at 9:57 AM, oldskool said:

This is how I currently feel about every Sentinel….

 

 

hmmmm.  I seem to have deleted the quote.  Hmmmm

 

 

Basically saying it is fun to play.  Do not expect much.   These things seriously underperform 50+ in my opinion 

Edited by Snarky
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